Agro Posted June 6, 2015 Report Share Posted June 6, 2015 Render: Link to comment Share on other sites More sharing options...
BT Posted June 6, 2015 Report Share Posted June 6, 2015 Sorry it sucks [spoiler=v1] [/spoiler][spoiler=v2] [/spoiler][spoiler=v3] [/spoiler] Link to comment Share on other sites More sharing options...
Agro Posted June 6, 2015 Author Report Share Posted June 6, 2015 It could probably be thinner. Like I'd try to base it off near the dimensions my current one is at atm, at least in height. Link to comment Share on other sites More sharing options...
BT Posted June 6, 2015 Report Share Posted June 6, 2015 I went for a simpler approach: Link to comment Share on other sites More sharing options...
Agro Posted June 6, 2015 Author Report Share Posted June 6, 2015 That works too. There are a few things I'd like you to try if you wouldn't mind: - try to tilt the render to the side so you can like get more of the lance in the frame - I do like the "coming out of the image" thing you had in ver 2 of your original idea, but try it more with the tilt I suggested for a more horizontal approach - I'm not a big fan of the highlight outlines that clearly separate the rendered character from the background, I much more prefer when it is worked into its surroundings (for example, my current sig) - I'd prefer if the color scheme, background included, more matched my current avi. Link to comment Share on other sites More sharing options...
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