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Destiny Board.dek


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Cause why not?

19
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3 Cat of Ill Omen (Stack Jar of Avarice)
3 Cardcar D
3 Effect Veiler (Protection for Destiny Board)
3 Swift Scarecrow
2 Card Guard (Protection for Destiny Board)
2 Magician of Faith (Salvage Spirit Message, etc.)
2 Marshmallon (Stall)
1 Electromagnetic Turtle (Stall)

14
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3 Chicken Race
3 Pot of Duality
3 Upstart Goblin
1 One Day of Peace
4 Spirit Messages

7
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3 Destiny Board
2 Jar of Avarice (Salvaging)
1 Ring of Destruction
1 Compulsory Evacuation Device

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See, the thing is though is that if they pop Destiny Board, you REALLY need to get Jar of Avarice to get your Spirit Messages back.

Card Guard, I can take out. Any recommendations on what to swap it with?

Messenger is counter-productive as it fills up a S/T zone, and even if you pop it with 3 messages on board, they still have an extra turn to take you down.

I can swap out Race for Reckless.

-3 Race
+3 Reckless

-2 Card Guard
+2 Something

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Might be worthwhile to add Final Countdown, so you have a backup plan. It synergizes very well with your current deck build, and you don't need to rely on drawing it since Destiny Board is your plan A.

 

Here's my suggestion:

 

+3 Reckless Greed

+1 Final Countdown

-2 Card Guard

-1 Ring of Destruction

-1 Compulsory Evacuation Device

 

You could also run Hope for Escape (possibly even with Gift Cards) but I'm honestly not sure what I'd drop for those. Just something to consider.

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