CLG Klavier Posted May 16, 2015 Report Share Posted May 16, 2015 https://www.youtube.com/watch?v=B8EWfoaeZOI 1 Alich, Malebranche of the Burning Abyss 1 Barbar, Malebranche of the Burning Abyss 1 Cagna, Malebranche of the Burning Abyss 3 Cir, Malebranche of the Burning Abyss 2 Draghig, Malebranche of the Burning Abyss 2 Farfa, Malebranche of the Burning Abyss 3 Graff, Malebranche of the Burning Abyss 3 Rubic, Malebranche of the Burning Abyss 3 Scarm, Malebranche of the Burning Abyss 1 Tour Guide From the Underworld 1 Book of Moon 1 Foolish Burial 1 Good & Evil in the Burning Abyss 1 Raigeki 1 Soul Charge 1 The Terminus of the Burning Abyss 1 Crush Card Virus 3 Fiend Griefing 3 Fire Lake of the Burning Abyss 1 Jar of Avarice 3 Mind Crush 2 Phoenix Wing Wind Blast 1 Ring of Destruction 1 Dante, Pilgrim of the Burning Abyss 3 Virgil, Rockstar of the Burning Abyss 3 Dante, Traveler of the Burning Abyss 2 Downerd Magician 1 Ghostrick Alucard 1 Mechquipper Angineer 1 Number 20: Giga-Brilliant 1 Number 30: Acid Golem of Destruction 1 Number 47: Nightmare Shark 1 Temtempo the Percussion Djinn Link to comment Share on other sites More sharing options...
Spinny Posted May 16, 2015 Report Share Posted May 16, 2015 math man is actually on at one or two on this build Link to comment Share on other sites More sharing options...
CLG Klavier Posted May 16, 2015 Author Report Share Posted May 16, 2015 I don't really have space for him. I get why he's good, but I wasn't ever a fan of him in BA since you rely on your normal summon to get off a monster effect after detaching. Link to comment Share on other sites More sharing options...
Spinny Posted May 16, 2015 Report Share Posted May 16, 2015 Fair enough, I don't like him either so you can build it without him, although he does setup the grave really well by going to Graff then Scarm and then search tour guide. For the SD, you can side 2-3 Nekroz cycle and 2 Claus and 1-2 Releaser. It makes some interesting options. OR, you can do the same thing but just side in the 2 BA ritual spell and guy and releaser instead, either works. Cus you can easily side out grieving fiend and alich and stuff. If you could tell me how it tests that would be amazing. I love this deck. Link to comment Share on other sites More sharing options...
CLG Klavier Posted May 16, 2015 Author Report Share Posted May 16, 2015 Yeah, I was thinking of Malacoda in the side for a game 2 surprise. I don't do matches that often, but I will try to see how it works. Link to comment Share on other sites More sharing options...
byak Posted May 17, 2015 Report Share Posted May 17, 2015 Barbar - excessive, I'd only side it for games that are going into time, since end of match procedures are where it's really effective. Cagna - also excessive, your game plan doesn't rely directly on bringing Good and Evil to the graveyard, though maybe that's because I'm biased against the two spell cards. Maybe it's good if you keep them. Draghig - also excessive, stacking cards is way too slow for what the deck needs to be doing, plus Back Jack is a far better option in terms of stacking your deck. Rubic - you only need one of this guy. He does basically nothing outside of enable Virgil, and you only need to summon Virgil from the extra once per game. Rubic is easily tutored by Cir, Graff, or Scarm and playing more than one, while counting as a BA, can lead to hands that do very little. I've personally considered playing two copies of Alich since it's so crucial to potentially have a copy accessible in your hand and deck. Going Fiend Griefing send Alich vs Nekroz Mirror can shut down their whole turn in some cases, and when it comes up sometimes it can be annoying to see Alich in your hand. Back Jack is the second best non-BA monster you can play in this deck. Whether you are milling him with Dante, milling him with Griefing Fiend, or discarding him with a discard trap, he gives you insane value by either allowing you to get a free trap, proc a BA effect (banish to excavate the BA then it gets milled), or just stack your deck to see power cards quicker (Raigeki, BLS, which you should 100% be playing along with Veilers, considering how relevant Veiler is right now as well). Soul Charge - again, not really necessary. The cost is very steep and outside of Virgil, it's very difficult to actually break fields during the turn you Soul Charge. Fire Lake - I don't think this card should take up three slots of your main deck. The field is dominantly Nekroz, which don't care about this card at all. Playing one allows you to potentially have it when it's good and allow you to play better traps for other situations. Siding this card is insane since there are a few matchups that just die to it (Qli, Satellar, etc), but those matchups are arguably rarer. Phoenix Wing Wind Blast - I personally believe Raigeki Break is a lot better right now, alongside Karma Cut. Raigeki Break strengthens your Shaddoll matchup by allowing you to remove extra deck monsters to float back later and keep them from sending from the deck. Karma Cut is much stronger against Nekroz since they accumulate a lot of multiples in their graveyard, plus it can safely out Hands that come in post side. Also Karma Cut is strictly better in the mirror match for similar reasons. PWWB doesn't really have its place right now, outside of spinning Shaddoll fusion monsters back into the extra deck. Since a lot of resources come from the main deck, a lot of them you actually don't want to see again. For example, PWWBing any Nekroz is just awful, especially when they put in the effort to put Brionac on board in the given matchup. You also don't want to PWWB floodgates like Lose 1 Turn or Emptiness, since they'll just show up again and wreck you twice. While Karma Cut only outs face-up monsters, making it a bit more limited in its use, it still pairs up really well with Raigeki Break in giving you a balanced amount of good protection against the best decks right now, while PWWB doesn't. You need Breakthrough Skills in the main. Winda, Diamond, the big Ritual Beast guy, etc make the graveyard effect insanely valuable, plus stopping Nekroz effects is key to winning the matchup. If they can't Brio your Dantes away it's very easy to build an insanely powerful board the turn after. Mind Crush probably isn't worth maining, because there's so many other traps you can main instead. With 3 Back Jack, maining 3 Raigeki Break and 3 Karma Cut just works out so well, and you can also argue that since Mind Crush isn't good 100% of the time you can side it for the matchups where it is good 100% of the time. Also Emptiness is just way too necessary; it's a very bad idea to forego the card. If you drop two Virgils you can easily fit in a third Downerd and a second Angineer, both of which are quality cards. Zenmaines is also something to consider. Link to comment Share on other sites More sharing options...
Spinny Posted May 17, 2015 Report Share Posted May 17, 2015 Barbar - 1700 attack stat is really good plus a 800 burn game-finisher which is really useful since the deck isnt the best at pulling OTK. Cagna - also excessive, your game plan doesn't rely directly on bringing Good and Evil to the graveyard, though maybe that's because I'm biased against the two spell cards. Maybe it's good if you keep them. You can also ditch the trap card from your deck so that you can get it back with dante. Draghig - also excessive, stacking cards is way too slow for what the deck needs to be doing, plus Back Jack is a far better option in terms of stacking your deck. You have a point here, Back Jack is really good. However, you side Draghig for if you side in malacoda and releaser since draghig can grab malacoda. Rubic - you only need one of this guy. He does basically nothing outside of enable Virgil, and you only need to summon Virgil from the extra once per game. Rubic is easily tutored by Cir, Graff, or Scarm and playing more than one, while counting as a BA, can lead to hands that do very little.You can SS him from your hand without worrying too much since he has no effect, he has good defense aswell, 3 IS excessive though. I've personally considered playing two copies of Alich since it's so crucial to potentially have a copy accessible in your hand and deck. Going Fiend Griefing send Alich vs Nekroz Mirror can shut down their whole turn in some cases, and when it comes up sometimes it can be annoying to see Alich in your hand. Fiend Griefing does make Alich really good, it's true. Back Jack is the second best non-BA monster you can play in this deck. Whether you are milling him with Dante, milling him with Griefing Fiend, or discarding him with a discard trap, he gives you insane value by either allowing you to get a free trap, proc a BA effect (banish to excavate the BA then it gets milled), or just stack your deck to see power cards quicker (Raigeki, BLS, which you should 100% be playing along with Veilers, considering how relevant Veiler is right now as well). Yup. Soul Charge - again, not really necessary. The cost is very steep and outside of Virgil, it's very difficult to actually break fields during the turn you Soul Charge. At 1 it can be really helpful, i wouldnt say its massively important to the deck but it is nice to have. Fire Lake - I don't think this card should take up three slots of your main deck. The field is dominantly Nekroz, which don't care about this card at all. Playing one allows you to potentially have it when it's good and allow you to play better traps for other situations. Siding this card is insane since there are a few matchups that just die to it (Qli, Satellar, etc), but those matchups are arguably rarer. If you are running cagna, you should be running 2 since it is easily accessible with Cagna+Dante. Phoenix Wing Wind Blast - Karma Cut is most definitely better. You need Breakthrough Skills in the main - It has a use when milled by Dante, and is really strong this format. Mind Crush probably isn't worth maining - I love you so much right now. Also Emptiness is just way too necessary; it's a very bad idea to forego the card. Yeah, not running it is a bit weird. If you drop two Virgils you can easily fit in a third Downerd (Three downerd is really excessive) and a second Angineer (Two angineer is ok but still a bit excessive) , both of which are quality cards. Zenmaines is also something to consider. Link to comment Share on other sites More sharing options...
CLG Klavier Posted May 17, 2015 Author Report Share Posted May 17, 2015 Barbar - excessive, I'd only side it for games that are going into time, since end of match procedures are where it's really effective. Cagna - also excessive, your game plan doesn't rely directly on bringing Good and Evil to the graveyard, though maybe that's because I'm biased against the two spell cards. Maybe it's good if you keep them. Draghig - also excessive, stacking cards is way too slow for what the deck needs to be doing, plus Back Jack is a far better option in terms of stacking your deck. I really like Barbar for the reason you mentioned, but I keep him in main because I rarely do matches on DN, mostly just single games, so I wanna have it around. But yes, if I was going for matches with this, I'd most likely side him. Cagna's pretty good, you're missing the point that it can be a Fire Lake "tutor" while you have a Dante out on the field. Fair. Rubic - you only need one of this guy. He does basically nothing outside of enable Virgil, and you only need to summon Virgil from the extra once per game. Rubic is easily tutored by Cir, Graff, or Scarm and playing more than one, while counting as a BA, can lead to hands that do very little. I'd still persnally run at least 2, might be just me but I'd rather draw it and use Graff/Scarm to tutor for answers or Cirs. I've personally considered playing two copies of Alich since it's so crucial to potentially have a copy accessible in your hand and deck. Going Fiend Griefing send Alich vs Nekroz Mirror can shut down their whole turn in some cases, and when it comes up sometimes it can be annoying to see Alich in your hand. I did consider that, just didn't know how worth it would be. Back Jack is the second best non-BA monster you can play in this deck. Whether you are milling him with Dante, milling him with Griefing Fiend, or discarding him with a discard trap, he gives you insane value by either allowing you to get a free trap, proc a BA effect (banish to excavate the BA then it gets milled), or just stack your deck to see power cards quicker (Raigeki, BLS, which you should 100% be playing along with Veilers, considering how relevant Veiler is right now as well). Huuuuuuh, now that's something I haven't thought of. Back Jack is a Fiend? Well then. Soul Charge - again, not really necessary. The cost is very steep and outside of Virgil, it's very difficult to actually break fields during the turn you Soul Charge. Fair. Kinda of a muscle memory to add it. Fire Lake - I don't think this card should take up three slots of your main deck. The field is dominantly Nekroz, which don't care about this card at all. Playing one allows you to potentially have it when it's good and allow you to play better traps for other situations. Siding this card is insane since there are a few matchups that just die to it (Qli, Satellar, etc), but those matchups are arguably rarer. Again, single games. For a competitive setting I would probably side a few copies instead of maining them all though. Phoenix Wing Wind Blast - I personally believe Raigeki Break is a lot better right now, alongside Karma Cut. Raigeki Break strengthens your Shaddoll matchup by allowing you to remove extra deck monsters to float back later and keep them from sending from the deck. Karma Cut is much stronger against Nekroz since they accumulate a lot of multiples in their graveyard, plus it can safely out Hands that come in post side. Also Karma Cut is strictly better in the mirror match for similar reasons. PWWB doesn't really have its place right now, outside of spinning Shaddoll fusion monsters back into the extra deck. Since a lot of resources come from the main deck, a lot of them you actually don't want to see again. For example, PWWBing any Nekroz is just awful, especially when they put in the effort to put Brionac on board in the given matchup. You also don't want to PWWB floodgates like Lose 1 Turn or Emptiness, since they'll just show up again and wreck you twice. While Karma Cut only outs face-up monsters, making it a bit more limited in its use, it still pairs up really well with Raigeki Break in giving you a balanced amount of good protection against the best decks right now, while PWWB doesn't. Fair. You need Breakthrough Skills in the main. Winda, Diamond, the big Ritual Beast guy, etc make the graveyard effect insanely valuable, plus stopping Nekroz effects is key to winning the matchup. If they can't Brio your Dantes away it's very easy to build an insanely powerful board the turn after. Ha, knew I was forgetting something here. And somehow I was still forgetting even after getting my ass handed to Diamond. Mind Crush probably isn't worth maining, because there's so many other traps you can main instead. With 3 Back Jack, maining 3 Raigeki Break and 3 Karma Cut just works out so well, and you can also argue that since Mind Crush isn't good 100% of the time you can side it for the matchups where it is good 100% of the time. I really like Mind Crush nowadays, it's hard to find a matchup where it's not relevant, plus blind calls don't even hurt since you just discard a BA monster. However that sounds interesting, gonna try. Also Emptiness is just way too necessary; it's a very bad idea to forego the card. Huh. Thought I had it. If you drop two Virgils you can easily fit in a third Downerd and a second Angineer, both of which are quality cards. Zenmaines is also something to consider. I'm not a fan of Zenmaines at all, rest I can agree with. So, basically, I agree with your points, but a lot of my choices come from the fact that I don't really sidedeck, so I'd rather have multiple Lakes/the Barbar/and all that crap in the maindeck. If I was taking this to a tournament, I would surely make adjustments. Anyways, thanks a bunch for imput, gonna test those things out. EDIT: pre-eliminary changelist -2 Draghig -2 Rubic -1 Fire Lake -2 PWWB -3 Mind Crush -1 Soul Charge +3 Back Jack +3 Raigeki Break +3 Karma Cut +1 Vanity's Emptiness +1 Alich Gotta find slots for BTS as well. Link to comment Share on other sites More sharing options...
Spinny Posted May 17, 2015 Report Share Posted May 17, 2015 So, basically, I agree with your points, but a lot of my choices come from the fact that I don't really sidedeck, so I'd rather have multiple Lakes/the Barbar/and all that crap in the maindeck. If I was taking this to a tournament, I would surely make adjustments. Anyways, thanks a bunch for imput, gonna test those things out. Only thing is, i would only drop 1 Virgil to add a second Agnineer, you will never use 3 downerd. Link to comment Share on other sites More sharing options...
CLG Klavier Posted May 17, 2015 Author Report Share Posted May 17, 2015 Only thing is, i would only drop 1 Virgil to add a second Agnineer, you will never use 3 downerd.Why not? You got 3 Dantes, so 3 Downerds feels..."correct", plus you can put it on top of a Alich-negated Acid Golem etc.-2 Draghig-2 Rubic-1 Fire Lake-2 PWWB-3 Mind Crush-1 Soul Charge+3 Back Jack+3 Raigeki Break+3 Karma Cut+1 Vanity's Emptiness+1 AlichAlso I guess technically I should be cutting Barbar and a 2nd Fire Lake for BTS, but I don't think I really wanna do that for the mentioned reasons. Link to comment Share on other sites More sharing options...
Spinny Posted May 17, 2015 Report Share Posted May 17, 2015 Why not? You got 3 Dantes, so 3 Downerds feels..."correct", plus you can put it on top of a Alich-negated Acid Golem etc. It's something worth testing, since you feel surprised by how little you actually have to use it in most scenario's, from my experiences, anyway. Link to comment Share on other sites More sharing options...
Spinny Posted May 17, 2015 Report Share Posted May 17, 2015 Why not add Skillus Drainus Maximus? Link to comment Share on other sites More sharing options...
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