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Burning Abyss! (Fusion test)


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In all seriousness though:

 

The fusion is great, but it's not gonna happen very often.  Drop it to 1 in your extra to make room.

 

Virgil is good, but same thing with the fusion.  Most of the time you are gonna be focusing on Dante spam.  Drop to 2 or 1.

 

You have Cagna, so you can probably get away with running 3 of the ritual spell.  The late game search can really help.  It's up to you though.

 

Cut that cute dark world crap.  It's not good.  Run your Karma Cuts and Mind Crushes or something.  Maybe a crush card.  Maybe some Fiendish Chains or Breakthrough Skills.  Something to give yourself some protection.

 

Why is no one playing Draghig?  He stacks your next draw to anything you could possibly want in the archetype.  I would play at least 2, especially if you are playing the variant that uses everything including the Ritual and the Fusion.

 

You aren't playing Gateway and you are playing BarBar at 1, which should only really be used as a pseudo cowboy anyway.  Leviair can go bye bye.

 

You don't need 3 downered Magician.  You only really play that when you are out of materials for Dante, which actually doesn't happen all that often.  2 is fine, you might even want to cut it to 1.

 

There are some cute shenanigans you can run in this deck with Astral Force, such as ranking Dante up into Pleiades.  It's gimmicky as all hell, but it has actually been pretty annoying to face in practice.  Pleiades is still a fantastic card.

 

Now the card isn't fantastic, but The Traveler and the Burning Abyss is one of the easiest ways to make Fusion Dante.  Just saying.

 

Some extra deck options to consider now that you have some room:

  • Nightmare Shark: Poke for game
  • Mechquipped Angineer:  Protection that isn't Zenmaines cuz Zenmaines is kinda bad now.
  • Fortune Tune:  Gives you life and recycles your BAs when it dies.  Fantastic.
  • Vulcan the Divine:  It can bounce itself back so you dont have to worry about your BA monsters dying from this being out on the field.

 

Other than all that, just consider the staples (raigeki, etc.)

 

And if you want to be a total dickbag while your opponent cries, I'm serious about that Sophia.  it ends lives and steals souls, and it honestly isn't that absurd to bring out with a 2 turn setup.  But if you are looking at this from a purely competitive mindset, ignore this statement.

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Malacoda is completly shit and you don't need more than 1 Good & Evil, that's for sure.

 

Indeed.  I would only consider it if I was running Sophia to be a dick.  It can be a bitch to deal with for your opponent though if they don't want their shit popped.

 

I think you can get away with 2 Good and Evil if you are running Cagna to dump it.  Like I said that late game search can be crazy.

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Indeed.  I would only consider it if I was running Sophia to be a dick.  It can be a bitch to deal with for your opponent though if they don't want their shit popped.

 

I think you can get away with 2 Good and Evil if you are running Cagna to dump it.  Like I said that late game search can be crazy.

2 Cagna/1 G&E is honestly the best choice since you usually won't need more than 1 G&E and Cagna is better in this build than normally since you can dump Terminus to be later recovered with Dante (some flavorful shit going on right there).

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you just told me to run 3 of the ritual spell but w/e

 

I only said that cuz you were actually running Malacoda.  I think running 2 G&E is fine in any build, but it can be dead very easy.  I just added 1 to that logic since you might actually use it for something other than just Cagna dump.

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You could also try running 1 Alich. He's not really that bad, but most importantly, he's a perfect material for Acid Golem since once detached from it, makes you able to attack with it and overlay Downerd on it.

I thought that.

Btw im running Dorklord because going over alucard with her in some situation is worth it because the jump from 1800 to 2000 is pretty important with Rai-Oh and other similar stuff like that. I can drop her easily though.

I wont run Alich right now though, I dont really want to run more monsters than necessary right now.

Also, Im putting a limit of 7 on the traps, because they are really bad to have milled apart from the burning abyss one, plus it slows the deck down to have lurking S/T on the bench.

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