Radiant F.U.R.Y.™ Posted May 6, 2015 Report Share Posted May 6, 2015 I was thinking of dark worlds when I made this. If there's some spammability or abusability with this card...please kindly let me know and offer suggestions to make it more balanced Negate the effects of all face-up monsters on the field and in either player's Graveyard, except Fiend-Type monsters. During each of your Standby Phases, pay 300 Life Points, or destroy this card. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted May 6, 2015 Report Share Posted May 6, 2015 Isn't this just a faster Skill Drain? I thought that card just got put to 1 cause Qli could abuse it. I feel because of this, it needs a restriction, perhaps to only control Fiends, (If you control a Non-Fiend, destroy it?) but even then BA would still be relatively unaffected by it, so idk. It's a decent idea, but it has the same issue Skill Drain has. Link to comment Share on other sites More sharing options...
Darj Posted May 6, 2015 Report Share Posted May 6, 2015 This shouldn't exist in my opinion. As Dread pointed out, it's like Skill Drain, and thus a floodgate, but exclusive for Fiends. And with BAs and stuff around, I doubt this would end well; although it would stop their own Dantes, Virgil and techs, but still. Its similar to giving a Necrovalley to Fiends, and well, I don't think I need to explain how annoying it can be. At least it isn't as searchable as Necrovalley. But if you want a Necrovalley+Skill Drain for Fiends that badly, I suggest to add 1 or 2 restrictions. For instance, as Dread suggested, self-destruction if you do not control a Fiend, and/or requiring you to not control Special Summoned monsters (see "Lose 1 Turn") Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted May 6, 2015 Author Report Share Posted May 6, 2015 Hmm...Okay. How about this? Negate the effects of all face-up monsters on the field and in either player's Graveyard, except Fiend-Type monsters. During each of your Standby Phases, if you do not control at least 1 Fiend-Type monster: Destroy this card. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted May 6, 2015 Report Share Posted May 6, 2015 Hmm...Okay. How about this? Negate the effects of all face-up monsters on the field and in either player's Graveyard, except Fiend-Type monsters. During each of your Standby Phases, if you do not control at least 1 Fiend-Type monster: Destroy this card. Just keep it to "If you control a Non-Fiend Ttpe monster: Destroy this card." However, I feel it still needs some sort of cost. Perhaps 800 a turn? Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted May 8, 2015 Author Report Share Posted May 8, 2015 I think, if I give it the self-pop eff, then, any LP cost over 100 would be bushing it. I am eager to get more opinions though Link to comment Share on other sites More sharing options...
RedEmissaryofDarkness Posted May 8, 2015 Report Share Posted May 8, 2015 Considering Clash of Rebellion has actually made Infernoids viable to play, this could be kinda broken for that deck especially if they summon Onuncu and Lilith from Void Dream being there, so MST attempts would be futile. While it is exclusive to Fiend decks, it really is not the kind of card that really should exist really. It is true that BA would benefit even though their ED would be affected, but again my main concern lies in Infernoids, which will just end up negating and nuking with Lilith/Devyaty and Onuncu while Void Dream lies on the field. I fear that they can easily break that card From further research, I also found that D/D/D can also very easily break this card since they are all fiend monsters as well. They will be able to do whatever they want and not have to worry about the normal checks it has outside of MST and other traps. Then there is the likely new support that they may get with D/D/D Kali Yuga the Twin Dawn Overlord which can recycle this card and Harpie's feather duster the field all at the same time and Monster effects will not be able to stop it, and then they can OTK with so much ease it would not be funny. In all honestly, I don't want to see this exist, but if it needed an alteration, then it needs a "During the End Phase, if you do not control a face-up Fiend-Type monster, destroy this card" to try and balance this out Link to comment Share on other sites More sharing options...
goodfusion Posted May 8, 2015 Report Share Posted May 8, 2015 How about make the effect similar to Secret Village of the Spellcasters? As in it would be something like this: "If you control a Fiend-Type monster and your opponent does not, negate the effects of all face-up monsters on the Field, except Fiend-Type monsters. If you control no Fiend-Type monsters, negate the effects of all monsters you control." Link to comment Share on other sites More sharing options...
cardffreakxx Posted May 8, 2015 Report Share Posted May 8, 2015 um this is skill drain and soul drain combined... way too Over powered. i honestly dont see a way to make it fair, cause i could run this in any deck and probobly pay less LP than activating skill and soul drain.. Link to comment Share on other sites More sharing options...
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