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The Women Who Bind Destiny ~ Shaddoll Seraph [TCG/OCG]


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https://www.youtube.com/watch?v=YnfRW4aJBgg

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x1 Djinn Releaser

x2 Veiler

x1 Glow-Up Bulb

x3 Manju

x3 Mathematician

x3 Shaddoll Beast

x2 Shaddoll Dragon

x2 Shaddoll Falco

x2 Shaddoll Hedgehog

x2 Shaddoll Lizard

x2 Grand Sibylla Tarotray

 

x1 BoM

x3 El Shaddoll Fusion

x1 Raigeki

x2 Ritual of the Grand Sibyll

x2 Shaddoll Fusion

x1 Soul Charge

 

x2 Mind Crush

x1 Ring of the D

x1 Shaddoll Core

x2 Sinister Shadow Games

x1 Vanity's

 

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So yes, this all is in a testing period, and I'm testing a lot of Shaddoll/Sibylla ratios to see the most consistent and concise way to get out these kinds of things easier. Particularly, being able to harness a lot of draw power from the Sticks and Chairs, then having things like Soul Charge & CotH as Ritual fodder. Manju works gloriously with Tarotray as well, as well as decent Construct fodder. CnC?

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I'd still run the usual Mathematician package over the Seraphs + a few Veilers to have extra LIGHTS for Construct. Seraphs are cute, but I don't think running them over a technically mandatory engine is any good, especially since Mathematician can ditch Djinn, so he himself already fulfillfs 6 levels to summon Sybilla.

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I'd still run the usual Mathematician package over the Seraphs + a few Veilers to have extra LIGHTS for Construct. Seraphs are cute, but I don't think running them over a technically mandatory engine is any good, especially since Mathematician can ditch Djinn, so he himself already fulfillfs 6 levels to summon Sybilla.

 

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I've forgotten about Math, and he and Veiler are definitely good picks. Will update OP soon.

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Get rid of coingnoma, she is a bad card in dolls.

 

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I was suspicious about the "Sibyll Only eff" condition, but I guess it should be gone for the better. But anyways, I updated the OP.

 

I added x3 Math, which was an infinitely better and concise option to place that rids Djinn easily. I also discovered the simple use of Herald of the Arclight, when I can use Math and Glow-Up to get it, then use Arclight as Construct Fodder.

 

Also added more ideal traps to protect against the metagame, and a 2nd Hedgehog for Ritual fodder and consistency. Tarotray and the Ritual Spell is reduced both by one to test consistency.

 

The Extra also now, has ridden of most Xyzs (I don't really care if Castel or Exciton might be useful tools, but I very very rarely have needs to go into them or use them as outs). Arclight and a bunch of other staple Synchros added.

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