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And We Run | U.A. Control


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[media]https://www.youtube.com/watch?v=awvqIi427_A[/media]

 

[spoiler='Deck Image']us3nHyf.png[/spoiler]

 

[spoiler='Deck List']

Main Deck: 40

Monsters: 14

1 Sinister Serpent

2 U.A. Blockbacker

3 U.A. Midfielder

3 U.A. Mighty Slugger

3 U.A. Perfect Ass

2 U.A. Rival Rebounder

 

Spells: 22

2 Mystical Space Typhoon

3 Reinforcement of the Army

1 Soul Charge

3 Terraforming

3 The Monarchs Stormforth

1 U.A. Powered Jersey

3 U.A. Signing Deal

3 U.A. Stadium

3 U.A. Turnover Tactics

 

Traps: 4

1 Call of the Haunted

1 Oasis of Dragon Souls

1 U.A. Penalty Box

1 Vanity's Emtpiness

[/spoiler]

 

I really do prefer a more control-oriented build with Tactics than beatdown builds with Playmaker and Dreadnaught. Penalty Box is only a 1-of here because while the second effect is nice, I dont really see the need for running more when it isnt my focus like a Reasoning build. Serpent is for obvious discard shenanigans with Perfect Ass.

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You could, like, be a pro and play Karma Cuts with that one Trap, to search Jersey/Signing/etc.

Space tho

 

In a build with less Tactics and Blockbackers maybe but I wouldn't really know what to cut for it here.

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