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[YCMS Top 4] Yosenju Stun


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https://www.youtube.com/watch?v=WyuJW7zEhjM

 

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There we go. Cute anti-meta deck that neated me some good results when it didn't brick. Saw some OCG builds play Pachys, but it wasn't convinced enough to try it. My Side Deck ended up doing nothing for me (I actually don't remember drawing any of the cards I sided even once). If I were to modify it now I'd probably switch the Mirror Forces for Mind Crushes as the primary measure. Oh, and Lose a Turn also sounds like an interesting option.

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I always found a commandant and necrovalley to be better than rai-oh and divine wind.
Necrovalley shuts down Nekroz exomirror and cycle, negates things like peropero, means that damajuggler can't activate etc etc

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I always found a commandant and necrovalley to be better than rai-oh and divine wind.
Necrovalley shuts down Nekroz exomirror and cycle, negates things like peropero, means that damajuggler can't activate etc etc

Those...aren't comparable...?

 

Divine Wind, Rai-Oh and Necrovalley all serve different purposes.

 

Divine Wind lets you gain more board presence and get Tsujiks/Toriis onto the field. Rai-Oh pre-emptively shuts down Damajuggler (hello), Nekroz mirrors searching effects (hello) and double-dares your opponent to special summon anything.

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I don't think I've lost a single game in wich I opened with TK. I sit on it and backrow until my opponent somehow gets over it, and by that time I generally have a playable hand to do other stuff.

 

Necrovalley sounds interesting, though. I might try it.

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Those...aren't comparable...?

Divine Wind, Rai-Oh and Necrovalley all serve different purposes.

Divine Wind lets you gain more board presence and get Tsujiks/Toriis onto the field. Rai-Oh pre-emptively shuts down Damajuggler (hello), Nekroz mirrors searching effects (hello) and double-dares your opponent to special summon anything.

Divine wind could make necrovalley clog since they are both field spells, I would run one or the other IMO.

Should probably play both. Cut the Shinchus, the Divine Wind and the MSTs for 3 Necrovalley, a Commandant (I think? idk what the ratios are) and 2 Lose 1 Turn.

The ratio is 1 commander to 2 necrovalley, in my testing.

I'm not saying TK is bad or anything BTW, I just haven't tested it out or really have much experience with it.
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