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plastic glass syndrome


Catman25

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Lighting came on the render, prob could've done more to accommodate it. And I am rather regretting the space taken up on the right by the c4ds, it's supposed to be random, but I guess better placement wouldn't hurt.

 

Thanks m8.

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bottom one is so good. With a little work it could be a pro tag. I just don't know what you can add.

 

I'm thinking small detailed basic shapes (cubes, pyramids, etc), 100 of them, coming out from behind the inverted sections. It would give it dimension and take the flatness away. But you'd really need a sense a good sense of where to place the shapes if you're going to go for it.

 

You got a great sense of colours. Would love to know how you did it.

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Thanks man, if I ever have the patience I'll sit down and try to work on this some more. I didn't gmap the crap out of it so I can actually go back and edit it.

 

But yeah colors are always Grain Extract or Difference

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Imo, the second is missed , with the inversion that appears to have been made ​​strictly at random ( oh, what if we put a C4D and then click on 'Difference' (or the equivalent for French Gimp  :/) )

And the lighting and colors on the 1st seem weird to me  :/

That's why I totally agree with Tormy  ;)

the placements of the inversion would've made this piece 10bajillion times better imho, like it would make the tag slick as for v1 i like it not quite sure about the lighting on the render but I can dig it,

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