Flash Flyer - Sakura Posted July 9, 2015 Report Share Posted July 9, 2015 A series of Spellcaster-Type monsters that copy the stats/effects of monsters your opponent controls; kind of similar to Copycat from the anime and some other stuff.However, they cannot copy Xyz Monsters for obvious reasons. Also, they wear reflective armor. ---------Vanguard Quote Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted July 9, 2015 Report Share Posted July 9, 2015 An archetype of Level 5 and higher warrior monsters. It has high attack and defense, and all monsters on the field must attack if able. It then comes with pendulums and synchro monsters that change the battle position of monsters. I think I just described the Junk deck. Section XIII, and yes. The one from from Hellsing also known as Iscariot. Quote Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 9, 2015 Report Share Posted July 9, 2015 LIGHT Warrior-Type archetype. Aside from their boss monster, Section XIII Alexander Anderson, most don't have any effects preventing them from being destroyed by battle or by card effects. They focus partially on easy Special Summons, similar to Six Samurai, while the others focus on Tribute Summoning; the Tribute Summoned monsters cannot be Special Summoned, but in exchange are unaffected by Spell/Trap effects, monster effects, or cannot be destroyed by card effects. They also inhibit LIGHT and DARK monsters your opponent controls. Millennium(And yes; this one's from Hellsing, too). Quote Link to comment Share on other sites More sharing options...
Tinkerer Posted July 10, 2015 Author Report Share Posted July 10, 2015 Millennium Archetype A group of high level Normal Monsters that make use of over-the-top spells and traps to make up for everything else. They are generally splashed in other decks with the use of their spell card "Millennium Equipment" which boosts the stats of the equipped monster by the amount of a discarded "Millennium" monster. Fyreflier Quote Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted July 10, 2015 Report Share Posted July 10, 2015 An archetype of Fire Insect monsters. They have effects that activate when Tributed for the tribute summon of a fire monster. They play much like Monarchs, except they have pendulums to build up tribute fodder for their bigger monsters. Their boss monster is a level 10 monster who allows them to attack directly and prevents them from being destroyed. Werewolves Quote Link to comment Share on other sites More sharing options...
Tinkerer Posted July 10, 2015 Author Report Share Posted July 10, 2015 (little bit o' ygo trivia, there are no Werewolf cards, all of them are called Warwolves. The more you know) Werewolves A group of level 3-5 DARK Beast-Warrior-type monsters whose full capabilities are unlocked while "Mystical Moon" is on the field. They also have a field spell that is treated as Mystical Moon while it is on the field. They are minor swarmers with effects that help them in battle. Their Rank 6 boss (who can rank up from any of their minor bosses) grants many passive bonuses and can detach for a hand-kill effect. Garbage (note "Garbage Ogre" and "Garbage Lord") Quote Link to comment Share on other sites More sharing options...
Tojin Posted July 10, 2015 Report Share Posted July 10, 2015 A group of Fiends that focus on paying LP to summon themselves. Most of them have very low ATK, so they focus on quick rank 5 Xyz summons, but they also have a few level 3 members that can act as support and swarm. They have a Rank 5 boss that swaps the ATK and DEF of each "Garbage" monster on the field and grants targeting immunity, another that gives battle destruction immunity, and a rank 3 miniboss that acts as Life-Absorbing Machine with a body and a tutoring effect when it dies. MMA Fighter. Quote Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 10, 2015 Report Share Posted July 10, 2015 A group of Level 4 EARTH Warrior-Type monsters that focus on agro (pun not intended) tactics.So yeah, beatdown strategy. --------Revolution Quote Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 10, 2015 Report Share Posted July 10, 2015 Archetype of EARTH Warrior-Type monsters. They each have an effect that activates when they're Normal Summoned and when they're Special Summoned. They also promote the user or inhibit your opponent if they control monsters that were Special Summoned from the Extra Deck, as the archetype has no Extra Deck monsters. Broken Dreams Quote Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 10, 2015 Report Share Posted July 10, 2015 Group of Spell Cards that screw the opponent over from doing certain things, but require costs to maintain.In other words, limited floodgates. * bad idea * --------Nameless Quote Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 10, 2015 Report Share Posted July 10, 2015 Archetype of EARTH Fiend-Type monsters that focus on Special Summoning and additional Normal Summons, all the while changing the names of your opponent's monsters to "Nameless". Other monsters of this archetype gain certain effects if your opponent controls "Nameless" monster(s). Nocturne Lussec (Night Witch; hope I got that correct) Quote Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted July 11, 2015 Report Share Posted July 11, 2015 Night Witch is an archetype of dark spellcasters that attempt to win by deck-out. Each one can attack directly, then mill cards, up to the number of Night Witches you control. They then have high defensive ploys with archetype-specific Waboku clones. Heylin(from the KidsWB show Xiaolin Showdown) Quote Link to comment Share on other sites More sharing options...
Tinkerer Posted July 11, 2015 Author Report Share Posted July 11, 2015 Heylin Archetype A group of DARK Wyrm-type monsters with the ability to inflict burn on both players when summoned. They bide their time and during their MP2, if they did not attack, they can stack their Deck. Their spells and traps use their stacking abilities to gain further advantage or stun opponent strategies. Artifactory Quote Link to comment Share on other sites More sharing options...
Tojin Posted July 11, 2015 Report Share Posted July 11, 2015 A series of Spell and Trap cards (no monsters whatsoever) that focus on spawning a bunch of tokens (which are all Machines) and giving them various beneficial effects. There are also cards that support the Spells and Traps themselves, either giving them destruction immunity, buffing their effects, or even turning them into monsters for a turn. Aztec. Quote Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 11, 2015 Report Share Posted July 11, 2015 Archetype of monsters and Spell/Traps based on stuff from Aztec culture, focusing on aspects from that period in time.Also no relationship to Stone Statue (although it probably should be included). -----Releaser Quote Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 11, 2015 Report Share Posted July 11, 2015 Archtype of WIND monsters based on already existing Normal Monsters (the lesser ones in this case). Examples include LaMoon, Dancing Elf, Battle Warrior, and Moon Envoy to name a few. Most focus on Special Summoning in a similar fashion to "Familiar Possessed", by Special Summoning from the hand or Deck by banishing the Normal Monster of the same name. Lamia Quote Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted July 13, 2015 Report Share Posted July 13, 2015 Lamia is a small engine series of cards based around draw power. They each have flip effects that allow you to draw 1 card for each one face up. They then have the ability to set 1 monster you control in order to do it again. They do not have anything else though, save for a couple of spell cards that allow them to swarm the field. They are all level 2 beast monsters with very low attack and defense. Fishermen Quote Link to comment Share on other sites More sharing options...
Tinkerer Posted July 13, 2015 Author Report Share Posted July 13, 2015 A group of WATER Warriors wielding wet weaponry with wild will.They specialize in changing places with each other by excavating the top card and Special Summoning it if it is a Fisherman monster on the same level as the one on the field. They also change their own levels to help with this. Of course, Umi needs to be on the field for any of these effects to work. Sea Beast 1 Quote Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 13, 2015 Report Share Posted July 13, 2015 Group of WATER Beast-Type monsters wearing aquatic gear, such as wet suits and other things.They specialize in swarm tactics, and rely on each other to cover their weaknesses. All of them are Level 4 and under with average ATK/DEF power. --------Grade Quote Link to comment Share on other sites More sharing options...
GarlandChaos Posted July 13, 2015 Report Share Posted July 13, 2015 An archetype of multi-leveled LIGHT Spellcaster Pendulum monsters that focus on changing their level for various Xyz summons. Their boss monsters are, naturally, Xyz Pendulums. Next Archetype: Alluring Demonesses. Quote Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted July 13, 2015 Report Share Posted July 13, 2015 An archetype of dark fairy monsters that focus on level 5 synchro monsters. They swarm the field Quickplay with tuner monsters that can also be treated as non-tuner monsters. The synchro monsters then can banish the fairies to gain bonuses. Reapers Quote Link to comment Share on other sites More sharing options...
Tinkerer Posted July 13, 2015 Author Report Share Posted July 13, 2015 A group of DARK level 2-3 zombie-type monsters that spam Ranks 2, 3, 4, 6 & 9 by using their ability to multiply their levels with 1 other Reaper monster you control and then making their levels the same. They also have hand and deck disruption abilities. Boomeranging Quote Link to comment Share on other sites More sharing options...
Tojin Posted July 13, 2015 Report Share Posted July 13, 2015 A group of EARTH and WIND monsters whose effects revolve around returning themselves and/or other cards you control to the hand. The archetype also contains several Equip Spells that gain or give bonuses if they're activated multiple times in a turn. Bird of Paradise Quote Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted July 13, 2015 Report Share Posted July 13, 2015 Bird of Paradise is a series of cards that work similar to Simough. They cause both players to gain 1000 life points during your end phase. They then have spells that reduce your life points for draw power. They have a rank 7 XYZ that can bring your opponent's life points down to yours if you have less life points. Gaming(I'm gonna OTK you with my mighty Xbox Live trap card!) Quote Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 13, 2015 Report Share Posted July 13, 2015 Archetype of LIGHT and DARK Fairy and Machine-Type monsters. Each monster is a human manifestation of gaming consoles (Look up Hyperdimension Neptunia). Their Levels all vary, so you could run this archetype with Reasoning. Most of the monsters base themselves off of Special Summoning, similar to "X-Saber" or "Six Samurai", but a bit faster than either of them. Their Extra Deck monsters are Fusion, Synchro, and Xyz. Interspecies (and I am referring to Monster Musume) Quote Link to comment Share on other sites More sharing options...
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