Jump to content

Agro Does Zombies


Agro

Recommended Posts

You should really consider Unizombie. He 's without a doubt one of the best support for zombies.

P.S if you want to get a bit better at the game you can always learn from seeing others play the game. You could even look up some "good" yugitubers which will help you by seeing them. My favorite is Lithium2300, but this is just advice that you might not even need.

Link to comment
Share on other sites

I tried zombies a while ago and my consensus is that the Isolde-Tristan ratio is best at 1:2

 

And Goblin Zombie is terribly important, although I wasn't playing Synchro zombies, nor did I use a plant engine.

 

Unizombie is decent in that you get rid of Mezukis in your hand AND you can send stuff from the deck to the grave. Or at least, that's pretty much all I use him for as a tech at 1.

Link to comment
Share on other sites

So he's a foolish tuner that can be level 4?

Anything else I should be doing here? I need the help. Like a lot.

I find that the best way to learn how to play a deck is to see how it should be played. If you want to you could watch this, http://youtu.be/0O6fRONUQ5c it always helped me out. :) You can always just base your ideas and decks off of what you see.
Link to comment
Share on other sites

Synchros just seem to clog up the limited extra deck.

 

Would it just be more optimal to drop the Plant engine and only go for Rank 4 and Level 6-8 synchros?

 

More importantly do people really run Zombie World?

Link to comment
Share on other sites

Synchros just seem to clog up the limited extra deck.

Would it just be more optimal to drop the Plant engine and only go for Rank 4 and Level 6-8 synchros?

More importantly do people really run Zombie World?

The synchro variant of zombies is probably the best variation of the deck, mostly due to Unizombie providing the deck with its much needed foolish burial effect. If you use Unizombie and Mezuchi you won't really need the plant engine at that point.

Zombie world is not required, but if you play Unizombie, it helps you get around his restriction that makes it so only zombies can attack when his effect is used. You don't necessarily need to run it but it has nice synergy with the deck, not to mention that it usually will harm and stun your opponent. It just depends on whether you want to run Unizombie or not, but I do recommend it.
Link to comment
Share on other sites

Zombie world just seems like a better side deck card to me. It's a terrible top deck option, which I expect to come across more than once considering how small of a hand zombies are likely to have. And I'm frankly fine with not being able to attack with non-Zombies after using his effect.

 

having a wider array of Rank 4 and more focus on only Level 6 and 8 Synchro seems a lot more manageable and streamlined an approach considering how restrictive the extra deck is for synchrocentric decks 

Link to comment
Share on other sites

Try an Arma Knight or a Destiny Draw or something so you can get Malicious into grave easily.

Is there a more generic way to get it from the hand to the graveyard than DDraw but without using the NS like Arma?

Link to comment
Share on other sites

Well, I gueeeeess Zombie Master already does it. I derped and thought it can discard only Zombies. Maybe just ZM is fine then.

Yeah, that's what I was planning on using, but there are only 2 of him, despite the billion ways he gets recycled... idk

 

I forgot what I just took out for DDraw whoops

Link to comment
Share on other sites

I'd cut a Compulsory or a Torrential for a 3rd Master. They're not that good anymore and Master enables the entire deck basically.

If I cut the DDraw for Master instead would it be advisable to drop TT and CED for 2 Duality?

 

Also I could use comment on the extra deck. The best choices have changed a lot since Dragon Rulers were first announced and that's when I quit.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...