Draconus297 Posted August 17, 2015 Report Share Posted August 17, 2015 -zordA series of high level Machine-Type Union monsters, focused around a Field Spell to get them out without Tributing, with some effects to get extra Normal Summons. Multiple Fusion Boss Monsters that require specific combinations of archetype members, like the old HERO Fusions.(I would love if someone actually made this) Shattering Ruin Quote Link to comment Share on other sites More sharing options...
ÆƵ– Posted August 17, 2015 Report Share Posted August 17, 2015 An archetype of DARK Rocks and EARTH Zombies who make it hard for the opponent to gain advantage due to having to constantly discard and mill. Their Field Spell "Screeching Night Realm" protects them from targeting at the cost of a discard per turn. Their Extra Deck is a single Synchro monster that revives shatterings and banishes the opponent's graveyard. Next: Paper Gangsta Quote Link to comment Share on other sites More sharing options...
Draconus297 Posted August 17, 2015 Report Share Posted August 17, 2015 Paper GangstaSwarming mill archetype of Level 2-5 Plant-type monsters with 0 DEF. Relies on reusable/recyclable support Traps. Uses 3-mat Xyz monsters as sub-bosses. [of] Irontown Quote Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 17, 2015 Report Share Posted August 17, 2015 Archetype of FIRE Rock-Type monsters. Most activate their effects when they're Normal Summoned, and unlike most Rock-Type monsters, these have ATK that's higher than their DEF. Their Extra Deck monsters are Fusion-Type monsters. Chef/Cook Quote Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 18, 2015 Report Share Posted August 18, 2015 -zordA series of high level Machine-Type Union monsters, focused around a Field Spell to get them out without Tributing, with some effects to get extra Normal Summons. Multiple Fusion Boss Monsters that require specific combinations of archetype members, like the old HERO Fusions.(I would love if someone actually made this) Maybe if someone does a Power Rangers thing; this may actually come to life.Thematically, it fits. OT: A group of Level 4 and under monsters that focus on performing certain combos to do things; very much like how a real chef prepares dishes.Most of the conditions are relatively simple to pull off. ----Monkey Quote Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 18, 2015 Report Share Posted August 18, 2015 Archetype of Level 3 Beast-Type monsters. They focus on easy Special Summons and their Extra Deck monsters are Synchro and Xyz. Some of them do have "once while this card is face-up on the field" effects, but that's about it. Clockwork Quote Link to comment Share on other sites More sharing options...
Hellion083 Posted August 18, 2015 Report Share Posted August 18, 2015 A Archetype of Machine-type monsters that focus on Special Summoning higher level monsters, they do this by having the effect "if this card remains on the field for (number) of turns" you then special Summon a higher level monster. However due to this many of the monster have low ATK /DEF Quote Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 18, 2015 Report Share Posted August 18, 2015 Since above user didn't name next archetype: Night Cry Quote Link to comment Share on other sites More sharing options...
Hellion083 Posted August 18, 2015 Report Share Posted August 18, 2015 Sorry I though I put it down Night Cry - a group a of Dark Beast-type monsters that focus on negating the summoning of extra deck monster and being special summoned instead. Parallel Beast Quote Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 18, 2015 Report Share Posted August 18, 2015 Archetype of Beast-Type monsters that you can Special Summon to your opponent's side of the field instead. However, while your opponent controls them, each comes with a hindering (preventing your opponent from Summoning Extra Deck monsters, attacking, monster effects, and paying Life Points). The ones you control gain effects depending on the number of "Parallel Beast" monsters your opponent controls. Never-ending Town Quote Link to comment Share on other sites More sharing options...
Draconus297 Posted August 18, 2015 Report Share Posted August 18, 2015 Never-ending TownLIGHT Warriors and Psychics, focused around a field spell with the archetype name. Focuses on hand advantage, with the Psychics forcing bouncing and discards, and the Warriors granting draw power and adding Grave cards to hand. Synchro members gain abilities if your hand is full/your opponent's is empty. Everpresent Argonaut Quote Link to comment Share on other sites More sharing options...
~Faytl~ Posted August 18, 2015 Report Share Posted August 18, 2015 Psychic monsters that focus on summoning themselves from the geaveyard, theyre more powerful the fewer cards you have in the graveyard, keeping constant field presence. Sky Shaman Quote Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 18, 2015 Report Share Posted August 18, 2015 Archetype of WIND Spellcaster-Type monsters. Their effects focus on banishing Spell/Trap Cards from your Graveyard to activate their effects (destroying 1 card on the field, Special Summoning, inflicting 1000 damage, ect). Nightmare Vessel Quote Link to comment Share on other sites More sharing options...
Draconus297 Posted August 18, 2015 Report Share Posted August 18, 2015 Nightmare Vessel High-DEF Fiend-Type monsters that can't attack, but force your opponent to attack and equip any monster that battles to them to activate effects. Have an Xyz boss that attaches monsters that attack it as Xyz Material. Fungal Serpents Quote Link to comment Share on other sites More sharing options...
ÆƵ– Posted August 18, 2015 Report Share Posted August 18, 2015 An Archetype of EARTH Reptiles that love sapping the opponent's monsters ATK and DEF. Their Xyz Boss is basically a cross between 101 and Relinquished. Marbelle Quote Link to comment Share on other sites More sharing options...
Draconus297 Posted August 18, 2015 Report Share Posted August 18, 2015 MarbelleFairy-Type monsters with devastating direct damage effects when they hit the Graveyard. Have an armory of Spell Cards to pop them easily, and an Xyz boss that can detach to revive archetype members and set off its Materials' effects simultaneously. Arcane Contract Negotiator Quote Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 18, 2015 Report Share Posted August 18, 2015 Archetype of LIGHT and DARK Psychic-Type monsters. They focus on adding and copying the effects of their Spell Cards of the same archetype name. Their Extra Deck monsters are Fusion Monsters. Beach Warriors Quote Link to comment Share on other sites More sharing options...
ÆƵ– Posted August 18, 2015 Report Share Posted August 18, 2015 EARTH Rock monsters that rely heavily on their field spells (yes, multiple field spells!). When they aren't beating face, they like to enjoy debuffing and fieldwipeing at the cost of a battle phase. Also who needs an extra deck when you can keep beating face? Orakale Quote Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 19, 2015 Report Share Posted August 19, 2015 WIND Plant-Type monsters that activate their effects by Tributing themselves. They can recover themselves with their Spell/Trap Cards. The Extra Deck monsters are Xyz. Vasto Lorde(Based on Bleach's Vasto Lorde characters) Quote Link to comment Share on other sites More sharing options...
Tinkerer Posted August 19, 2015 Author Report Share Posted August 19, 2015 Vasto Lorde A series of XYZ monsters (like the Number monsters) who can only be XYZ summoned by attaching monsters from the graveyard to them. Because they are available to have a much larger pool of resources, all of the "Vasto Lorde" monsters need at least 4 materials to be summoned. All the Vasto Lorde monsters have at least 2 abilities, a material gaining ability, and a mass-detach ability. Finally, any monster detached from a Vasto Lorde monster is banished face-down. EmoXion Quote Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 19, 2015 Report Share Posted August 19, 2015 Archetype of LIGHT and DARK Fiend-Type monsters that activate their effects when they're Normal Summoned (Special Summon from hand/Graveyard, destroy 1 card on the field, add 1 from your Deck to your hand, ect). They specialize in Xyz and Synchro Summoning. Their Extra Deck monsters are Level 7-8, with their biggest boss monster being Level 12. Twilight Dimension Quote Link to comment Share on other sites More sharing options...
Tojin Posted August 19, 2015 Report Share Posted August 19, 2015 A set of LIGHT and DARK monsters that focus on something the game hasn't seen before; Xyz Monsters that only need 1 material to be summoned. To help prevent the problem of "I have a full field of Xyz Monsters on turn 1", the deck isn't very fast. The Xyz Monsters are fairly simple anyway. The most powerful 1x4 sends a monster on the field to the grave and has 2000 ATK. Enemy Summoner Quote Link to comment Share on other sites More sharing options...
Draconus297 Posted August 19, 2015 Report Share Posted August 19, 2015 Enemy SummonerWATER Spellcaster-Type monsters that can all attack directly, but have utter garbage ATK. However, they can all clog up your opponent's Zones (Monster, Spell/Trap, and Pendulum), with 0/0 Tokens that can't attack or be Tributed in the case of Monster Zones. Grandiose Actor As an aside, would any of you want to help make all of these archetypes as a community project? Maybe put them all up on DP afterward? Quote Link to comment Share on other sites More sharing options...
Tinkerer Posted August 19, 2015 Author Report Share Posted August 19, 2015 Grandiose Actor A group of snobby monsters who cannot abide not being in the spotlight. They gain power the longer they are on the field, but lose all effects if another monster is introduced into their stage. They play a control style with lots of protection to make sure their big star doesn't get ousted. Top Gunner @Draco: I'd be down for it. Despite that meaning throwing the rep aspect of this game out the window (not that it came up too much anyway). Quote Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 19, 2015 Report Share Posted August 19, 2015 Top Gunner: An archetype designed on Machine-Type monsters that focus on group tactics to destroy the opponent. Most of them are Level 5 and over, but have Special Summon effects to help them out. Their bosses are Xyz Monsters that can effectively function as soloist artists, and do things that the small ones can only hope of doing. They are also moderately strong for their respective Level/Ranks. ---Crushing Blade @Draco: I'd be down for designing stuff, provided I'm not going to be busy this coming semester.But yeah, no one really designed stuff in the thread anyway (and posted it). Quote Link to comment Share on other sites More sharing options...
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