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Divine Spark Dragon Stardust Sifr - Now with added effect!


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It's a shame that pretty much every monster like this will be worse than quasar.

 

In order to be better it'd have to risk being that card everyone hates

Thats true, if a level 12 synchron is better than quasar, then everyone is just going to complain and curse koanmi for releasing a card that is better than it :p.

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And in exchange, it only negates monster effects! And can only attack once. And doesn't SS Shooting Star from the Extra, just a Stardust from the Graveyard. So you need to have Summoned one already.

This is the same problem Halberd's revival effect had. Nothing it could bring back was as threatening as it was, whereas Shooting Star is still pretty dangerous even as a downgrade from Quasar.

I'm also baffled why this needs to banish itself from the Graveyard to revive something if it presumably has a Nomi clause...maybe it doesn't?

Yet even that potential pales when you remember Quasar wins games. *sigh* Quasar really was made too good, yet at the same time, it was perfectly reasonable for the investment.


That's why I emphasised that being the ONLY thing it did better. The only other edge Sifr has is it art, which is actually quite pretty Compared to Quasar's fugliness.

It banishes itself solely out of manga fidelity.
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Quasar is a worse card to have if you run into a Super Poly down a dark alley :kappa: this card might actually see more play than Quasar cause it's literally Stardust+Stardust Spark. Like Mermail can drop quasar but why would they when this card serves them better and isn't a really costly infinity.


Quasar's biggest selling point is that it's a double-tap. Swinging twice is very powerful on a 4k body, and that's worth more than destruction protection. Also, Quasar summons from the Extra Deck, this only summons from the Graveyard.
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Quasar serves every deck better than this.

 

YOU

WIN

 

You can't get better.

 

Again, Quasar set the bar for Delta Accels too high; if it was just Halberd Cannon, this would be a very viable alternative.  (Admittedly, Halberd wouldn't be very good at this point in the game anyway.)

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Again, Quasar set the bar for Delta Accels too high; if it was just Halberd Cannon, this would be a very viable alternative. (Admittedly, Halberd wouldn't be very good at this point in the game anyway.)


This would have been at least at Quasar's Level if after negating a monster, it could nuke the opponent's board. It's consistent with the manga use, it continues the trend of Accels being upgrades of other Stardust effects (Savior/Majestic Star in this case). Double-tap and 1 negation vs "can't nuke me and can't use monster effects or I nuke you"...
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I have mixed feelings about this.

On the plus side, it stayed true to its manga effect. ... For the most part on the counterattack destruction, anyway. I really enjoy how it safeguards literally everything on your field, set cards, pendulums, all of it. Being open to Compulsory sucks but it isn't open to 101/Castel/Infinity at least. According to the recent translation update on ygorg, it banishes itself for a Level 8 or lower Stardust. While that's nice, it should've just been 10 for Warrior. Oh, and this has better art than Qweerasar.

On the down side, as stated numerous times, Quasar is just going to be the better choice for its double swinging aggro. Then again, Sifr is a big goddamn wall that stops scurry boss threats and the like, and still keeps everything safe, while popping another distant threat. There's the cute idea of Torrential buuuuuut... Quasar goes for game with strong aggro, and stopping their one immediate counter while having Shooting Star as a failsafe. Sifr safely opens a path for game, blowing up shit along the way while weeding out all the problems, and helping you not lose everything.

I'm surprised there's nothing for Spark specifically here. Yusei made Sifr out of Spark being a Synchro Tuner randomly. I sort of expected that this would have something for that, but shrugs

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So... IRL version is strange. K.

 

It has a continuous beefed-up version of Stardust Spark's effect, built-in Divine Wrath for further protection, and can revive a Stardust/Stardust Spark when it dies; in other words, it's a logical upgrade of Stardust Spark.

 

The first effect is the first time I've seen an effect of that kind though.

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So does that first effect give a "Shield" to all of your cards and protects them each from one instance of destruction?

 

It seems like it's a Stardust Spark effect applying to all your cards. So essentially, all your cards need to be destroyed twice to actually die.

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It seems like it's a Stardust Spark effect applying to all your cards. So essentially, all your cards need to be destroyed twice to actually die.


Thats actually really cool, sure there z way to play around it (bouncing, removing etc), but this protection thing is quite new and we never have a card like that before
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Another issue it has other than the ones mentioned is that its reviving effect isn't even immediate if I'm reading it correctly. You'd need to get to your own turn to banish it for that Stardust. So in that regard, it is less defensive than Quasar, which doesn't care how it leaves the field and just gives you an attack and destruction negating with 3300 ATK on top.

It could have been viable with either the Savior-like nuke or 2+ materials instead of 3+, but as I currently read it, I'd get it for the art....

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at least it's not a completely busted effect. quasar is nice and all, but seriously, synchros like these aren't all that hard to get out in the current gamestate, so giving them stronger effects is somewhat risky. Plants, Lavals, anything that synchros with soul charge, Blackwings if they have the ED space, Lightsworns, Zombies, ect can all do it within two or three turns on a decent hand. and while quasar is most definitely worth the investment, it's also far too over the top with it's abilities. this card is balanced(?) better than quasar because it still heavily rewards you for your effort, but doesn't give you something so stupid that you pretty much auto-win if your opponent has less than three cards to stop you.
IMO

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at least it's not a completely busted effect. quasar is nice and all, but seriously, synchros like these aren't all that hard to get out in the current gamestate, so giving them stronger effects is somewhat risky. Plants, Lavals, anything that synchros with soul charge, Blackwings if they have the ED space, Lightsworns, Zombies, ect can all do it within two or three turns on a decent hand. and while quasar is most definitely worth the investment, it's also far too over the top with it's abilities. this card is balanced(?) better than quasar because it still heavily rewards you for your effort, but doesn't give you something so stupid that you pretty much auto-win if your opponent has less than three cards to stop you.
IMO

 

What I'm hearing is, "ban Soul Charge" and I would not be opposed. Also, you forgot Fableds

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What I'm hearing is, "ban Soul Charge" and I would not be opposed. Also, you forgot Fableds

nah, i have nothing against soul charge at 1. i only have 1 deck that i'd actually use it in anyways(melodious) and i did indeed forget fabled. I haven't faced them in so long that i can't really remember what they're capable of. How much would they benefit from this card anyways?

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nah, i have nothing against soul charge at 1. i only have 1 deck that i'd actually use it in anyways(melodious) and i did indeed forget fabled. I haven't faced them in so long that i can't really remember what they're capable of. How much would they benefit from this card anyways?

I used to sort of play ragin turbo back when. and while my memory is pretty foggy, i can pretty much say that like everything else quasar is just objectively better for them to use as opposed to this.

 

On the subject of Sifr itself though, I absolutely love the design of it. For some reason I've always liked playing defensively in this game (maybe this is why i main YZ?) and combine the interesting effect with art that is much more appealing than quasar, and you've got something that i'll run IRL and lose with over Quasar because I like it that much.

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I used to sort of play ragin turbo back when. and while my memory is pretty foggy, i can pretty much say that like everything else quasar is just objectively better for them to use as opposed to this.

 

On the subject of Sifr itself though, I absolutely love the design of it. For some reason I've always liked playing defensively in this game (maybe this is why i main YZ?) and combine the interesting effect with art that is much more appealing than quasar, and you've got something that i'll run IRL and lose with over Quasar because I like it that much.

funny enough, if this comes out before quasar does, it might not win you the game, but it will ensure that your field cannot be touched by said quasar. So it's essentially a weaker quasar that quasar itself can do nothing against.

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Stardust S if's effect is more expansive than Quasar's now that I look at it. To be honest, I'm surprised that this card practically kept all of its effects from the manga and Quasar didn't get all its effects from the anime.

But both these LV4 Synchros can give you Shooting Star Dragon. Just use Sifr to get Stardust Dragon then get Formula out there. The bright side about this is that Shooting Star was properly synchro summoned so you can use its banish effect and get it back on the field. Summoning Shooting Star with Quasar means once it leaves the field, no special summon back and that just sounds sad to me.

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