VCR_CAT Posted May 22, 2015 Report Share Posted May 22, 2015 There's a lot of talk about how Rituals are unbalanced and impossible to find that middle-ground between garbage and way too good. Luckily, I think I -may- have found that middle ground, but this is also a first-draft of the archetype so there's always little tweaks that need to be made. I made this archetype based on the Gradius Cards, and right now there are no maindeck non-ritual monsters, but I may add DUCKER or the other jet that nobody uses in a Gradius deck. So here we goooo [spoiler= Monsters] [spoiler= Star Strider Tornado ADV] You can Normal Summon this card, ignoring its summoning conditions. You can Ritual Summon this card with any "Star Strider" Ritual Spell Card. Must be Ritual Summoned and cannot be Special Summoned by other ways. If this card is Normal Summoned, you can target 1 face-up Spell or Trap Card: Destroy it. If this card is Ritual Summoned, it gains these effects: ● Once per turn, during each Standby Phase, this card gains 400 ATK. ● If this card attacks a monster Special Summoned from the Extra Deck: Destroy that monster at the start of the Damage Step, and if you do, Special Summon 1 "Strider Token". Its Type, Attribute, Level, ATK and DEF are always the same as this card, but it leaves the field if this card is no longer face-up on the field. [/spoiler] [spoiler= Star Strider Typhoon ACW] You can Normal Summon this card, ignoring its summoning conditions. You can Ritual Summon this card with any "Star Strider" Ritual Spell Card. Must be Ritual Summoned and cannot be Special Summoned by other ways. If this card is Normal Summoned, you can target 1 set Card: Destroy it. If this card is Ritual Summoned, it gains these effects: ● Once per turn, during your Main Phase, you can Special Summon 1 "Strider Token" (Machine-Type/WIND/Level 4/ATK 1200/DEF 1200). ● Once per turn, if this card attacks a monster Special Summoned from the Extra Deck, activate this effect: Destroy that monster at the start of the Damage Step, and if you do, this card attack once again in a row. [/spoiler] [spoiler= Star Strider Cyclone ABX] You can Normal Summon this card, ignoring its summoning conditions. You can Ritual Summon this card with any "Star Strider" Ritual Spell Card. Must be Ritual Summoned and cannot be Special Summoned by other ways. If this card is Normal Summoned, you can add 1 "Star Strider" card from your deck to your hand. If this card is Ritual Summoned, it gains these effects: ● Once per turn, this card cannot be destroyed by battle. ● While this card is face up on the field, face-up "Star Strider" monsters you control cannot be destroyed by the effects of Spell or Trap Cards. [/spoiler] [spoiler= Star Strider Thunderhead AAY] You can Normal Summon this card, ignoring its summoning conditions. You can Ritual Summon this card with any "Star Strider" Ritual Spell Card Must be Ritual Summoned and cannot be Special Summoned by other ways. When this card is Normal Summoned, you can add 1 "Star Strider" Ritual Spell Card from your Graveyard to your hand. When this card is Ritual Summoned it gains these effects: ● When this card is summoned, you can target 1 face-up monster your opponent controls: It loses 800 ATK and this card gains 800 ATK. ● When this card destroys a monster in battle, Special Summon 1 "Thunder Token" (Machine-Type/WIND/Level 4/ATK 1500/DEF 1500). [/spoiler] [spoiler= Star Strider Derecho AAZ] You can Normal Summon this card, ignoring its summoning conditions. You can Ritual Summon this card with any "Star Strider" Ritual Spell Card. Must be Ritual Summoned and cannot be Special Summoned by other ways. When this card is Normal Summoned, you can send 1 "Star Strider" monster from your deck to the Graveyard. When this card is Ritual Summoned, it gains these effects: ● When this card is summoned, you can target 1 face-up monster your opponent controls: It loses 1000 ATK and this card gains 1000 ATK. ● When this card destroys a monster in battle, you can target 1 "Star Strider" Ritual Monster in your Graveyard: Special Summon it, ignoring its summoning conditions. [/spoiler] [/spoiler] [spoiler= Synchro Monsters] [spoiler= Star Strider X Hurricane] 1 Ritual Summoned "Star Strider" Tuner + 1 or more Non-Tuner monsters This card gains 400 ATK for every face-up monster you control. If this card destroys an opponent's monster in battle: Activate 1 of these effects: ● You can attack once again in a row. ● Target 1 Set Card on the field; banish that target. ● Special Summon 1 "Strider X Token" (Machine-Type/WIND/Level 8/ATK 2400/DEF 2400). [/spoiler] [spoiler= Star Strider X Monsoon] 1 Ritual Summoned "Star Strider" Tuner + 1 or more Non-Tuner monsters This card gains 400 ATK for every face-up monster you control. If this card destroys an opponent's monster in battle: Activate 1 of these effects: ● This card gains 800 ATK. ● Target 1 Spell/Trap Card on the field; destroy that target. ● Special Summon 1 "Strider X Token". Its Type, Attribute, Level, ATK and DEF are always the same as this card, but it leaves the field if this card is no longer face-up on the field. [/spoiler] [/spoiler] [spoiler= Spells and Traps] [spoiler= Star Strider Accel Launch] This card can be used to Ritual Summon any "Star Strider" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Star Strider" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. If your opponent controls more cards than you, you can Tribute monsters from your deck as well. Monsters Ritual Summoned from this card's effect gain 1000 ATK and DEF. You can only activate 1 "Star Strider Accel Launch" per turn. [/spoiler] [spoiler= Star Strider Vertical Launch] This card can be used to Ritual Summon any "Star Strider" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Star Strider" Ritual Monster from your hand or Graveyard whose Level exactly equals the total Levels of those monsters, then Special Summon 1 "Strider Token" (Machine-Type/WIND/Level 4/ATK 1200/DEF 1200). If your opponent controls more cards than you, you can banish "Star Strider" monsters from your Graveyard as Tributes. You can only activate 1 "Star Strider Vertical Launch" per turn. [/spoiler] [spoiler= Star Strider Patrol] You can only activate each effect of "Star Strider Patrol" once per turn. When a "Star Strider" monster is Normal Summoned, Special Summon 1 "Scout Token" (Machine-Type/WIND/Level 4/ATK 1000/DEF 1000). You can shuffle 1 "Star Strider" Ritual Spell Card from your hand into your deck to draw 1 card. [/spoiler] [spoiler= Star Strider Fury] Once per turn, when a "Star Strider" monster is Ritual Summoned to your side of the field; all face-up monsters you control gain 400 ATK. If a face-up "Star Strider" monster you control would be destroyed by battle, you can destroy 1 face-up token you control instead. [/spoiler] [spoiler= Star Strider Support Launch] Target 1 face-up Normal Summoned "Star Strider" monster you control: Until the end of this turn, that target is treated as a Ritual Summoned monster, but cannot attack for the rest of the turn. During your turn, except the turn this card is sent to the Graveyard, when you control no cards: You can banish this card from your Graveyard; add 1 "Star Strider" Ritual Spell Card from your Graveyard to your hand. You can only activate this effect of "Star Strider Support Launch" once per turn. [/spoiler] [/spoiler] Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted May 22, 2015 Report Share Posted May 22, 2015 I had been toying with the idea of a Normal Summonable Ritual archetype for a while, but this certainly takes the cake. They seem very effective and consistent, and can easily generate more Ritual fodder via the Tokens. You need to work on your PSCT and OCG, though. Link to comment Share on other sites More sharing options...
VCR_CAT Posted May 23, 2015 Author Report Share Posted May 23, 2015 Card text has been updated! Link to comment Share on other sites More sharing options...
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