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Archetype Game


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On 3/27/2025 at 9:19 AM, Roarshack said:

Next: Poultrygeist

"Poultrygeist" archetype is a Zombie based strategy revolving around placing "Haunt Counters" on your opponent's face-up cards and exploiting those counters for powerful effects.

_~=[Example Cards]=~_

Poultrygeist Chickspirit [EARTH]

LV 2/Zombie/Effect

(0/0)

If this card is sent to the GY by card effect: You can Special Summon it, and if you do, place 1 "Haunt Counter" on each face-up card(s) your opponent controls. You can only Special Summon "Poultrygeist Chickspirit" once per turn this way. Once per turn, if this card is banished, you can target up to 2 face-up cards your opponent controls with "Haunt Counter"; shuffle it into the Deck.

 

Poultrygeist Ghoulduck [EARTH]

LV 4/Zombie/Effect

(1100/0)

During the Main Phase, you can pay 500 LP; place 1 "Haunt Counter" on each face-up card(s) your opponent controls, then send 1 "Poultrygeist" monster from your hand or Deck to the GY. If this card is in your GY, you can target 1 face-up card your opponent controls with "Haunt Counter"; banish it until the End Phase, then add this card from your GY to your hand. You can only use each effect of "Poultrygeist Ghoulduck" once per turn.

 

Poultrygeist Phantom Rooster [EARTH]

LV 8 /Zombie/Effect

(2000/0)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 2 face-up cards on the field with "Haunt Counter". You can only Special Summon "Poultrygeist Phantom Rooster" once per turn this way. This card gains 200 ATK for each "Haunt Counter" on the field. During the Main Phase, you can destroy all cards on the field with "Haunt Counter", then inflict 500 damage to your opponent for each destroyed card. You can only use this effect of "Poultrygeist Phantom Rooster" once per turn.

 

Poultrygeist Barnyard Banquet

[Continuous Spell]

Once per turn, you can banish 1 "Poultrygeist" monster from your hand or GY; place 1 "Haunt Counter" on each face-up card your opponent controls. During your Draw Phase, you can add 1 of your banished "Poultrygeist" cards to your hand instead.

 

Poultrygeist Fowl Play

[Quick Play Spell]

Banish 1 "Poultrygeist" monster from your Deck or GY; Special Summon up to 3 "Poultrygeist Spirit Token" (Zombie/EARTH/LV 2/ATK 0/DEF 0) to your opponent's field in Defense Position, and if you do, place 1 "Haunt Counter" on each face-up card your opponent controls. These Tokens cannot be used as Link or Synchro Material. You can only activate 1 "Poultrygeist Fowl Play" per turn.

 

Next: "Methoor"

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The Methoor cards are an archetype of owl inspired Spirit Winged-Beast monsters that attempt to reveal themselves in hand to activate non once per turn removal effects. The Methoor's can, once revealed in hand, can then swoop onto the field and remove an opponent's card then bounce themselves to the hand. They are themed after the eyes of owls at night resembling stars.

Example cards:

Spectral Methoor 

Level 3 LIGHT

100 ATK / 1300 DEF

Winged-Beast/Spirit/Effect

Durring your opponent's turn, if this card is revealed (Quick-Effect): Special Summon this card, then destroy 1 Spell/Trap card your opponent controls and if you do its effects are negated in the GY. You can only use each of the following effects of "Spectral Methoor" once per turn. Durring the End-Phase add this card to your hand. Once per turn, this card in your hand becomes revealed until the end of your opponent's turn. 

Lumbering Methoor

Level 5 LIGHT

2200 ATK / 2400 DEF

Winged-Beast/Spirit/Effect

Durring your opponent's turn, if this card is revealed and your opponent Summons a monster (Quick-Effect): You can Special Summon this card, then send the monster your opponent Summoned to the GY, then, if there is a Field Spell on the field, destroy 1 monster on the field. You can only use each of the following effects of "Lumbering Methoor" once per turn. Durring the End-Phase add this card to your hand. Once per turn, this card in your hand becomes revealed until the end of your opponent's turn. 

Methoor Astral Forest

Field Spell

Both players play with their hands revealed. If a card your opponent owns is sent to the GY, once per turn: You can return up to 2 non-WIND Winged-Beast cards you control to the hand. Once per turn, you can increase the limit to your hand size by 1 for the remainder of the duel.

Next: Archanids

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22 hours ago, LazerSwordKirbo said:

The Methoor cards are an archetype of owl inspired Spirit Winged-Beast monsters that attempt to reveal themselves in hand to activate non once per turn removal effects. The Methoor's can, once revealed in hand, can then swoop onto the field and remove an opponent's card then bounce themselves to the hand. They are themed after the eyes of owls at night resembling stars.

Example cards:

Spectral Methoor 

Level 3 LIGHT

100 ATK / 1300 DEF

Winged-Beast/Spirit/Effect

Durring your opponent's turn, if this card is revealed (Quick-Effect): Special Summon this card, then destroy 1 Spell/Trap card your opponent controls and if you do its effects are negated in the GY. You can only use each of the following effects of "Spectral Methoor" once per turn. Durring the End-Phase add this card to your hand. Once per turn, this card in your hand becomes revealed until the end of your opponent's turn. 

Lumbering Methoor

Level 5 LIGHT

2200 ATK / 2400 DEF

Winged-Beast/Spirit/Effect

Durring your opponent's turn, if this card is revealed and your opponent Summons a monster (Quick-Effect): You can Special Summon this card, then send the monster your opponent Summoned to the GY, then, if there is a Field Spell on the field, destroy 1 monster on the field. You can only use each of the following effects of "Lumbering Methoor" once per turn. Durring the End-Phase add this card to your hand. Once per turn, this card in your hand becomes revealed until the end of your opponent's turn. 

Methoor Astral Forest

Field Spell

Both players play with their hands revealed. If a card your opponent owns is sent to the GY, once per turn: You can return up to 2 non-WIND Winged-Beast cards you control to the hand. Once per turn, you can increase the limit to your hand size by 1 for the remainder of the duel.

Next: Archanids

I think that this part of the effect: "Once per turn, you can increase the limit to your hand size by 1 for the remainder of the duel." should be limited to a once or twice per duel effect, unless some of the monsters have effects that decrease the hand size as well as a cost.

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