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Earthen Infiltrators


themonkeyspower

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This is an archetype i have had a used for a while now and i guess i forgot to post it here so here they are. They are an archetype with two main abilities: to control opponent's monsters as equip spells and to buff the stone to go on the offensive.

QU1gqAs.jpg[spoiler='Lore']If you control an Earthen Infiltrator card you can special summon this card from your hand. Twice per turn, you can banish 1 Earthen Infiltrator from your hand or field. This card cannot be targeted by your opponent's card effects and cannot attack unless you activate its second effect.[/spoiler]

jTEeaDJ.jpg[spoiler='Lore']If this card is Banished by the effect of “Earthen Infiltrator Embodiment Stone's” return up to 3 Earthen Infiltrator monsters that are Banished and/or in your Graveyard to your hand, it then gains 300 ATK for each monster returned. You can activate this card from your hand as a field spell with the effect “All of your opponent’s monsters equipped with an Earthen Infiltrator are counted as the equipped monster for your Earthen Infiltrators. Once per turn, during either player's turn, if an Earthen Infiltrator is Banished or sent to the Graveyard you can add 1 Earthen Infiltrator monster from your Deck to your hand”.[/spoiler]

WMXAsgQ.jpg[spoiler='Lore']If this card is Banished by the effect of “Earthen Infiltrator Embodiment Stone” its original ATK is increased by 800 and gains this effect "If this card inflicts battle damage can add 1 "Earthen Infiltrator" that is banished or in your Graveyard to your hand. You can only activate this effect once per turn." You can equip this card (from your hand or field) to one of your opponent’s monster. The equipped monster cannot be used as a tribute for a Tribute Summon or xyz or synchro material and its original ATK and DEF is reduced by 500 during its controller’s standby phase.[/spoiler]

mMT9p5j.jpg[spoiler='Lore']If this card is Banished by the effect of “Earthen Infiltrator Embodiment Stone” its original ATK is increased by 800 and gains the effect “Once per turn, during your opponent's turn, if a Spell Card is activated: negate the activation, and if you do, return it to the hand, but that card cannot be activated until your opponent's next turn. You can only activate this effect once per turn.”. You can equip this card (from your hand or field) to one of your opponent’s monster. If the equipped monster's ATK is 800 or less you can send it to the Graveyard (this is a quick effect) and return all "Earthen Infiltrator" cards equipped to that monster to your hand and its original ATK and DEF is reduced by 500 during its controller’s standby phase.[/spoiler]

D2p8KtM.jpg[spoiler='Lore']If this card is Banished by the effect of “Earthen Infiltrator Embodiment Stone” its original ATK is increased by 1300 and its original DEF by 1300. You can equip this card (from your hand or field) to one of your opponent’s monster. The equipped monster cannot attack and its original ATK and DEF is reduced by 1000 during its controller’s standby phase. While equipped Earthen Infiltrator equip cards cannot be targeted for effects except this one.[/spoiler]

1Lx0YJa.jpg[spoiler='Lore']If this card is Banished by the effect of “Earthen Infiltrator Embodiment Stone” its original ATK is increased by 800 and it gains the effect “Negate the effects and activation of any monster effect in your opponents deck or Graveyard.”. You can equip this card (from your hand or field) to one of your opponent’s monster. If the equipped monster’s controller draws a card, excluding the draw phase, or adds a card to their hand you can add 1 Earthen Infiltrator from your deck to your hand and its original ATK and DEF is reduced by 500 during its controller’s standby phase.[/spoiler]

r0PvnsR.jpg[spoiler='Lore']If this card is Banished by the effect of “Earthen Infiltrator Embodiment Stone” its original ATK is increased by 800 and gains this effect "Once per turn, during either player's turn, this card cannot be targeted by your opponent’s card effect. You can only activate this effect once per turn. You can equip this card (from your hand or field) to one of your opponent’s monster. The equipped monster’s effect is negated and cannot activate its effect and its original ATK and DEF is reduced by 500 during its controller’s standby phase.[/spoiler]

Earthen Infiltrator Reborn God

(Level 10 WIND/ Psychic-type/ 2000 ATK/ 2000 DEF)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 5 face-up "Earthen Infiltrator" card from your hand or Field or by its effect. This card's Special Summon cannot be negated. When Special Summoned, other cards and effects cannot be activated. This Tribute is counted as being banished by the effect of “Earthen Infiltrator Embodiment Stone". While on the field this card's name is “Earthen Infiltrator Embodiment Stone". Once per turn you can send this card to a Spell/ Trap Card Zone OR Special Summon this card from your Spell/Trap Card Zone. While in your Spell/Trap Card Zone all Monsters your opponent control are treated as they are equipped to all "Earthen Infiltrator" Equip Cards on your side of the field.

Infiltrators' Attack

(Spell)

Swarm of Infiltration

(quick play spell)

Add 1 " Earthen Infiltrator Embodiment Stone" from your Deck to your Hand. If you control an "Earthen Infiltrator Embodiment Stone" you can banish this card from your hand: add 1 " Earthen Infiltrator Extinction" from your deck to your hand and draw a card.

Target 1 monster your opponent controls: it loses 500 ATK. Then equip 1 "Earthen Infiltrator" monster from your Deck to that monster. That monster is treated as an equip monster for all "Earthen Infiltrator" equip cards you control. If you control an Earthen Infiltrator Embodiment Stone target 1 "Earthen Infiltrator" equip card you control: activate that card's "banished by" effect treating the Earthen Infiltrator Embodiment Stone you control as the monster that banished it.

Union Pact

(Continuous Spell)

If a Monster Card(s) that was equipped to another Monster Card leaves the field from a Spell/ Trap Card Zone; add that card(s) to your hand during the End Phase.

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The text is a bit hard to decipher on some of these.  My biggest problem is Earthen Infiltrator Solution - “Negate the effects and activation of any monster effect in your opponents deck or Graveyard.” - so does that mean it can negate anything that activates at will?  That it negates a specific monster effect that you have to name?  There isn't enough of a clue in the text as to how the card functions.  Also on the one that turns into a field - "“All of your opponent’s monsters equipped with an Earthen Infiltrator are counted as the equipped monster for your Earthen Infiltrators." - I don't understand the purpose or reason to this effect.  Does it make your monsters then equip opponent's monsters?

 

All of them need some legibility updates, to be honest.  The deck looks interesting, for sure, but desperatly needs a way to search out Embodiment Stone.  And clarification on how the other cards interact, aside from being banished boosts Stone, and being equipped weakens opponent's monsters.

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The text is a bit hard to decipher on some of these.  My biggest problem is Earthen Infiltrator Solution - “Negate the effects and activation of any monster effect in your opponents deck or Graveyard.” - so does that mean it can negate anything that activates at will?  That it negates a specific monster effect that you have to name?  There isn't enough of a clue in the text as to how the card functions.

 

It is a continuous effect. It's not worded perfectly, but its meaning should be clear.

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