The Amazing Avian Posted May 23, 2015 Report Share Posted May 23, 2015 [spoiler=List]Monsters (17)x3 Celfonx3 Smartfonx2 Lantronx2 Scopenx2 Remotenx2 Radionx2 Boomboxenx1 Glow-Up Bulb Spells (23) x3 Reasoning x3 De-Synchro x3 Junk Box x3 Upstart Hoban x2 M. Repair Unit x2 Iron Call x2 Machine Duplication x2 DDR x1 Foolish x1 One for One x1 Soul Charge Traps (0)What kind of pansy needs them anyway? Extra (15)x3 Formula Synchronx2 Quasarx1 Red Novax1 Red Dragon Archfiendx1 Stardust Dragonx1 Shooting Star Dragonx1 Black Rose Dragonx1 Power Tool Dragonx1 Armadesx1 Catastorx1 Hyper Librarianx1 Samsara Dragon [/spoiler] So I found out about Morphtronics recently and as of now this is one of my favorite decks to play. The idea is to use your ridiculous combos to basically boss rush for an otk, but alas this is not as consistent as I would like because of the dice tolls. If RNGesus is feeling particularly spiteful, I will cry and enter scoop phase turn one, but if I sacrificed enough goats,I will be able to either double Quasar or Quasar+Red Nova. Link to comment Share on other sites More sharing options...
goodfusion Posted May 24, 2015 Report Share Posted May 24, 2015 About the poor dice rolls, you may want to add in That Six as it can turn a 1, 3 or 5 in to a 6, but it is a Trap so it might be too slow. Link to comment Share on other sites More sharing options...
The Amazing Avian Posted May 24, 2015 Author Report Share Posted May 24, 2015 The reason I don't do it is because it's a trap. This is built to otk and a very situational trap card won't really help. It's not really the dice rolls to be honest, just not finding targets with Celfon and Smartfon. Mostly Celfon though since the idea is to use his effect to swarm and hopefully get tuners so you can synchro and he can get you Smartfon without having to banish a card. Link to comment Share on other sites More sharing options...
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