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Star Seraph Scepter [AKA Stick]


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300px-StarSeraphScepter-WSUP-EN-PScR-1E.
When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as Xyz Materials gains this effect.
● When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card.

I still don't think this engine benefits as many decks as it's construed to, but... I admit that broken ass stick and his helper chair do work really well i nthe right environments. After a lot of testing agaisnt Seraphtellar, it's better there than I'd gleaned from personal experience, and after player Seraphmages the two engines compliment one another a lot, so I think in places like that this is really good. It's a power engine, like I said, so I admit I was wrong with my stance on it in Tellars. Not sure about Dolls, though, as I still feel like that's an inferior variant.

RIP Chair (OCG-side), you were punished for being paired with a broken ass stick
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I actually think you have it the wrong way round regarding Tellars and Dolls actually, They're kinda average in Dolls because you really cannot make any use of Chair in hand and all it means is that you can afford to play less backrow which leaves you more susceptible to stuff like Trish, which is Tellars' main problem anyway. I haven't seen them used all that much but I can't help thinking it'll be full of conflicting hands and stuff like Nova + Chair which is really poor. The only real synergy they have is that Tellars get more use out of Delteros and the fact that Tellars naturally play call.

 

Likewise I wouldn't say Seraph Dolls are an inferior variant - they're a different variant but from what I've seen they're at about the same level of quality, but one has more power plays whereas the other relies on stun cards in matchups like Nekroz which naturally overpower a non-seraph build. The fact that Dolls actually can make use of Chair and even use it as one of their key plays is really important and they have several other toys such as El-Shaddoll allowing your sticks to dodge Veilers and the like, plus little stuff like the ability to force your opponent to think very hard about siding in/out Mind Crush because it's very mediocre unless they actually have stick chair.

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Yeah, its a pretty damn powerful engine. It basically makes Rank 4 Spam decks more spam-y and Rank 4-y...? With regard to Dolls, though, I think the engine does really benefit the deck, but not in the same way it benefits most decks. It is the best engine at providing LIGHT Materials because it pluses the most, but the Rank 4 plays aren't usually that beneficial and are only used under specific circumstances. Also it allows them to completely abuse Call of the Haunted and Kristya, which makes the deck really powerful. Call was always decent in Dolls, but never good enough to be played. Now its really really powerful.

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I actually think you have it the wrong way round regarding Tellars and Dolls actually, They're kinda average in Dolls because you really cannot make any use of Chair in hand and all it means is that you can afford to play less backrow which leaves you more susceptible to stuff like Trish, which is Tellars' main problem anyway. I haven't seen them used all that much but I can't help thinking it'll be full of conflicting hands and stuff like Nova + Chair which is really poor. The only real synergy they have is that Tellars get more use out of Delteros and the fact that Tellars naturally play call.
 
Likewise I wouldn't say Seraph Dolls are an inferior variant - they're a different variant but from what I've seen they're at about the same level of quality, but one has more power plays whereas the other relies on stun cards in matchups like Nekroz which naturally overpower a non-seraph build. The fact that Dolls actually can make use of Chair and even use it as one of their key plays is really important and they have several other toys such as El-Shaddoll allowing your sticks to dodge Veilers and the like, plus little stuff like the ability to force your opponent to think very hard about siding in/out Mind Crush because it's very mediocre unless they actually have stick chair.

My logic for tellars is that you don't really need to run cards you wouldn't otherwie. Like CotH, which is absolutely needed to make these run, which makes the engine go from 6-9 cards. Maybe I'm wrong about tellars, considering the exact type of testing, bt it felt like CotH really added to the consistency of the two engines, though it does eat up 6 slots for techs and/or hate.

I admit I've had low experience with Stickdolls. I did appreciate when I could use Chair as fodder for El/Doll fusion when I tested them briefly, but running CotH wasn't my favorite. Though, the build I ran wasn't fine tuned, and I never considered krystia, so maybe I just need to experience them more.
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Yeah, although the ability to naturally run call is nice it's not too big a push to run it in Dolls anyway - while not quite as amazing it's hardly bad and there's some nice interactions like chaining to destruction on a fusion monster to add back a s/t. At any rate the synergy with call doesn't really compare to the natural synergy Dolls have with Seraphs.

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I also keep saying this; Seraph Dolls are a mediocre idea. Sure, HURR HURR CANE AND CHAIR ARE LIGHTS FOR CONSTRUCT HURR
but outside of that, they are honestly useless. Case in point, Shaddolls are a Deck/Archetype that honestly won't take full advantage of them. The ideal way to play the two is in a Deck like Satellars/[3-Material-Archetype], because then you get the full advantage the two have to offer, because it's the way these were designed to be; Make 3-Material-Xyzs, and then "reward" you for doing so.

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I also keep saying this; Seraph Dolls are a mediocre idea. Sure, HURR HURR CANE AND CHAIR ARE LIGHTS FOR CONSTRUCT HURR
but outside of that, they are honestly useless. Case in point, Shaddolls are a Deck/Archetype that honestly won't take full advantage of them. The ideal way to play the two is in a Deck like Satellars/[3-Material-Archetype], because then you get the full advantage the two have to offer, because it's the way these were designed to be; Make 3-Material-Xyzs, and then "reward" you for doing so.

 

See, the thing is, in Tellars, they are giving you more of what you already had. 

 

Seraph Dolls adds an additional angle to the deck, giving them power plays so they aren't forced to play stun games.

 

What was intended doesn't matter when something else is better.

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I also keep saying this; Seraph Dolls are a mediocre idea. Sure, HURR HURR CANE AND CHAIR ARE LIGHTS FOR CONSTRUCT HURR
but outside of that, they are honestly useless. Case in point, Shaddolls are a Deck/Archetype that honestly won't take full advantage of them. The ideal way to play the two is in a Deck like Satellars/[3-Material-Archetype], because then you get the full advantage the two have to offer, because it's the way these were designed to be; Make 3-Material-Xyzs, and then "reward" you for doing so.

 

I beg to disagree; Stick and Chair give power to the Shaddolls they didn't have before, which in turn gives them more options, which Shaddolls honestly need. Being Fusion Materials for Construct is just a part of what they have to offer for the deck.

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