Simping For Hina Posted May 6, 2015 Report Share Posted May 6, 2015 Because Giga asked about this deck, I thought I would try my hand at it near a local FNM. This is the deck I played: 4 Siege Rhino 4 Wild Nacatl 3 Geist of Saint Traft 3 Qasali Pridemage 2 Scavenging Ooze 2 Anafenza, the Foremost 2 Kird Ape 1 Loam Lion 1 Ghor-Clan Rampager 4 Lightning Bolt 4 Tribal Flames 2 Abrupt Decay 2 Path to Exile 2 Mutagenic Growth 4 Windswept Heath 4 Wooded Foothills 2 Arid Mesa 1 Marsh Flats 1 Verdant Catacombs 1 Breeding Pool 1 Overgrown Tomb 1 Temple Garden 1 Sacred Foundry 1 Stomping Ground 1 Blood Crypt 1 Hallowed Fountain 1 Steam Vents 1 Forest 1 Plains The deck is suprisingly strong and well in the realms of playable I went a solid 3-1 where I faced a weird Miracles deck, BW Tokens, UWR Control and Affinity. I lost to BW Tokens, but I definitely could have won that if I didn't go for lands badly when fetching. I think that I should up the count to 23 lands and only run 1 Mutagenic Growth. Trying to fit 2 Paths was hard in this deck, but it was such a nice area when UWR Control tapped out. I definitely would recommend a deck like this if you're are wanting an aggro deck. It has a great match up against most of the field, and has some of the best curves ever managed. The deck should fit in Noble Hierarch and Tarmogoyf but I opted out because I wanted to try something closer to a budget. This definitely fit that well. Link to comment Share on other sites More sharing options...
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