Sleepy Posted May 5, 2015 Report Share Posted May 5, 2015 [spoiler=Deck List] Despair from the Dark Mezuki x3 Goblin Zombie x2 Uni Zombie Ghost Charon the Underworld Boatman Black Brachios Carboneddon x2 King of the Swamp x2 Seiyaryu Galaxy Serpent Luster Dragon x2 Flamvell Guard x2 An Unexpected Guy x3 Polymerization x2 Fossil Dig x2 D.D.R. x3 RUM- The Seventh One Foolish Burial Burial from a Different Dimension Mind Control Dark Hole x2 Raigeki Torrential Tribute Call of the Haunted x3 - - - - - - First of the Dragons Dragonecro Nethersoul Dragon Dragocytos Corrupted Nethersoul Dragon Azure-Eyes Silver Dragon Scrap Dragon Black Rose Dragon Goyo Guardian Ally of Justice Catastor Underworld Fighter Balmung Leviair the Sea Dragon Lightning Chidori Lavalval Chain Number 107: Galaxy-Eyes Tachyon Dragon Number C107: Neo Galaxy-Eyes Tachyon Dragon ???????? [Insert something here] [/spoiler] Compared to last time I had this, now Unexpected Guy was able to fit there. King of the Swamp was added to make Poly more consistent. Thoughts and suggestions welcome. How it works: Get Mezuki, Carboneddon, and Despair from the Dark in the Graveyard and play from there. Your Zombies can be searched by Uni-Zombie or Goblin Zombie, and Carboneddon by Fossil Dig. Foolish Burial and Lavalval Chain are easy generic ways to do so too. Since Carboneddon's purpose is tu ultimately search for your vanillas for Synchro and Xyz plays, An Unexpected Guy is also used here to add consistency (it doesn't really matter all that much which way you do it, you need the ability to search your vanillas into the field). The rest is just what combinations you can make and synergy that'll show itself: -Azure Eyes is made when you Normal Summon Galaxy Serpent or search it with An Unexpected Guy, and Summon Seiyaryu via Call of the Haunted or Carboneddon. Azure Eyes + Call of the Haunted in time to be up in your Standby Phase means you'll revive a vanilla dragon. -Chidori is made when you can get 2 Luster Dragons on the field. They can be Summoned via everything related to vanillas in this deck. -Dragocytos can be made when you can get Seiyaryu and Uni-Zombie on the field with the deck's combos. Also, with Dragonecro in the Graveyard and Charon on the field. You can also get rid of your Dragonecro when you feel like it by getting out Tachyon. Despair being the most likely other material used. -Polymerization is best used when you can drop a Mezuki/Despair from the hand and have a Goblin Zombie on the field to get a search and set-up your future revival. You can work under less than optimal situations though, like wanting to get rid of vanillas in hand. -RUM and Charon are just techs. They either work well enough or just don't really bother the deck. RUM you'll sometimes have the misfortune of drawing turn 1 in bad days, but that's about it. Tachyon is beast when attacking floaters because that's pretty much the only safe situation where it'll gain the double attacker 4000 ATK mode. -D.D.R. just like Poly sets up the Graveyard, and is almost always live since the deck's engines revolve around getting out monsters that banish themselves to Special Summon, and even when they don't I sometimes cross paths with Infernoids and Dark Law. -Despair from the Dark is meant to be Mezuki's go-to beater. It can hate on some forms of hand control and/or deck shrinking effects. It has very solid stats and it is an almost given Rank 8 Material if needed. Mezuki can also go for Uni-Zombie to drop another Mezuki, to get a Rank 4 or a Level 7/8 Synchro, Goblin Zombie for a search and Material. -Burial from a Different Dimension is rarely used to its full potential or even drawn into, but it can fairly often recycle 2, and I've also occasionally trolled opponents banishing, but wouldn't count on that use too much. Link to comment Share on other sites More sharing options...
Darj Posted May 5, 2015 Report Share Posted May 5, 2015 Hmm, although I kind of get the general idea, could you explain a bit how the deck works or is intended to work? Because it looks unfocused with the random techs (e.g. Tri-Wight, 7th one, Fusions) and different goals going on (milling, Zombies, Dragons, Normal monsters and support, D.D.R. etc.) As for suggestions, with those Normals "Rescue Rabbit" comes to my mind, but until I fully get this deck's purpose or goal, I cannot think of anything else. Link to comment Share on other sites More sharing options...
Toffee. Posted May 5, 2015 Report Share Posted May 5, 2015 -Tri +3rd Call Tri only has like 4 targets here, so it's only going to be dead. Link to comment Share on other sites More sharing options...
Sleepy Posted May 6, 2015 Author Report Share Posted May 6, 2015 Hmm, although I kind of get the general idea, could you explain a bit how the deck works or is intended to work? Because it looks unfocused with the random techs (e.g. Tri-Wight, 7th one, Fusions) and different goals going on (milling, Zombies, Dragons, Normal monsters and support, D.D.R. etc.) As for suggestions, with those Normals "Rescue Rabbit" comes to my mind, but until I fully get this deck's purpose or goal, I cannot think of anything else. Well you see, it really is mostly a bunch of smaller combos. The initial idea was to use Carboneddon to put Tuners in play from the Deck, however I might end up dumping it. Fossil Dig is RotA for Dinosaurs. Black Brachio is then there as a second choice for it, and it is meant to work as a rudimentary beater, a Synchro/Xyz Material, on top of sometimes being able to beat down bigger monsters like Ragna, 101, etc with its effect without need of a Special Summon, or if I was not being locked by a Vanity, swich the opponent monster in a way that my probably just slightly bigger Xyz/Synchro I might make afterwards can take them down. I used to run 2 Brachios, 3 Carboneddons, and 3 Fossil Digs, but since An Unexpected Guy half-replaced Carboneddon as a teleport for vanillas, and Brachio #2 was often just a vanilla anyways, now those numbers shrunk. The Flamvell Guards and Galaxy Serpent are just Tuner materials or cheap walls, though Seiyaryu search out of Carboneddon can often turn one of the drawn vanilla Tuners into Scrap Dragon or Silver Dragon, and Silver Dragon can just keep getting back Seiyaryu as an extra beater or material for something. Even if the opponent somehow takes down Silver Dragon, Call of the Haunted can still make it suddenly live in the future if needed. Luster Dragon is a beater, is searchable by both Unexpected Guy and Carboneddon, and can potentially make Chidori. The next engine is the Zombies. Goblin Zombie is a bait card to get me most other Zombies in hand, and a Carboneddon in Graveyard or An Unexpected Guy in hand when I have Goblin Zombie often means I'll end up with a Goyo or Catastor and a Zombie in hand. It is one of the main Normal Summons of the deck. Uni-Zombie is just a great card. With the vanilla engine it can turn into Black Rose if I search Luster Dragon, into Dragocytos if I search Seiyaryu Goyo, Black Rose or Leviair if I have an extra Carboneddon I couldn't dump another way, and can also become a Rank 4 or a Scrap Dragon if I use its effect. I often make Lavalval Chain with it and go for Despair and Mezuki with the combo, reviving the 2800 beater. Mezuki is just the tool for which the Zombies don't need to always use up the Normal Summon. Be it the above Zombies I mentioned for their respective combos, or go for Despair from the Dark. Despair from the Dark is a huge wall, a huge beater, can almost always be revived, is easily searched and dumped with other effects, and helps Mezuki be a play by itself, since many Zombie decks I've seen often just used it to revive a mid-sized monster to be used as a Material. On a random plus side, if the opponent for some reason runs something like Crush Card, it is one of the few times its effect will be useful since it Summons itself. Stuff like that is possible, I already had the other day a BA player think it was a good idea to Mind Crush it, until he read its effect (he decided not to take the play back though). It is also an easy to drop Rank 8 material if I ever need Tachyon, which 200 ATK has made the difference in the past, but it is mostly for the Monster Effect negation that Tachyon provides, and if it kills a face-down floater is a 4000 ATK x2 attacker. D.D.R.s are to set-up Carboneddons and Mezukis while retrieving other copies of them, and it often ends up letting me get back other things since I tend to run into Dark Law at times. Call of the Haunted is pretty straight-forward, though the big plus plays are reviving Silver Eyes or a Goblin Zombie. The worse I could discard with D.D.R. is a dead RUM or a drawn Seiyaryu/Despair. The Polymerization engine is because almost half of the monster line up is Normal Monsters, so Genesis Dragon (AKA First of the Dragons) is not a far-fetched option, and the other almost-half of monsters are Zombies, so Dragonecro is live and is more often the better Fusion to do as it helps deal with beaters that would otherwise be out of reach for my deck in ATK power, and is a Level 8 so Tachyon is live (I once made Tachyon by fusing Mezuki and Despair into Dragonecro, then reviving Despair with Mezuki and overlaying them). As a cherry on top, if I use Dragonecro for Tachyon, or if Dragonecro is taken down, Charon becomes alive as a secondary way to make Dragocytos. RUM is just the chance of getting a 4500 ATK walking one-sided Cold Wave-like effect for essentially just your Draw Phase. It really only uses a single Extra Deck slot because the deck can legit drop Tachyon otherwise. Sorry for making it this long. That's more or less what the deck does. -Tri +3rd Call Tri only has like 4 targets here, so it's only going to be dead. I'd miss Tri, but sadly you are right, I only up until now have ran Tri for the 1 in 10 off chance that I sometimes can use it. Truth be told half the time I can't have the luxury of dropping the Tuners as early as possible because it is often not the optimal play, making Tri harder than in theory to become live. I'll make this change but I have a favor to ask. Without Tri-Wight, I no longer have a reason to run Clown Zombie, which was there as an experiment because it is about the most searchable card in the deck (even though not the best target to want to search, and can be used for both Fusions and as a Tri-Wight target. What could I replace it for? And Dullahan is only Summoned when I make the Tri-Wight play too... I need a replacement for that one.... I'll try to think up a few things to use there. Link to comment Share on other sites More sharing options...
Darj Posted May 6, 2015 Report Share Posted May 6, 2015 Don't apologize; that was an interesting read. With that more clear, here are some thoughts: - I'm not sure of the effectiveness of Polymerization in the deck. Along King of Swamps it takes several deck spaces and you cannot take advantage of its inherent -2 Summon except when using Mezuki and Goblin Zombies as material. I think you would be better off with 1~2 Dragon Mirrors for +0 Fusion Summons, although some of the targets don't really like or want to be banished (e.g. Mezuki). - Not sure of the D.D.Rs at 3 either. It may make indirect use of dead cards, but it is still a cost, and I don't think the deck can take it lightly. Sure, it can set up or recover Mezukis and Carboneddons, but still, if feels too slow; plus, if you don't have anything banished then it remains dead in the hand. Maybe 1~2 copies would be fine, but I don't know about 3. - I get the feeling that you should expand the Zombie engine by adding +1 Goblin and +1~2 Unizombies. - If Carbonnedon is one of the big players in the deck, raising the number of copies of both it and Fossil Dig to 3 may not be that bad of an idea after all. - If there is still space available after making any changes, you can always fill with standard backrow such as Warning, Ring of Destruction, Veiler/Breakthrough, etc. Link to comment Share on other sites More sharing options...
Sleepy Posted May 9, 2015 Author Report Share Posted May 9, 2015 Don't apologize; that was an interesting read. With that more clear, here are some thoughts: - I'm not sure of the effectiveness of Polymerization in the deck. Along King of Swamps it takes several deck spaces and you cannot take advantage of its inherent -2 Summon except when using Mezuki and Goblin Zombies as material. I think you would be better off with 1~2 Dragon Mirrors for +0 Fusion Summons, although some of the targets don't really like or want to be banished (e.g. Mezuki). - Not sure of the D.D.Rs at 3 either. It may make indirect use of dead cards, but it is still a cost, and I don't think the deck can take it lightly. Sure, it can set up or recover Mezukis and Carboneddons, but still, if feels too slow; plus, if you don't have anything banished then it remains dead in the hand. Maybe 1~2 copies would be fine, but I don't know about 3. - I get the feeling that you should expand the Zombie engine by adding +1 Goblin and +1~2 Unizombies. - If Carbonnedon is one of the big players in the deck, raising the number of copies of both it and Fossil Dig to 3 may not be that bad of an idea after all. - If there is still space available after making any changes, you can always fill with standard backrow such as Warning, Ring of Destruction, Veiler/Breakthrough, etc. I've been testing a little bit, and... -Dragon's Mirror should work in theory and I really wanted to use it, but oddly enough it was often dead. I thought about why it could be and there's a few possible reasons. Turns out the Zombie half of the deck doesn't like getting its cards banished. More often than not Mezuki will leave the Graveyard and make something else leave too, and then there's not enough for Dragon's Mirror until very late in the game, and that's if I haven't done Dragonecro already. For the Normal Monsters, they should be fine with using them in the Graveyard, but they aren't quite as quick as the Zombies are to setup and that hurts them a little bit. -... 3 Fossil Dig and 3 Carboneddon was my original build for a long time, but Carboneddon needs a way to get it in the Graveyard and works only once per turn so An Unexpected Guy ever since has lightened that load. I often did end up with more Carboneddons than I could immediately take advantage of. Another factor is that my original build could fairly consistently discard Carboneddon via Redox, and Redox is banned now. I took out that thrid Carboneddon, took out a Frostosaurus, and took out a second Black Brachio that often would just become Redox fodder late game anyways... and so I reduced that Fossil Dig to 2. I DO want the search but the deck doesn't really depend on Redox to play. It is one of its plays but doesn't need it that badly and it has less targets than ever. Carboneddon sometimes even comes back from being banished so it's not as glass cannon as it might look. -King of the Swamp I just got rid of 1 of them. It made Poly way more consistent, but due to the excess I had of some copies of cards like this one, when I got bad hands I really did. Besides, just like with Fossil Dig, it's not exactly THE go-to play so I just took 1 out. Also, I followed your advice and took down 1 of the D.D.R.s, although I'm yet to test how it'll turn out. D.D.R. never did bother me in hand, but I have experienced the situations where I discard one of them for the other. -The Polys themselves are always great (well, great for what this is like). If I draw into too many of the vanillas it makes them live through a beater, especially if Seiyaryu is drawn. Zombies for the most part like being dropped by it as well. Mezuki becomes live, and Goblin gets a search. It is a lot of fun to use, though if something can be more effective, I'd be willing to try it out. -So far for the Zombie engine Goblin Zombie is a good searcher but it is also a little slower than it used to be. It is on the edge of wanting to clog at times because Uni Zombie, Foolish, and Lavalval usually do its work. As for Uni Zombie, it has a hard OPT clause. I so far have been able to get it at will as is. I could try a second one and see how that turns out. I actually might have one or two slots. I added in 1 Book of Moon and 1 Mask Change Second and will see how that turns out. Book of Moon can't go wrong but Mask is probably gonna be temporary. I do need a 15th Extra Deck slot so that's why I am trying that one. Link to comment Share on other sites More sharing options...
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