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Archetype Game


Tinkerer

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-sphere is an archetype of multi-type light monsters all resembling balls. They have effects that activate in the damage step that either raise their attack or destroy monsters your opponent controls. They also have access to Winged Dragon of Ra due to being able to search out Sphere Mode

 

Slashers(Horror Movie Slashers)

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Slasher

 

A group of level 5 LIGHT and DARK monsters. Unlike other Chaos variants, they usually shuffle monsters from the Grave into the Deck to Special Summon themselves. They mill the top card to activate effects depending on whether they mill a LIGHT monster (defensive/productive) or a DARK monster (offensive/inhibiting). They have 2 bosses, a R5 XYZ boss and a level 10 Synchro boss, both of which have mass nuke abilities.

 

Pipe Dream

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Pipe Dream

 

A group of Spell Cards that grant monsters certain effects for a turn, but result in the controller of said monster losing LP.

Picture-wise, dream-like images for certain dreams that would normally appear in the human psyche while on drugs. 

 

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Night's Watch

(Yes, this was the name of a member group during Halloween)

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A group of multiple-typed WATER monsters that focus on using the opponent's monster effects against them. Some monsters make you gain bonuses based on how many effect monsters the opponent controls, others inhibit based on the same parameter, and all of them have the effect of copying the effect of an opposing monster whose level is equal to or lower than theirs.

 

Aqua Chorale

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Archetype of WATER Fairy-Type monsters. They all have effects that activate when they're Normal Summoned and when they're Special Summoned. Their Normal Summon effects add each other or Special Summon each other. Their effects that activate when they're Special Summoned focus on inhibiting your opponent(banishing, destroying, sending, discarding, ect).

 

Maid

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AntiHERO

 

A series of level 4 Wyrm-type monsters with various Attributes. Their pictures look like superheroes with a holographic Dragon in the background. Unlike other HERO archetypes, AntiHEROs prefer to fight alone sporting limited floodgate abilities. Of course, they can also go into their level 8 Synchros which have passive abilities and float. Their boss monster is a Fusion called "Elemental AntiHERO Enigma"

 

[of the] Hearth

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Archetype of LIGHT and DARK monsters that trigger their effects when banished. They have an Xyz, Synchro, and Fusion Monster, but none are really overpowered. Their Field Spell "Wonderland" allows you to add 1 of your banished "Wonderland" monsters to your hand once per turn. The cards are all themed after characters, items, and events of the story.

 

Aura Witch

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A set of Spellcasters focused around Equip Spells, specifically using them to harm your opponent. Naturally, they have several themed equips, all with "Aura" in their name that (mostly) can only be equipped to Aura Witches. The equips are also themed around some of the current meta archetypes (Shaddoll, Qliphort, etc). The archetype is reasonably good, but not meta, though the Qliphort aura is Limited, due to it being both generic (i.e., can be equipped to a non-Aura Witch) and very, very good (500 ATK and Towers-esque immunity at the cost of a discard and 800 LP during End Phases).

 

Beastmen

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Obsidiankh (I really like this name!)

 

A group of Rock-type monsters whose pictures depict statues in warding poses. All of them wear an ankh. They are all LIGHT monsters and none of them can attack. Instead, they reduce enemy monster's ATK to 0 and deal damage based on how much ATK is lost. They also have level manipulation abilities at the cost of discards.

 

Des-Archfiend

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Archetype of Warrior-Type monsters in the Main Deck and Fiend-Type Synchro monsters in the Extra Deck. They focus on Special Summoning easily for quick Synchro Summons and their effects can be altered depending on how many Fiend-Type monsters are face-up on the field. Some of the Main Deck monsters are also capable of Tributing themselves to Special Summon certain Synchro monsters from the Graveyard.

 

Inner Demmon

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A group of Gemini Monsters who start as rather weak, low-level monsters, but when Gemini Summoned, gain several buffs, as well as become DARK and Fiend-type. Because of how much more powerful they are when Gemini Summoned, they focus on swarming and mass-Gemini Summoning.

 

Ververg

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Powerpuff Girls are a level up deck based around a set of nine monsters, the Hana Barbara version(level 3), the Bleedman version(level 6), and the Z version(level 9). The Blossom cards are for negating, Bubbles is for establishing control of hand and graveyard traps, and Buttercup is for inflicting damage. They can then be buffed through "Chemical X".

 

The Rivera Family

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A set of Psychic-type monsters who have the ability to move around the field. They have passive effects that get better the further to the right they are and they move to an empty adjacent right space during the end phase. The catch is that if the monster is ALREADY in the rightmost zone, it gets destroyed during the end phase instead. To counteract this, the archetype also has a good amount of effect negation which can be used against either player.

 

-zord

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