Not-so-Radiant Arin Posted May 22, 2015 Report Share Posted May 22, 2015 [spoiler='Archer knights trained in the art of the bow. They travel on horses so they can easily pursue their enemies, delivering swift arrows to their foes.'] Faction: Yllisian Level:2 Max HP: 40 Attack: 10 Defense: 0 Agility: 3 Damage: 1 Clan: Human Sub-Clan: (null) Text: •[ACTION SKILL]: Do 10 damage to all enemies. Level 3 and above Units hit are Stunned (Stunned Units cannot act this turn. They are Unstunned at the end of the turn).[/spoiler] Because the Yllisian faction focuses more on the aggro-ish aspect of the game, Yllisian Archer Cavalry is a good card to prevent your small Units from being hit by your enemy's bigger Units. A mid (Level 2-4 usually) or big Deck (4-5) easily crumbles to this card, so if you need a target to take out first, Archer Cavalry will definitely be the first target. She is a bit tankier than your usual Yllisian card, but in return, her usefulness and utility is locking down the opponent's bigs so that they can't attack or get any momentum going. Link to comment Share on other sites More sharing options...
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