Premier Alexander Romanov Posted May 21, 2015 Report Share Posted May 21, 2015 [spoiler=Unit 01][/spoiler][spoiler=Unit 00][/spoiler][spoiler=Unit 02][/spoiler][spoiler=Unit 03][/spoiler][spoiler=Unit 04][/spoiler] The idea is a risk-reward strategy of gaining huge advantages by taking ludicrous amounts of damage (remember? That thing the game used to revolve around?) so you can retaliate. Also, I added an Alien-like effect for the Scabbed Counters. Any suggestions? Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted May 26, 2015 Author Report Share Posted May 26, 2015 Bump. Link to comment Share on other sites More sharing options...
GarlandChaos Posted May 26, 2015 Report Share Posted May 26, 2015 I like this archetype. It takes the effect of Scab Scar Knight, which is already one of my favorite cards, and expands upon it, providing a large selection of different variants of one original card, and one with a pretty interesting effect at that. It's just a shame Scab Scar Knight never materialized as a physical card. Link to comment Share on other sites More sharing options...
TRUE RULER^(Imper.Di ) Posted May 29, 2015 Report Share Posted May 29, 2015 I like the idea and it really allows you to play a dynamic defensive deck. A lot of defense oriented decks are kinda boring but i can imagine things getting wild. Depending on the deck on this game however, you are open to an OTK. Its cool that your monsters have that Cloudian weakness however that also means you can utilize some of the same supports used in cloudians (the generic ones). I'd like to see your archetype in action! Damage mitigating support would be superb here. Link to comment Share on other sites More sharing options...
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