BatMed Posted May 9, 2015 Author Report Share Posted May 9, 2015 Can i ask to remove the lvl 6 effect monsters (not Savior Dragon, he is good) and change their effects? Why ?? ._. Link to comment Share on other sites More sharing options...
lecc_XD Posted May 9, 2015 Report Share Posted May 9, 2015 Cuz they rlly dont have precense in the field or even the deck... Also the deck need more Banish support Something like summon a banished or return to grave... The deck has a lot or potential and Máster wanna fix my comboes so they arent that Spammy qwq Something like "if banished, summon a Normal from your deck or grave" or "Discard 1 to summon a Banished" Also, make the field not tribute to summon like that... That just make Chaos Zone a free Monster Reborn... Maybe just 1 of the monsters from grave instead of both because that is a 2 fusions 1 one turn, and let me tell you, thats too powerfull, and mostly because Trumpeter/Paladín Lord Loops Link to comment Share on other sites More sharing options...
BatMed Posted May 9, 2015 Author Report Share Posted May 9, 2015 UPDATED !! Cuz they rlly dont have precense in the field or even the deck... Also the deck need more Banish support Something like summon a banished or return to grave... The deck has a lot or potential and Máster wanna fix my comboes so they arent that Spammy qwq Something like "if banished, summon a Normal from your deck or grave" or "Discard 1 to summon a Banished" Also, make the field not tribute to summon like that... That just make Chaos Zone a free Monster Reborn... Maybe just 1 of the monsters from grave instead of both because that is a 2 fusions 1 one turn, and let me tell you, thats too powerfull, and mostly because Trumpeter/Paladín Lord Loops Cause I don't want to end up with a broken combo, but let's wait until daod comes, he's the expert when it comes to analyzing combos XD !! Link to comment Share on other sites More sharing options...
lecc_XD Posted May 9, 2015 Report Share Posted May 9, 2015 UPDATED !! Cause I don't want to end up with a broken combo, but let's wait until daod comes, he's the expert when it comes to analyzing combos XD !! DONT qwq he already saw the whole potential qwq Link to comment Share on other sites More sharing options...
BatMed Posted May 9, 2015 Author Report Share Posted May 9, 2015 DONT qwq he already saw the whole potential qwq Do you know that without him, this archetype wouldn't get this far ._. ?! Link to comment Share on other sites More sharing options...
lecc_XD Posted May 9, 2015 Report Share Posted May 9, 2015 Do you know that without him, this archetype wouldn't get this far ._. ?! if i show him more Comboes... he will raise the axe on this Archtype... qwq Link to comment Share on other sites More sharing options...
VampireofDarkness Posted May 9, 2015 Report Share Posted May 9, 2015 if i show him more Comboes... he will raise the axe on this Archtype... qwq I already know the whole deal, basically there are shenanigans with Chaos Zone. Anyway, Regal->Savior Paladin is how you are supposed to run the Deck, or at least how I tried to make it work. You are essentially changing the whole drive of the archetype in that regard then. That being said I do see a few issues after the stuff Lecc speaks of, and were discussed after some private testing: - The Fusions are too recursable, and thus should be full Nomi, ("and cannot be Summoned by other ways") especially with Aurelio and Trumpeter, which generate HUGE damage moreso than I realized - Paladin should be 27 or 28, 3000 on a contact fusion, especially one that can be dropped very easily, is insane. The cost might have to change, but for now I am not sure what to do with it Link to comment Share on other sites More sharing options...
lecc_XD Posted May 9, 2015 Report Share Posted May 9, 2015 I already know the whole deal, basically there are shenanigans with Chaos Zone. Anyway, Regal->Savior Paladin is how you are supposed to run the Deck, or at least how I tried to make it work. You are essentially changing the whole drive of the archetype in that regard then. That being said I do see a few issues after the stuff Lecc speaks of, and were discussed after some private testing: - The Fusions are too recursable, and thus should be full Nomi, ("and cannot be Summoned by other ways") especially with Aurelio and Trumpeter, which generate HUGE damage moreso than I realized - Paladin should be 27 or 28, 3000 on a contact fusion, especially one that can be dropped very easily, is insane. The cost might have to change, but for now I am not sure what to do with it See! thats what i meant.. qwq i agree with change the ATK of Paladin lord... but the Nomi... is... qwq maybe you just should change the Trumpeter and Swordwoman eff to only targets certain level like 6 or lower so it cant spam and loop Trupeter/Paladin easily Link to comment Share on other sites More sharing options...
VampireofDarkness Posted May 9, 2015 Report Share Posted May 9, 2015 See! thats what i meant.. qwq i agree with change the ATK of Paladin lord... but the Nomi... is... qwq maybe you just should change the Trumpeter and Swordwoman eff to only targets certain level like 6 or lower so it cant spam and loop Trupeter/Paladin easily I sent a PM in regards to this. But making Nomi will do the same thing really. Just affects one more card. Link to comment Share on other sites More sharing options...
lecc_XD Posted May 9, 2015 Report Share Posted May 9, 2015 I sent a PM in regards to this. But making Nomi will do the same thing really. Just affects one more card. nooo... believe me it doesnt... remember this... Banish / Chaos Zone / Keeper / Jeane / D.D.R / Symbols of Duty you literally kill all of those above, all of them... Link to comment Share on other sites More sharing options...
VampireofDarkness Posted May 9, 2015 Report Share Posted May 9, 2015 nooo... believe me it doesnt... remember this... Banish / Chaos Zone / Keeper / Jeane / D.D.R / Symbols of Duty you literally kill all of those above, all of them... Oh...... I'll look into it then, but the Aurelo->Trumpeter is just super strong, so I would have to see how that plays out. As long as it isn't nuts, both of us could live with it Link to comment Share on other sites More sharing options...
lecc_XD Posted May 9, 2015 Report Share Posted May 9, 2015 Oh...... I'll look into it then, but the Aurelo->Trumpeter is just super strong, so I would have to see how that plays out. As long as it isn't nuts, both of us could live with it as i said earlier, nerfing the Send eff and just making 1 material from grave is good from Aureole if we do that, i need at least 1 material in field and also i would not get counters on chaoz zone, or simply take out chaos zone of the entire build w/o loosing the main deck idea of banishing Link to comment Share on other sites More sharing options...
BatMed Posted September 17, 2015 Author Report Share Posted September 17, 2015 Updated Link to comment Share on other sites More sharing options...
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