Guest Posted April 2, 2008 Report Share Posted April 2, 2008 Well, this is my first post in Written Cards, and it's only because I can't find any decent pics for any of these cards. Anyway, I'd like to eventually make these into actual cards with the card maker, so this is just to test the flow and effects of all of them. Any advice would be appreciated. Desert Sands Buried in the Sand|Continuous Spell|Place 6 Sand Counters on this card. During each of your Standby Phases, decrease your Life Points by 200 points for each Sand Counter on this card. During your Main Phase, if this card has no Sand Counters on it, you can Special Summon 1 "Sand Warrior - Erde" from your hand, Deck, or Graveyard. Then, place 6 Sand Counters on this card. Desert Oasis|Continuous Spell|While this card remains face-up on the field, when the effect of "Buried in the Sand" activates that causes you to lose Life Points, negate the effect and gain the amount of Life Points you would have lost. Destroy this card during your 3rd Draw Phase after this card's activation. Sand Castle|Field Spell|EARTH monsters gain 200 ATK and DEF. During each of your End Phases, place 1 Counter on this card. You can remove 2 Counters from this card to remove 1 Sand Counter from a face-up "Buried in the Sand" on your side of the field. Map to the Desert|Normal Spell|Add 1 "Buried in the Sand" from your Deck to your hand. Your deck is then shuffled. Distracted by False Treasure|Normal Spell|You can only activate this card when you have a face-up "Buried in the Sand" on your side of the field with between 2, 3, or 4 Sand Counters on it. Draw 2 cards from your deck. You cannot activate any card effect that removes Sand Counters until your next Standby Phase. Desperate Attempt|Normal Spell|Destroy all monsters on your side of the field. Remove a number of Sand Counters from a face-up "Buried in the Sand" on your side of the field up to the number of monsters sent to the Graveyard by this card's effect. Terra Firma Rejuvenation|Equip Spell|Select 1 EARTH monster from your Graveyard. Special Summon it to the field, and equip it with this card. If the equipped monster battles a WATER monster, it gains 400 ATK during the Damage Step only. When this card is destroyed, destroy the equipped monster. Hard at Work|Quick-Play Spell|Select and activate 1 of the following effects:-Remove 1 Sand Counter from a face-up "Buried in the Sand" on your side of the field.-Tribute 1 monster you control to remove 2 Sand Counters from a face-up "Buried in the Sand" on your side of the field. Sands of the Desert|Quick-Play Spell|Special Summon 3 "Sand Tokens" (Rock-Type/EARTH/Level 2/ATK 500/DEF 1200)in Defense Position. When a "Sand Defense Token" is destroyed by battle, your opponent discards 1 random card. Desert Sacrifice|Counter, Continuous Trap| (Dual Type Trap Card. See here for more info.)When you activate this card, select either Counter or Continuous. Treat this card as the selected Type, and activate the appropriate effect:-Counter: If 1 of your monsters was destroyed by battle this turn, you can remove 1 Sand Counter from a face-up "Buried in the Sand" on your side of the field.-Continuous: Once per turn, you can pay 500 Life Points to remove 1 Sand Counter from a face-up "Buried in the Sand" on your side of the field. Desert Mirage|Normal Trap|You can activate this card when your opponent designates 1 monster on your side of the field as a target of a battle attack. Switch the target to a monster on your opponent's side of the field. Quicksand|Normal Trap|You can only activate this card if "Buried in the Sand" is face-up on your side of the field. Add 2 Sand Counters to a face-up "Buried in the Sand" on your side of the field. Destroy all monsters on your opponent's side of the field. Sandstorm|Normal Trap|You can only activate this card if "Buried in the Sand" is face-up on your side of the field. Add 2 Sand Counters to a face-up "Buried in the Sand" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field. Sand Trap|Counter Trap|Select 1 face-up "Buried in the Sand" on your side of the field. Until the End Phase of the turn, your opponent's monsters lose 100 ATK and DEF for every Sand Counter on the selected card. Sand Warrior - Erde|EARTH/Warrior/10/3500/2750|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Buried in the Sand". When this card is Summoned, you may Special Summon up to 3 Level 4 or lower EARTH monsters from your Graveyard to your side of the field. While this card remains face-up on the field, monsters with "Sand" in their card name gain 300 ATK. Only 1 "Sand Warrior - Erde" can exist on the field. Sand Creature|EARTH/Rock/6/2100/900|This card gains 200 ATK for every Sand Counter on your side of the field. Sand Guardian|EARTH/Rock/4/350/2000|Once per turn, you can select and activate 1 of the following effects:-Discard 1 card from your hand to remove 1 Sand Counter from a face-up "Buried in the Sand" on your side of the field.-Add 1 Sand Counter to a face-up "Buried in the Sand" on your side of the field to draw 1 card. Link to comment
liverpool rule Posted April 2, 2008 Report Share Posted April 2, 2008 looking good looking forward to seeing the finished result Link to comment
Nightfallen Posted April 2, 2008 Report Share Posted April 2, 2008 Ya, kinda sounds like these cards are a real Life drainer. I think you sould add something that negates the damage of "Buried in the Sand". If you need any help with the pics, I'll help you with them. Link to comment
Umbra Posted April 2, 2008 Report Share Posted April 2, 2008 @Nightfallen: It's six-hundred damage per turn, tops. Perhaps more if you play too many Quicksand, but basically it isn't much. And if you play these cards right, Buried in the Sand won't be a problem. Link to comment
Guest Posted April 2, 2008 Report Share Posted April 2, 2008 Thanks everyone for your comments. I'm glad you like them ^_^ @Nightfallen: It's six-hundred damage per turn' date=' tops. Perhaps more if you play too many Quicksand, but basically it isn't much. And if you play these cards right, Buried in the Sand won't be a problem.[/quote']Yeah, that's the point of most of the cards. I didn't make a LP-damage canceling one because I figured there was enough other support. @Nightfallen - If you can find good pics, then by all means let me know and I will give you 10 points for each good one, and that goes for anyone else too :D EDIT: BTW, is 'Sand Spirit - Erde' balanced? I wasn't sure how powerful to make him, without making him too powerful. Link to comment
Umbra Posted April 2, 2008 Report Share Posted April 2, 2008 Erde's alright. The thing that makes it most balanced is that it requires "Buried in the Sand" to be destroyed, turning Sand Guardian, Sand Creature and Sand Sculptor less useful, and making Distracted by False Treasure, Hard at Work, Continuous Sacrifice, Quicksand, Sandstorm, and Sand Trap practically worthless. + Found a great combo. Harshness of the Desert + 3x Hard at Work + 3x Foolish Burial. Use the Foolish Burials to send three Sand Guardians to the Graveyard, then activate Harshness of the Desert to summon the tokens, and use Hard at Work to Tribute them and get rid of six Sand Counters from Buried in the Sand, summoning Sand Spirit - Erde. Use Erde's effect to summon the three Sand Guardians. Link to comment
Guest Posted April 2, 2008 Report Share Posted April 2, 2008 Erde's alright. The thing that makes it most balanced is that it requires "Buried in the Sand" to be destroyed' date=' turning Sand Guardian, Sand Creature and Sand Sculptor less useful, and making Distracted by False Treasure, Hard at Work, Continuous Sacrifice, Quicksand, Sandstorm, and Sand Trap practically worthless. + Found a great combo. Harshness of the Desert + 3x Hard at Work + 3x Foolish Burial. Use the Foolish Burials to send three Sand Guardians to the Graveyard, then activate Harshness of the Desert to summon the tokens, and use Hard at Work to Tribute them and get rid of six Sand Counters from Buried in the Sand, summoning Sand Spirit - Erde. Use Erde's effect to summon the three Sand Guardians.[/quote']Hey, that's a pretty good combo! I never thought of that. Oh, I had an idea to change the effect of Buried in the Sand to make the other cards not worthless even after you get Erde out. Tell me what you think: Buried in the Sand:Place 6 Sand Counters on this card. During your Standby Phase, decrease your Life Points by 100 points for each Sand Counter on this card. During your Main Phase, if this card has no Sand Counters on it, you can Special Summon 1 "Sand Spirit - Erde" from your hand, Deck, or Graveyard. Then, place 6 Sand Counters on this card. Would I have to change any stats on Erde now because he'd be more overpowered, or is he still good? If it helps I could add a clause to Erde that says you can only have 1 in play at a time to prevent multiple summonings, and just have BitS there for the Sand Counters. Link to comment
Umbra Posted April 2, 2008 Report Share Posted April 2, 2008 It would help the other cards, but then you'd have to get rid of one of Erde's effects. I'd suggest the most unbalanced one, the Spell/Trap blocking. It blocks off Saku, Mirror Force, and all cards that activate on summon. (eg. Trap Hole) Link to comment
Guest Posted April 2, 2008 Report Share Posted April 2, 2008 It would help the other cards' date=' but then you'd have to get rid of one of Erde's effects. I'd suggest the most unbalanced one, the Spell/Trap blocking. It blocks off Saku, Mirror Force, and all cards that activate on summon. (eg. Trap Hole)[/quote']Alright. If I take off the Spell/Trap effect, do I still need to specify only 1 can be on the field at a time? @Haaris - Thanks! Glad you like them ^_^ EDIT: Updated Buried in the Sand's effect on the first post. Link to comment
J-Max Posted April 2, 2008 Report Share Posted April 2, 2008 I'm personally a big fan of Spell Counter Cards (Favorite Monster of all time is Skilled Dark Magician) I'll do a full depth review of each card once i've Made a Field Monster or 2! Rating in Advance of 90% Link to comment
Guest Posted April 2, 2008 Report Share Posted April 2, 2008 Haha, thanks J ^_^ I look forward to your complete grade :D EDIT: Updated Sand Spirit - Erde's effect. Is he still balanced?EDIT 2: Reupdated Erde and updated Buried int he Sand Link to comment
J-Max Posted April 2, 2008 Report Share Posted April 2, 2008 Buried In The Sand: I understand that this card is key to this set & A Lot of Cards would be useless. Okay 200 Points per counter is pretty sweet. You're being burnt for a max of 1200 Per turn and that can add up fast! 90% Sand Castle: Pretty Ok Increase in ATK and DEF. Helps to speed up the Effect of Buried in the Sand which is a nice Bonus. Good thinking making it 2 Counters as well! 92% Map to the Desert: I was worried it was going to be a Quick Play Spell at first but you got it right making it Normal. Very simple but effective. Get the key card in the set! 94% Distracted by False Treasure: When I first saw the flavour text I thought "Pot of Greed" Then I took a closer look and liked the way you balanced it! Having the Counters at 2,3 or 4 makes it so you can't activate it right away. Also the cost of not being able to Remove Sand Counters can hurt! 82% Desperate Attempt: Useful if you need to get the Counters off of BITS as quick as you can. Balanced as well. 88% Terra Firma Rejuvenation: Premature Burial made especially for EARTH Types? Pretty Basic Effect to be honest. I understand cards don't all need a Kick-Ass Effect but this is pretty Basic. 75% More later ;) Link to comment
Guest Posted April 2, 2008 Report Share Posted April 2, 2008 Edited Terra Firma Rejuvenation Link to comment
lliencardsfromabove Posted April 4, 2008 Report Share Posted April 4, 2008 First things first. These are some very well balanced cards. It also provides for some options. Do you want to rid of these counters as fast as you can, to bring out Erde? Or would you rather hold out, using those cards such as Distracted by False Treasure, or Sand Trap. Keeping those counters on the field would make me think of cards such as, you know, Megamorph, hint hint... It would be really neat if you added more cards that applied to holding out, such as a Sand-based Megamorph, or a card that blew up Buried in the Sand to cause massive damage to the opponent. (Of course, this card would have to do less than 500 damage per counter, because if you, by chance, drew 3 Buried in the Sand and whatever else this card would be, that would be 9000 damage and therefore a 1st turn kill.) That's enough for my ideas. Honestly, I love all of your cards and would really enjoy you making more of 'em. And, uh... that's it. Link to comment
Guest Posted April 4, 2008 Report Share Posted April 4, 2008 Hey, thanks llien. Those are some pretty good ideas. I will certainly see about implementing them. Thanks for the ideas ^_^ Link to comment
Grayall Posted April 4, 2008 Report Share Posted April 4, 2008 Good cards and good work. Link to comment
Guest Posted April 5, 2008 Report Share Posted April 5, 2008 Thanks Grayall. Glad you like them ^_^ EDIT: New Card added!! "Desert Mirage" It's bolded so you can easily find it :D EDIT.2: "Desert Oasis" also added. It has also been bolded for easy finding. P.S. In case you're wondering why the numbers don't add up, I took out one of the cards when I was adding the two new ones. I didn't like the effect, so I combined two of the cards into one, hence why 16+2=17 (because it's really 16+2-1=17 :P). Link to comment
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