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Thought Ruler - Forming an Archetype #24 (10/10)


Atypical-Abbie

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Thought Ruler is an Archetype that focuses on what Psychics are mostly known for, paying Life Points. You can think of them as the reverse Aromas, as their effects activate when you pay LP, instead of when you gain LP. They focus on both Synchro and Fusion Summoning, as Psychics have access to both. They also got 3 Continuous Spell Cards with effects that work when you have a Synchro or Fusion Psychic-Type monster. You are meant to use existing Psychic-Type support with these guys as well.

 

Original Card:

 

300px-ThoughtRulerArchfiend-LC5D-EN-ScR-

1 Tuner + 1 or more non-Tuner monsters

If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.

 

New Cards:

 

Main Deck Monsters:


Thought Ruler Perception
Psychic-Type/LIGHT/Tuner
Level 3
If a Psychic-Type monster(s) you control, except "Thought Ruler Perception", is destroyed by your opponent's card (either by battle or card effect) and sent to the Graveyard: You can pay 600 LP; Special Summon this card from your hand, and if you do, return 1 of the destroyed monsters from your Graveyard to your hand. If you pay LP: You can target 1 Psychic-Type monster you control: Increase or decrease its Level by 1. You can only use each effect of "Thought Ruler Perception" once per turn.
100/1800

Thought Ruler Intellect
Psychic-Type/DARK
Level 3
If this card is sent to the Graveyard for the Synchro or Fusion Summon of a Psychic-Type monster: You can gain LP equal to the number of Psychic-Type monsters you control x 500. If you pay LP: You can target 1 Psychic-Type monster you control; until the end of the next turn, it cannot be destroyed by battle or card effects. You can only use each effect of "Thought Ruler Intellect" once per turn.
1500/1500

 

Thought Ruler Mind
Psychic-Type/LIGHT/Tuner
Level 4
If you control a Psychic-Type monster: You can pay 800 LP; Special Summon this card from your hand, but you cannot Special Summon other monsters for the rest of the turn, except Psychic-Type monsters If you pay LP: You can add 1 "Thought Ruler" card from your Deck to your hand, except "Thought Ruler Mind". You can only use each effect of "Thought Ruler Mind" once per turn.
1400/0

Thought Ruler Thinker
Psychic-Type/DARK
Level 4
When this card is Normal Summoned or flipped face-up: You can pay 1000 LP, then target 1 Psychic-Type monster in your Graveyard, except "Thought Ruler Thinker"; Special Summon that target, but it cannot attack this turn, also it is banished during the End Phase. If you pay LP: You can draw 2 cards, then discard 1 card. You can only use each effect of "Thought Ruler Thinker" once per turn.
1700/1200

 

Thought Ruler Decider

Psychic-Type/DARK
Level 5

If your opponent controls a monster, and you control no monsters: You can pay 500 LP; Special Summoned this card, but its Level becomes 4. If you pay LP: You can activate this effect; until the end of this turn, this card becomes a Tuner monster and LIGHT. You can only use each effect of "Thought Ruler Decider" once per turn.

1900/2100

 

Extra Deck Monsters:

Thought Ruler Lost Memory
Psychic-Type/DARK/Synchro
Level 7
1 Psychic-Type Tuner or LIGHT Tuner + 1 or more non-Tuner Psychic-Type monsters and/or DARK monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. If this card was Synchro Summoned by using only "Thought Ruler" monsters: You can activate 1 "Thought Ruler" Continuous Spell Card directly from your Deck. Once per turn, if the only monsters you control are Psychic-Type monsters: You can banish 1 other card from your hand or side of the field, then target 1 monster your opponent controls; banish that target, and if you do, gain 1000 LP. Once per turn, if a Psychic-Type monster you control is targeted by a monster effect: You can pay 1000 LP; negate the activation, and if you do, destroy it.
2600/2400

Thought Ruler Found Memory
Psychic-Type/LIGHT/Fusion
Level 11
3 Psychic-Type monsters with different names
Must be Fusion Summoned, and cannot be Special Summoned by other ways. When this card is Fusion Summoned: You can target 2 of your banished Psychic-Type monsters, then pay 600 LP; shuffle those targets into the Deck, and if you do, draw 1 card. If this card was Fusion Summoned by using only "Thought Ruler" monsters, it cannot be destroyed by battle. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
2800/2800

 

Spell Cards:


Thought Ruler - Mind Switch
Continuous Spell Card
All Psychic-Type monsters you control gain 700 ATK and DEF for each Psychic-Type Synchro and Fusion Monster you control. Once per turn: You can target 1 of your banished Psychic-Type monsters and 1 Psychic-Type monster in your Graveyard; return the first target to the Graveyard, also banish the second target. During each of your End Phases, pay 300 LP or destroy this card.

Thought Ruler - Mind Meld
Continuous Spell Card
Psychic-Type Synchro and Fusion Monsters you control are unaffected by your opponent's Spell/Trap effects. Once per turn: You can banish 1 card from your hand or side of the field; Fusion Summon 1 Psychic-Type Fusion Monster by using monsters from your hand or side of the field as Fusion Materials. If the card banished to activate this effect is a Psychic-Type monsters, you can also banish monsters from your Graveyard as Fusion Materials. During each of your End Phases, pay 300 LP or destroy this card.

Thought Ruler - Mind Control
Continuous Spell Card
When this card is activated: You can target 1 Psychic-Type monster you control and 1 face-up monster your opponent controls; banish the first target, and if you do, take control of the second target while this card is on the field. While you control a Psychic-Type Synchro or Fusion Monster, all monsters you control and in your hand and Graveyard become Psychic-Type. During each of your End Phases, pay 300 LP or destroy this card.

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