Wildflame Posted May 21, 2015 Report Share Posted May 21, 2015 https://www.youtube.com/watch?v=WyuJW7zEhjM There we go. Cute anti-meta deck that neated me some good results when it didn't brick. Saw some OCG builds play Pachys, but it wasn't convinced enough to try it. My Side Deck ended up doing nothing for me (I actually don't remember drawing any of the cards I sided even once). If I were to modify it now I'd probably switch the Mirror Forces for Mind Crushes as the primary measure. Oh, and Lose a Turn also sounds like an interesting option. Link to comment Share on other sites More sharing options...
Spinny Posted May 21, 2015 Report Share Posted May 21, 2015 Why raioh? Link to comment Share on other sites More sharing options...
CLG Klavier Posted May 21, 2015 Report Share Posted May 21, 2015 Why raioh? Because it's the best stun card in the game? Link to comment Share on other sites More sharing options...
Spinny Posted May 21, 2015 Report Share Posted May 21, 2015 Because it's the best stun card in the game? Elaborate? It consumes your NS and isn't a yosenju card so you can't sit on secret technique. Link to comment Share on other sites More sharing options...
CLG Klavier Posted May 21, 2015 Report Share Posted May 21, 2015 Elaborate? It consumes your NS and isn't a yosenju card so you can't sit on secret technique. It shuts off searching, so 3/4 of your opponent's plays are gone and if they DO manage to pull something off, he kills it off? Link to comment Share on other sites More sharing options...
Spinny Posted May 21, 2015 Report Share Posted May 21, 2015 I always found a commandant and necrovalley to be better than rai-oh and divine wind. Necrovalley shuts down Nekroz exomirror and cycle, negates things like peropero, means that damajuggler can't activate etc etc Link to comment Share on other sites More sharing options...
CLG Klavier Posted May 21, 2015 Report Share Posted May 21, 2015 I always found a commandant and necrovalley to be better than rai-oh and divine wind. Necrovalley shuts down Nekroz exomirror and cycle, negates things like peropero, means that damajuggler can't activate etc etc Those...aren't comparable...? Divine Wind, Rai-Oh and Necrovalley all serve different purposes. Divine Wind lets you gain more board presence and get Tsujiks/Toriis onto the field. Rai-Oh pre-emptively shuts down Damajuggler (hello), Nekroz mirrors searching effects (hello) and double-dares your opponent to special summon anything. Link to comment Share on other sites More sharing options...
ihop Posted May 21, 2015 Report Share Posted May 21, 2015 Should probably play both. Cut the Shinchus, the Divine Wind and the MSTs for 3 Necrovalley, a Commandant (I think? idk what the ratios are) and 2 Lose 1 Turn. Link to comment Share on other sites More sharing options...
Wildflame Posted May 21, 2015 Author Report Share Posted May 21, 2015 I don't think I've lost a single game in wich I opened with TK. I sit on it and backrow until my opponent somehow gets over it, and by that time I generally have a playable hand to do other stuff. Necrovalley sounds interesting, though. I might try it. Link to comment Share on other sites More sharing options...
Spinny Posted May 21, 2015 Report Share Posted May 21, 2015 Those...aren't comparable...? Divine Wind, Rai-Oh and Necrovalley all serve different purposes. Divine Wind lets you gain more board presence and get Tsujiks/Toriis onto the field. Rai-Oh pre-emptively shuts down Damajuggler (hello), Nekroz mirrors searching effects (hello) and double-dares your opponent to special summon anything.Divine wind could make necrovalley clog since they are both field spells, I would run one or the other IMO. Should probably play both. Cut the Shinchus, the Divine Wind and the MSTs for 3 Necrovalley, a Commandant (I think? idk what the ratios are) and 2 Lose 1 Turn.The ratio is 1 commander to 2 necrovalley, in my testing. I'm not saying TK is bad or anything BTW, I just haven't tested it out or really have much experience with it. Link to comment Share on other sites More sharing options...
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