Atypical-Abbie Posted May 19, 2015 Report Share Posted May 19, 2015 A Fusion card, quite powerful, but also locks you down for Special Summons for the rest of the turn. Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or side of the field as Fusion Materials. If your opponent controls a face-up Spell/Trap Card, you can also use monsters from your Deck up to the number of face-up Spell/Trap Cards your opponent controls. After you activate this card, you cannot Special Summon other monsters for the rest of the turn. You can only activate 1 "Polymirror Fusion" per turn. Link to comment Share on other sites More sharing options...
lecc_XD Posted May 19, 2015 Report Share Posted May 19, 2015 And what if i use after i do all i has to do? I mean, fuision and summon all i want and my last fusion i do it with this one Isnt a really drawback tho Link to comment Share on other sites More sharing options...
VampireofDarkness Posted May 19, 2015 Report Share Posted May 19, 2015 I was going to say "For the rest of the turn" is a little too good, but I think this is stil a little hard to trigger. It is easier in DP than TCG since we have a few Decks that can put Field Spells on board and a Continuous Spell or two. This probably isn't mainboard material though, but as a Side Deck option it is REALLY good. Not quite broken, but really good, like Dweller good perhaps Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted May 20, 2015 Author Report Share Posted May 20, 2015 And what if i use after i do all i has to do? I mean, fuision and summon all i want and my last fusion i do it with this one Isnt a really drawback tho Obviously, but it will be if you do need to Special Summon more. Depends on the situation you know. Link to comment Share on other sites More sharing options...
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