CommanderVolt Posted May 13, 2015 Report Share Posted May 13, 2015 There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot target this card for attacks. This card can attack your opponent directly. Once per turn: You can Tribute 1 other monster, then target 1 face-up monster your opponent controls; take control of that target, until the End Phase. Alright so, I've finally reached 3k posts. I've only been here since.. 2007. Cool. So of all the 3000 ATK/DEF, combination possabilties, I decided to do this guy. Not just because hes' one of my two favorite EBIs, but because of a recent tech idea I had. Aromages. Yep. Aromages. While it doesn't have the opponent monster clearing effect of Assla Piscu, the field wiping combo and OTK abilties of Ccarayhua, nor the combo effect of Chacu Challhua's burn and battle phase stopping abilties.It does have it's own niche in being an Insect type. Meaning... Gigaplant! That is not to say, it's own abilty is any less worse. Gain control effects are powerful as well. With Aroma Garden as the field and Gigaplant running rampant in numbers (At least, from my experince) I thought of Uru as a silly potential tech. Probably not good, but intresting and silly enough. Gigaplant spitting it out, potential 3500 direct swings, unattackable and the abilty to steal problem monsters temporarily? I mean hey, at the very least you can always sac off the Gigaplant you used to summon it, so theres techincally always going to be a fodder available. So the issues would be of course, getting it in the grave and keeping Garden on the board. As it'd likely always be dead in your hand, waiting on you to use a Gigaplant effect to summon it. on the other hand, MST have been seeing less main deck play meaning a game 1 Uru can be a nasty surprise. Aromages have some of their neat traps that might also warrant the target for removal as well. Uru would be just as easy to side out for game 2/3 if you think the opponent will switch in some S/t removal. Then again, you don't have to side it out either. The question is. Is the threat of Uru big enough to immediately make the opponent grab for their MST? I dunno. One more little neat thing. Thanks to the field spell rule change, players cant kill an EBI by putting a new one on the board. It was mostly just a silly tech idea I thought of while tinkering about Aromages. But Anywho, Discuss! Link to comment Share on other sites More sharing options...
vla1ne Posted May 13, 2015 Report Share Posted May 13, 2015 Uru's always been my favorite EBI simply because it's a giant spider that steals your opponent's nice things. but in aromages i think it'd be a bit too slow, not to mention even without mst, there are quite a few ways to either destroy or bounce a field spell, many of which are recyclable, so if you're playing him you'd do well to have some alternate sort of field protection. onto him as a card, he's got a big body, and not only does he not care about your opponents monsters, he can't be attacked, so you'll rarely need to worry about cards like honest, crane, and kalut ruining your day. he's vulnerable to effect removal, so finding something to secure him with is essential unless of course you have a gigaplant to simply keep recycling him with. Link to comment Share on other sites More sharing options...
Toffee. Posted May 13, 2015 Report Share Posted May 13, 2015 I feel like Earthbounds were always given the short end things.Effect wise, they were never anything that's honestly intimidating because it was always paired with some gimmick/drawback/etc....Aside from the usual 'Attacks directly, cant be attacked, etc' parts.On top of that, they were never given proper support and just ultimately ended up being very mediocre, despite being such prominent plot points in 5Ds.And don't even get me started on that train wreck known as Wiraq......Uru was always one of the most fun monsters ever, however. Link to comment Share on other sites More sharing options...
evilfusion Posted May 14, 2015 Report Share Posted May 14, 2015 Uru is by FAR my favorite of the Immortals. It has 3000 ATK, which is the highest of all of them, and 3000 DEF...which means absolutely nothing. And what clinches it over Ccapac Apu, which also has 3000 ATK is that its effect isn't completely pointless. Ccapac Apu, whose name is still unpronounceable, has an effect that requires it to destroy monsters in battle, something a 3000 ATK monster that can attack directly shouldn't really be doing in the first place. Uru instead gets a nice little Enemy Controller effect. Which is very potent. I imagine the reason the Earthbound Immortals were mediocre is because they were designed to be uber intimidating by anime conventions. MASSIVE beatsticks that attack directly and can't be attacked is absolutely horrifying when your starting LP is 4000, and the Dark Signers all tended to use extremely disruptive tactics that could whittle down a player's LP extremely fast, meaning an Earthbound Immortal would be constantly threatening to end the game in an instant, and you couldn't really retaliate. Plus the anime Immortals couldn't be targeted by S/Ts. Kiryu had his Infernity tactics with Hundred-Eye Dragon. Rudger used battle manipulation. Misty had Reptiliannes to neutralize threats and open up damage pathways. Demak had mostly beatstick strategies with Closed Forest. Carly's Fortune Ladies were unpredictable and difficult to counter, and ranged from swarm, beatstick, and burn strategies. Bommer had his SKYFIRE strategy, which focused on disruption, destruction, and burn. And Rex used the Sun and Moon loop, which dealt with destruction, burn, and revival. And Wiraqocha Rasca was stupid. Turn LP to 1... Link to comment Share on other sites More sharing options...
heraldry_lord Posted May 14, 2015 Report Share Posted May 14, 2015 Ccapac Apu, whose name is still unpronounceable, I think it's pronounced as "Kuhkapak Apu". Uru is one of the coolest Immortals, even though my favourite is really Chacu Challhua. I hate the fact that they removed their immunity (yes, it was straight up immunity, not just targeting) to Spells and Traps, and made some of their effects worthless, such as Cusillu. What they did to Wiraqocha Rasca was just a travesty. Link to comment Share on other sites More sharing options...
evilfusion Posted May 14, 2015 Report Share Posted May 14, 2015 Cusillu was loyal to the anime's version. It Tributed something to prevent destruction in battle and halved opponent LP. The real issue is Cusillu's effect was plot-device level stupid in the first place, only existing to send Ancient Fairy Dragon to the Graveyard to be stolen, and even that trick required a specific effect to bait an attack towards a monster. It's sometimes strategically viable to attack monsters with Ccapac Apu to remove them from the Field and still deal plenty of damage. Cusillu has no such justification in realistic situations. Granted, Wiraqocha was never going to be released with its anime effect or even a close equivalent. But the sheer amount of effort to get any mileage from it was painful. The mere 100 ATK, the requirement to return up to 3 of your cards to discard the same number, and then gain ATK only based on the number successfully discarded...you'd need 3 cards to spare after (presumably) Tributing 2 monsters, and the opponent would need 3 or more cards in hand to get a 3100. Plus all the other enjoyable weaknesses involving Field Spells. OR just run Uru and its awesome 3000 guaranteed ATK. Link to comment Share on other sites More sharing options...
heraldry_lord Posted May 14, 2015 Report Share Posted May 14, 2015 Cusillu was loyal to the anime's version. It Tributed something to prevent destruction in battle and halved opponent LP. Aside from the issue of Cusillu not dying in battle under normal circumstances, since it can't be attacked, its anime effect came into effect whenever it's destroyed by something other than its own effect, whether by battle or not. "Loyal to the anime" can only work so much as an excuse for making something far weaker than it needed to be. They could have just mandated that it didn't attack that same turn to prevent a possible OTK, if they were that worried about it. Granted, Wiraqocha was never going to be released with its anime effect or even a close equivalent. But the sheer amount of effort to get any mileage from it was painful. The mere 100 ATK, the requirement to return up to 3 of your cards to discard the same number, and then gain ATK only based on the number successfully discarded...you'd need 3 cards to spare after (presumably) Tributing 2 monsters, and the opponent would need 3 or more cards in hand to get a 3100. Plus all the other enjoyable weaknesses involving Field Spells. I was more hoping for what they could have done to make Rasca useful than a reminder of why it's worthless. Link to comment Share on other sites More sharing options...
werewolfjedi Posted May 16, 2015 Report Share Posted May 16, 2015 Cusillu was loyal to the anime's version. It Tributed something to prevent destruction in battle and halved opponent LP. The real issue is Cusillu's effect was plot-device level stupid in the first place, only existing to send Ancient Fairy Dragon to the Graveyard to be stolen, and even that trick required a specific effect to bait an attack towards a monster. It's sometimes strategically viable to attack monsters with Ccapac Apu to remove them from the Field and still deal plenty of damage. Cusillu has no such justification in realistic situations. Granted, Wiraqocha was never going to be released with its anime effect or even a close equivalent. But the sheer amount of effort to get any mileage from it was painful. The mere 100 ATK, the requirement to return up to 3 of your cards to discard the same number, and then gain ATK only based on the number successfully discarded...you'd need 3 cards to spare after (presumably) Tributing 2 monsters, and the opponent would need 3 or more cards in hand to get a 3100. Plus all the other enjoyable weaknesses involving Field Spells. OR just run Uru and its awesome 3000 guaranteed ATK. world championship game actually used it in a clever way, by using it with mystic tomato to create a freely summoned no battle wall which it used to buy time to collect the parts for a sun and moon summoning Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.