The Cowardly Dog Posted June 7, 2015 Author Report Share Posted June 7, 2015 Update: - More Spell and Trap cards that support Spirit Monsters. - "Sigil" and "Spirit" supports. Srr that I still haven't managed any actual Spirit Monsters this time. :o I have been trying a few doesn't new ideas but so far none has yet to work, well, in a more balanced and not op way that is. Also, it seems like i misplaced some of the cards with their older versions, hence, the difference between the cardtext on the cards and the lores below. :) I'm having this idea about a Spirit archetype. unlike the "Sigil" that amplifies the power of Normal Summon, i am intending for this archetype to have the capacity to swarm and adding some special effect for the Summoned monsters, similar to how the "Djinn" fares with Ritual Monster. Any ideas to help me out? Link to comment Share on other sites More sharing options...
The Cowardly Dog Posted June 10, 2015 Author Report Share Posted June 10, 2015 #bump Update on June 10th: - Enma: 1st attemp at making a boss monster for Spirit - Shinigami: Tribute fodder - Kirin: Field Spell card searcher - 3rd Field Spell for Spirit: Takamagaraha. Link to comment Share on other sites More sharing options...
The Cowardly Dog Posted June 13, 2015 Author Report Share Posted June 13, 2015 *bump Update June 13th, 2015: The 7 Lucky Gods of Japan. These Spirit Monsters still have the great drawback that all Spirit Monsters share: "Can only be Normal Summon/Set" and "Return to the hand at the end of the turn". So, let make that up with something a little more... competitive? Ideas are still welcome, though I doubt that anyone would want to give cnc to all these cards. How many have i made until now? :)) Link to comment Share on other sites More sharing options...
The Cowardly Dog Posted June 26, 2015 Author Report Share Posted June 26, 2015 #bump: It's hard to get creative without any suggestions... :(( Link to comment Share on other sites More sharing options...
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