TF2_The_Scout Posted August 12, 2015 Report Share Posted August 12, 2015 -sphere is an archetype of multi-type light monsters all resembling balls. They have effects that activate in the damage step that either raise their attack or destroy monsters your opponent controls. They also have access to Winged Dragon of Ra due to being able to search out Sphere Mode Slashers(Horror Movie Slashers) Quote Link to comment Share on other sites More sharing options...
Tinkerer Posted August 12, 2015 Author Report Share Posted August 12, 2015 Slasher A group of level 5 LIGHT and DARK monsters. Unlike other Chaos variants, they usually shuffle monsters from the Grave into the Deck to Special Summon themselves. They mill the top card to activate effects depending on whether they mill a LIGHT monster (defensive/productive) or a DARK monster (offensive/inhibiting). They have 2 bosses, a R5 XYZ boss and a level 10 Synchro boss, both of which have mass nuke abilities. Pipe Dream Quote Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 12, 2015 Report Share Posted August 12, 2015 Pipe Dream A group of Spell Cards that grant monsters certain effects for a turn, but result in the controller of said monster losing LP.Picture-wise, dream-like images for certain dreams that would normally appear in the human psyche while on drugs. ----------Night's Watch(Yes, this was the name of a member group during Halloween) Quote Link to comment Share on other sites More sharing options...
~Faytl~ Posted August 13, 2015 Report Share Posted August 13, 2015 DARK Fairy monsters that can summon themselves in reaction to monster effects of the opponent being activated. They focus heavily on walling opponent efforts to break through, while draining their hand until they can summon enough monsters to attack and win. Hydrovein Quote Link to comment Share on other sites More sharing options...
Tojin Posted August 13, 2015 Report Share Posted August 13, 2015 A group of multiple-typed WATER monsters that focus on using the opponent's monster effects against them. Some monsters make you gain bonuses based on how many effect monsters the opponent controls, others inhibit based on the same parameter, and all of them have the effect of copying the effect of an opposing monster whose level is equal to or lower than theirs. Aqua Chorale Quote Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 13, 2015 Report Share Posted August 13, 2015 Archetype of WATER Fairy-Type monsters. They all have effects that activate when they're Normal Summoned and when they're Special Summoned. Their Normal Summon effects add each other or Special Summon each other. Their effects that activate when they're Special Summoned focus on inhibiting your opponent(banishing, destroying, sending, discarding, ect). Maid Quote Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted August 13, 2015 Report Share Posted August 13, 2015 A low-level monster deck that focuses around shuffling your opponent's field into their deck. They then mill your opponent's deck for every card shuffled. AntiHEROMake it the exact opposite of E-Heroes. Quote Link to comment Share on other sites More sharing options...
Tinkerer Posted August 14, 2015 Author Report Share Posted August 14, 2015 AntiHERO A series of level 4 Wyrm-type monsters with various Attributes. Their pictures look like superheroes with a holographic Dragon in the background. Unlike other HERO archetypes, AntiHEROs prefer to fight alone sporting limited floodgate abilities. Of course, they can also go into their level 8 Synchros which have passive abilities and float. Their boss monster is a Fusion called "Elemental AntiHERO Enigma" [of the] Hearth Quote Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 14, 2015 Report Share Posted August 14, 2015 [of the] Hearth is a group of FIRE Machine-Type monsters that focus on stat and LP boosting.However, most of them are rather weak for their Level. -----Electric Field Quote Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 14, 2015 Report Share Posted August 14, 2015 Archetype of EARTH Thunder-Type monsters. Most focus on destroying cards your opponent controls at a cost (paying Life Points, discarding, banishing one of your cards, ect), while the Xyz and Synchro Monsters banish cards your opponent controls at a cost. Kurosame Clan Quote Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 15, 2015 Report Share Posted August 15, 2015 An Archetype comprised of DARK Warrior-Type monsters, themed after samurai clans.They focus on group tactics, not unlike that of Six Samurais, but can certain swarm when needed. ---Wonderland Quote Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 15, 2015 Report Share Posted August 15, 2015 Archetype of LIGHT and DARK monsters that trigger their effects when banished. They have an Xyz, Synchro, and Fusion Monster, but none are really overpowered. Their Field Spell "Wonderland" allows you to add 1 of your banished "Wonderland" monsters to your hand once per turn. The cards are all themed after characters, items, and events of the story. Aura Witch Quote Link to comment Share on other sites More sharing options...
Tojin Posted August 15, 2015 Report Share Posted August 15, 2015 A set of Spellcasters focused around Equip Spells, specifically using them to harm your opponent. Naturally, they have several themed equips, all with "Aura" in their name that (mostly) can only be equipped to Aura Witches. The equips are also themed around some of the current meta archetypes (Shaddoll, Qliphort, etc). The archetype is reasonably good, but not meta, though the Qliphort aura is Limited, due to it being both generic (i.e., can be equipped to a non-Aura Witch) and very, very good (500 ATK and Towers-esque immunity at the cost of a discard and 800 LP during End Phases). Beastmen Quote Link to comment Share on other sites More sharing options...
Vitral Posted August 15, 2015 Report Share Posted August 15, 2015 Warrior-Type monsters based on swarming the field and making wonky Main Deck only OTKs, but at the cost of becoming Beast-Warrior-Type to actually be useful. They are based on various shapeshifters.Terra Quote Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted August 15, 2015 Report Share Posted August 15, 2015 A deck of low level warriors that rely on field spells. They resemble farmers and "grow" plant monsters, thus allowing them to go into high synchro plays. The field spells offer protection from damage and can prevent destruction. Footbrawlers Quote Link to comment Share on other sites More sharing options...
~Faytl~ Posted August 16, 2015 Report Share Posted August 16, 2015 EARTH Beast Warriors that have effects that activate in the Battle Phase. Their effects allow sudden switches in advantage by destruction and ATK decrease in battle with other monsters. Obsidiankh Quote Link to comment Share on other sites More sharing options...
Tinkerer Posted August 16, 2015 Author Report Share Posted August 16, 2015 Obsidiankh (I really like this name!) A group of Rock-type monsters whose pictures depict statues in warding poses. All of them wear an ankh. They are all LIGHT monsters and none of them can attack. Instead, they reduce enemy monster's ATK to 0 and deal damage based on how much ATK is lost. They also have level manipulation abilities at the cost of discards. Des-Archfiend Quote Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 16, 2015 Report Share Posted August 16, 2015 Archetype of Warrior-Type monsters in the Main Deck and Fiend-Type Synchro monsters in the Extra Deck. They focus on Special Summoning easily for quick Synchro Summons and their effects can be altered depending on how many Fiend-Type monsters are face-up on the field. Some of the Main Deck monsters are also capable of Tributing themselves to Special Summon certain Synchro monsters from the Graveyard. Inner Demmon Quote Link to comment Share on other sites More sharing options...
Tojin Posted August 16, 2015 Report Share Posted August 16, 2015 A group of Gemini Monsters who start as rather weak, low-level monsters, but when Gemini Summoned, gain several buffs, as well as become DARK and Fiend-type. Because of how much more powerful they are when Gemini Summoned, they focus on swarming and mass-Gemini Summoning. Ververg Quote Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 16, 2015 Report Share Posted August 16, 2015 Archetype of DARK Plant-Type monsters. They focus on copying and stealing the effects of monsters your opponent controls or has in their Graveyard. They don't Special Summon by their own effects; instead, they Special Summon with their Spell & Trap Cards. Their Extra Deck monsters are Xyz Monsters. Powerpuff Girls Quote Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted August 16, 2015 Report Share Posted August 16, 2015 Powerpuff Girls are a level up deck based around a set of nine monsters, the Hana Barbara version(level 3), the Bleedman version(level 6), and the Z version(level 9). The Blossom cards are for negating, Bubbles is for establishing control of hand and graveyard traps, and Buttercup is for inflicting damage. They can then be buffed through "Chemical X". The Rivera Family Quote Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 16, 2015 Report Share Posted August 16, 2015 You've brought this one up before. Archetype of Beast-Warrior and Warrior-Type monsters that activate their effects their effects during the Battle Phase. Their Spell/Trap Cards focus on protecting them or buffing them. of Witchcraft Quote Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted August 16, 2015 Report Share Posted August 16, 2015 Of Witchcraft is a series of Quickplay spell cards with effects similar to Spellbooks. The set only effects Spellcaster monsters, giving them a massive amount of protection from backrow and can even give them the ability to attack directly. There are based off of cursed artifacts from around the world. Gargoyle Quote Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 17, 2015 Report Share Posted August 17, 2015 Archetype of EARTH Rock/Fiend-Type monsters. Their effects involve Special Summoning, destroying, and banishing in exchange for banishing the top card of your Deck. The Extra Deck monsterscare Fusion Monsters whose initial effects involve shuffling banished "Gargoyle" monsters into your Deck. Sense of Right Quote Link to comment Share on other sites More sharing options...
Tinkerer Posted August 17, 2015 Author Report Share Posted August 17, 2015 A set of Psychic-type monsters who have the ability to move around the field. They have passive effects that get better the further to the right they are and they move to an empty adjacent right space during the end phase. The catch is that if the monster is ALREADY in the rightmost zone, it gets destroyed during the end phase instead. To counteract this, the archetype also has a good amount of effect negation which can be used against either player. -zord Quote Link to comment Share on other sites More sharing options...
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