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Tribal Zoo


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Because Giga asked about this deck, I thought I would try my hand at it near a local FNM.

 

This is the deck I played:

4 Siege Rhino

4 Wild Nacatl

3 Geist of Saint Traft

3 Qasali Pridemage

2 Scavenging Ooze

2 Anafenza, the Foremost

2 Kird Ape

1 Loam Lion

1 Ghor-Clan Rampager

 

4 Lightning Bolt

4 Tribal Flames

2 Abrupt Decay

2 Path to Exile

2 Mutagenic Growth

 

4 Windswept Heath

4 Wooded Foothills

2 Arid Mesa

1 Marsh Flats

1 Verdant Catacombs

1 Breeding Pool

1 Overgrown Tomb

1 Temple Garden

1 Sacred Foundry

1 Stomping Ground

1 Blood Crypt

1 Hallowed Fountain

1 Steam Vents

1 Forest 

1 Plains

 

The deck is suprisingly strong and well in the realms of playable I went a solid 3-1 where I faced a weird Miracles deck, BW Tokens, UWR Control and Affinity. I lost to BW Tokens, but I definitely could have won that if I didn't go for lands badly when fetching. I think that I should up the count to 23 lands and only run 1 Mutagenic Growth. Trying to fit 2 Paths was hard in this deck, but it was such a nice area when UWR Control tapped out. I definitely would recommend a deck like this if you're are wanting an aggro deck. It has a great match up against most of the field, and has some of the best curves ever managed. The deck should fit in Noble Hierarch and Tarmogoyf but I opted out because I wanted to try something closer to a budget. This definitely fit that well. 

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