JerryFreelance Posted June 27, 2007 Report Share Posted June 27, 2007 Hey guys, this is my first set. I've made images for some of the cards, and I hope that I can finish them soon. Since it's my first set, it's just the first 66 cards I made, so there really is no theme, you know? I tried to make it more Fiend/Fairy based, so that's good I guess... As I make them into cards, I'll take out the written-ness... Since I make a lot of stuff UltiRare, these are the rare cards for reference: Ultra: Master PlasmicistImperial Sage - ConfuciusConfidence of SyrusInviting Occurence Super: Red Flame DragonTime to ReconsiderMagic Cyber JarFollower FairyEvil ChickenTurnaround FairyOrator of LightIrresponsible Fiend And all other shiny cards are rares. Anyways, here are the cards: 30/15/15/60 30/15/15/60 4/8/13/35 4/8/13/35 SID-003 [Common] Damage Control TRAP Trap This card can only be activated when the user's life points are targeted by the effect of a monster, trap, or spell card. All damage to the user of this card is added up and dealt at the end phase of the turn this card is activated. SID-004 [Rare] Resurrection of the Heart MAGIC Continuous Spell Pay 1000 life points. Special summon 1 monster from yours or your opponent's graveyard to the field. When the selected monster is destroyed, this card is destroyed as well. If this card is destroyed, the selected monster is destroyed as well. SID-005 [Rare] Criminal Returns MAGIC Spell Pay 3000 life points. Choose a monster on your side of the field or your opponent's side of the field. That monster switches control for the next three turns. SID-008 [Rare] D-Day MAGIC Continuous Spell Pay 1000 life points during each of your end phases. For every 100 damage to your opponents life points (excluding battle damage), add an additional 100 points of damage. SID-009 [Common] Legendary Harbinger MAGIC Equip spell The monster equipped with this card increases it's attack and defense by 2000. The equipped monster is destroyed at the end of the turn this card was played. (You can only equip this card to one of your own monsters.) SID-011 [Common] Red Bull MAGIC Equip Spell A monster equipped with this card can be removed from play during the standby phase of either player's turn. The card removed from play will come back into play during main phase 2 of the turn it was removed. SID-012 [Common] Golden Claws MAGIC Equip Spell This card can only be equipped to a dragon monster. The monster increases it's attack by 1000 and decreases it's defense to 0. The equipped monster is destroyed at the end of the turn this card is played. SID-018 [Common] The Old Switcheroo MAGIC Spell Choose one monster on your opponent’s side of the field. Switch the battle position of it and decrease its attack and defense by 500 points. SID-019 [Rare] Rewind MAGIC Spell Return the current turn to the draw phase. Return everything that was played this turn back to where they were. SID-021 [Rare] The Omen TRAP Normal Trap You can activate this card when you summon a level 6 fiend. Search your deck for five fiend cards and show them to your opponent. Your opponent selects two of them. Special summon the selected cards to your side of the field immediately. Discard the others to the graveyard. SID-022 [Common] De-union MAGIC Spell When this card is activated, choose one union monster and change it back into a monster. SID-023 [super Rare] Magic Cyber Jar MAGIC Spell You and your opponent both pick up three cards and show them to each other. Immediately special summon all monsters to the field. Discard all other cards. After three turns after this card is in play, destroy all monsters on the field. SID-030 [Common] Soaking Inpachi ****{4} WATER Aqua 1450/2150 A wooden figure that has been soaked in water. The wood has soaked in the water and has hardened. SID-031 [Common] Soaking Inpachi – Ni *******{7} WATER Aqua/Effect 2450/2550 This monster cannot be normal summoned or set. This monster can only be special summoned by tributing one “Soaking Inpachi” on your side of the field. SID-032 [Rare] Soaking Inpachi – San *********{9} WATER Aqua/Effect 3150/1900 This monster cannot be normal summoned or set. This monster can only be special summoned by removing two WATER type monsters from play. Of those two, one has to be named “Soaking Inpachi-Ni” or “Soaking Inpachi”. If both monsters are one of those two names, this monster may attack your opponent’s life points directly on the turn that it was special summoned successfully. When this monster is successfully special summoned, place five counters on it. Each time this monster attacks, remove one counter. When this has no more counters left, it is destroyed. SID-033 [Common] Fairy of Leadership ********{8} LIGHT Fairy/Effect 3000/2000 This monster cannot be normal summoned or set. This monster can only be special summoned by sacrificing one Follower fairy on your side of the field. SID-034 [Common] Nazi Destroyer ****{4} LIGHT Warrior/Effect 1700/1300 If this card is the only card on the field, destroy it and inflict 2000 damage to your opponent’s life points. Clear your field and hand. SID-035 [Common] Cloning Chicken **{2} EARTH Winged-Beast/Effect 700/800 When this card is destroyed as a result of battle, search your deck for another card with the same name and special summon it to the field. SID-037 [Common] Eruption MAGIC Spell When a FIRE monster is summoned to the field, summon all other monsters of the same name from your hand or deck. SID-038 [Common] Raigeki Bug *{1} EARTH Insect/Effect 50/0 This monster cannot attack directly. When this monster deals damage to your opponent’s life points, destroy all monsters on your opponent’s side of the field. SID-041 [Common] Kamikaze ******{6} DARK Warrior/Effect 1600/1300 This monster may be sacrificed to destroy one monster on your opponent’s side of the field during your main phase. SID-042 [Common] Return to life TRAP Trap This card can be activated when a monster would be destroyed by a card’s effect. Do not destroy the monster. SID-043 [super Rare] Irresponsible Fiend **{2} DARK Fiend/Effect 300/200 This monster may attack your opponent's life points directly. If you choose not to use that effect, increase the attack of this monster by 2000 for the battle phase. When this monster destroys another monster as a result of battle, pay 500 life points to remove it from play. If this monster is destroyed as a result of battle, pay 1000 life points to negate battle damage less than 1500 points. SID-044 [Common] Top-Deck TRAP Normal Trap This card can only be activated when an opponent’s card effect destroys all monsters on your side of the field. Your opponent discards all of his/her cards in his/her hand to the graveyard. SID-045 [Common] Flipmode Squad MAGIC Normal Spell Flip all face-up monsters on your opponent’s side of the field into face-down defense position. Flip all face-down monsters on your opponent’s side of the field into face-up defense mode. SID-047 [Common] Recycle MAGIC Normal Spell Say the name of a monster. Then, search your graveyards for that monster and place one “recycle token” with 0 ATK and DEF points, but the same level and name on your side of the field equal to the number of the said card on your side of the field in defense mode. SID-048 [Common] Untrained Battle Response TRAP Normal Trap This card can only be activated when your opponent declares an attack. Select one level four or lower normal monster from your hand and that monster takes the attack instead of the attack target. [Damage Calculation is not applied] SID-049 [Common] Taut Resist Mechanism TRAP Normal Trap This card can only be activated during your opponent’s battle phase. Select one of your monsters on the field. During this battle phase only, the selected monster cannot be destroyed in battle. The selected monster is destroyed at the end of your next turn. SID-050 [Rare] Spy Doll TRAP Trap When this card is activated, it is treated as a monster card on your opponent’s side of the field. [DARK, Fiend, 0/0] If this card is on your opponent’s side of the field during your standby phase, you can look at one card in your opponent’s hand. SID-051 [Rare] Respectable Enemy TRAP Trap This card can only be activated during your opponent’s battle phase. When your opponent attacks with a monster, activate this card. Increase the ATK points of that monster by 500 for the rest of the battle phase, and remove the targeted monster from play until your next standby phase. The attacking monster may attack a different monster. SID-053 [Common] Fiend Destructor Ward TRAP Continuous Trap When a Fiend monster is destroyed, increase your life points by 500. When a Fairy monster is destroyed, decrease your life points by 500. SID-054 [Common] Dark Artist DARK Fiend/Effect 1400/1500 This card’s type is also treated as Fairy. SID-055 [Common] Guillotine Halt TRAP Normal Trap Select one monster on the field. That monster is destroyed during your next end phase. SID-056 [Common] Booby Trap TRAP Normal Trap This card can only be activated during your battle phase. Select one Spell or Trap card on the field. If it is face-down, flip it face up. The effect of that card cannot be used until your end phase. SID-057 [Rare] All-Consuming Viral Infection TRAP Normal Trap Activate this card during your opponent’s draw phase. Pay 3000 life points to stop your opponent from drawing a card this turn. SID-058 [Common] Divination of the Soul TRAP Counter Trap Activate this card when an opponent’s monster attacks. Discard two cards from your hand to negate the attack. SID-059 [Rare] Fairy Martyr DARK Fairy/Effect 1200/800 Sacrifice this face-up ATK position monster on your side of the field in order to stop the effect of an opponent’s card that would switch control of a monster on your side of the field. SID-060 [Rare] Deadly Switch TRAP Counter Trap Activate this card when an opponent’s monster declares an attack. Sacrifice one monster other than the targeted monster on the field in order to destroy the attacking monster at the end of your opponent’s turn. ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~ PROMOS SID-PR061 [Promo Rare] The Creator of Light ************{12} LIGHT ?/Effect/Divine/Fusion 4?X0/4?X0 {Obelisk the Tormentor + The Winged Dragon of Ra + Slifer the Sky Dragon} This card can only be summoned by a fusion of the above fusion material monsters. The attack and defense of this card is the attack of the monsters used to summon this card. When this card is summoned, all DARK monsters are immediately removed from play. When this monster is summoned, remove all "Dark Master Zorc" and "Zork Necrophadius, Bringer of Darkness" cards from play in either player's decks, graveyard, or hands. As long as this card remains face-up on the field, no DARK monsters can be summoned. SID-PR062 [Promo Rare] Zork Necrophadius, Bringer of Darkness ************{12} DARK Fiend/Effect 4000-3000 This Monster can Only Be Special-Summoned. This Monster can only Be Summoned through the Effect of "Dark Age of Chaos". When this Monster is Summoned, Destroy all Monsters other than "DARK" Monsters on the Field. If there is no other Monsters on the Field, than this Monster's Attack is Halved. If there is No other Monsters or Spell/Trap Cards on your Side of the Field (Excluding "Dark Age of Chaos") This Monster cannot be Destroyed as a Result of Battle. SID-PR063 [Promo Rare] Dark Age of Chaos MAGIC Continuous Spell Pay 3000 Life Points in order too Activate this Card. As Long as this Card remains Face-Up on the Field, Battle-Damage to "DARK" Monsters is Halved. If you have no Cards on your Side of the Field(Excluding this Card) You may Special-Summon 1 "Zork Necrophadius, Bringer of Darkness" To your Side of the Field. SID-PR064 [Promo Rare] 666 MAGIC Normal Spell This card can only be activated when there are three level 6 monsters with “Devil” or “Satan” in their names in your graveyard. You automatically win the duel. Link to comment Share on other sites More sharing options...
MikeGallo Posted June 27, 2007 Report Share Posted June 27, 2007 kool cards i like confidence of syrus Link to comment Share on other sites More sharing options...
Wicket Posted June 27, 2007 Report Share Posted June 27, 2007 From EROD, right? sweet, I hope to see cards made for all of them, so I know what they look like when we use that set in EROD. Link to comment Share on other sites More sharing options...
arpeejajo Posted June 27, 2007 Report Share Posted June 27, 2007 Ya Confidence on Syrus is great. Overall its a good set. Link to comment Share on other sites More sharing options...
JerryFreelance Posted June 28, 2007 Author Report Share Posted June 28, 2007 Thanks guys! I can't wait until I can get the rest up. Then I can move on to my next set. Link to comment Share on other sites More sharing options...
JerryFreelance Posted June 30, 2007 Author Report Share Posted June 30, 2007 Updated :) Link to comment Share on other sites More sharing options...
Zaloog91 Posted July 2, 2007 Report Share Posted July 2, 2007 NIce set Confidence of Syrus is my favorite. Link to comment Share on other sites More sharing options...
JerryFreelance Posted July 2, 2007 Author Report Share Posted July 2, 2007 Thanks :) I hope to finish it by the end of the week, but I might not be able to because we're having company for like, half the week... :( Link to comment Share on other sites More sharing options...
Weather Duelist Posted July 2, 2007 Report Share Posted July 2, 2007 Tha is a superb set. Are you replacing the wirtten portion siwth the cards? I never thought of doing things that way. Its an interesting concept. Link to comment Share on other sites More sharing options...
JerryFreelance Posted July 2, 2007 Author Report Share Posted July 2, 2007 lol yeah. Since I made it before I discovered the site, well, most of it anyways. And then I decided [whatwith the new card maker] to make it into cards. So eyah. Link to comment Share on other sites More sharing options...
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