Blake Posted May 22, 2015 Report Share Posted May 22, 2015 [AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (3)] When a «Shadow Paladin» rides this unit, you may pay the cost. If you do, choose your vanguard, and until end of turn, that unit gets [Power]+10000, and "[AUTO](VC):[Choose three of your rear-guards, and retire them] When this unit attacks a vanguard, you may pay the cost. If you do, draw two cards, choose three cards from your damage zone, turn them face up, and until end of that battle, your opponent cannot call grade 1 or greater cards from hand to (GC).". [AUTO]:[Choose one of your rear-guards, and retire it] When this unit is placed on (VC), you may pay the cost. If you do, search your deck for up to one card with "Blaster" in its card name, reveal it to your opponent, put it into your hand, and shuffle your deck. Link to comment Share on other sites More sharing options...
Just Crouton Posted May 22, 2015 Report Share Posted May 22, 2015 ... JESUS F**K I JUST BOUGHT 4 MORDREDS TO USE WITH JUDGEBAU WHEN THE TRIAL COMES OUT AND NOW THIS COMES OUT AND THE RIDE CHAIN'S BACK BUT BLASTER DARK IS EXPENSIVE BUT THIS STILL SEARCHES BLASTER DIABLO AND BLASTER JAVELIN SEARCHES THIS SO THAT'S COOL BUT THIS WILL PROBABLY COST A GOOD CHUNK OF MONEY LIKE MOST BREAKRIDES SO I'LL USE MORDRED BUT THIS IS STILL AWESOME CAUSE THAT MASSIVE UNFLIP SKILL!!!! Soul Saver breakride when? Link to comment Share on other sites More sharing options...
turtlecannons Posted May 22, 2015 Report Share Posted May 22, 2015 I don't play Shaladins, so bear with me, but I feel like this thing only really synergizes with PBO. That soulblast cost looks like it hurts. Link to comment Share on other sites More sharing options...
Althemia Posted May 22, 2015 Report Share Posted May 22, 2015 My favourite part about this card is how they managed to balance it in such a weird and interesting way. Soulblast 3 for this makes it unplayable with Swordbreaker or too many Darkheart Trumpeters, meaning that you have to play differently while you have this guy out. The amount of soul you're going to have when you ride on top of this guy is 4, since it'll also include himself, giving you very limited usage. On another note, Howl Owl got a lot better.Resolving this card is incredibly good though. +10, draw 2 and a Glory clause makes this card pretty absurd when used in conjunction with a lot, my favourite of the interactions being with Gast Blaster personally since that deck already plays 4 Nightmare Painter for a reason. I don't know whether this will be able to find its way into a lot of decks, but I can definitely see some decks cropping up centric around this guy because he is actually a powerhouse.Better image btw Link to comment Share on other sites More sharing options...
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