Love of Ghibli Posted May 5, 2015 Report Share Posted May 5, 2015 My latest set of monsters based around birds and CFV-esque way of dealing at hand advantage by directly taking cards out of the hand and dealing with some extreme forms of removal. They are balanced in the sense that they give their opponent options in what to do (in my opinion at least). Their maybe extra deck monsters to come later. Not sure but these are the initial six. I will also come up with DP lore for these characters. Having said that Any questions, comments, and concerns. [spoiler: Lore] When this monster is summoned and you have a “Member of” monster in your graveyard with a different Attribute than this monster target 1 card on the field. Return that target to its owners hand. Both players declare a level 1 -12 and reveal their hands each player must send to the grave all monsters whose level are equal to the opposing players declared level. This effect can only be activated once per turn and cannot be activated if either player has 0 cards in their hand.[/spoiler] [spoiler: Lore] If you control no monsters you can special summon this monster from your hand or graveyard. You can only use this effect once per turn. If you special summoned this monster from your graveyard your opponent can special summon 1 monster from their graveyard. If this monster is used as synchro material for Winged-Beast monster and your opponent special summoned a monster using this monster’s effect. Take control of 1 monster your opponent controls till the end of the turn. [/spoiler] [spoiler: Lore] During the End Phase of the turn you activated this effect your opponent may add 1 monster from their deck to their hand with a level equal to the level of the monster banished by this effect. If they do you can add 1 "Member of" monster from your deck to your hand whose attribute is different than this monsters attribute. [/spoiler] [spoiler: Lore] If you control 2 or more Winged-Beast monsters with different Attributes than this monster you can Special Summon this monster from your hand. Once per turn you can declare either Spell or Trap then look at 1 of your opponents set cards. If it is the type you declared send the selected card to the graveyard. If you do your opponent can add 1 card of the selected type from their deck to their hand. [/spoiler] [spoiler: Lore] When a "Member of" monster is Summoned you can send this card from your hand to the graveyard; then both players can add 1 monster from their decks to their hands whose Attribute is different than the Attribute of monsters they currently control. If your opponent added a monster with this effect you may send 1 card from your opponents hand or field to the graveyard.[/spoiler] [spoiler: Lore] If you have 3 monsters with different Attributes in your graveyard you can special summon this monster from your hand. When a "Member of" monster inflicts battle damage to your opponent your opponent they must activate one of the following effects: *Send 1 card from your hand to the graveyard. *Send 1 card you control from the field to the graveyard. [/spoiler] Link to comment Share on other sites More sharing options...
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