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Razorblade [U.A.]


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https://www.youtube.com/watch?v=t_m2NwmUFYM
 
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1 U.A. Blockbacker
1 U.A. Dreadnought Dunker
1 U.A. Goalkeeper
3 U.A. Midfielder
3 U.A. Mighty Slugger
3 U.A. Perfect Ace
2 U.A. Rival Rebounder
 
1 Book of Moon
2 Mystical Space Typhoon
1 Raigeki
3 Reinforcement of the Army
3 Terraforming
2 The Monarchs Stormforth
2 U.A. Powered Jersey
3 U.A. Signing Deal
3 U.A. Stadium
3 U.A. Turnover Tactics
 
3 U.A. Penalty Box
 
15 extra deck (irrelevant)

Fancy explanation of card choices to come.
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I dont think you need 3 Rebounder.  I would rather just complete the set by adding in 1 Goalkeeper.  It has its uses and a 2800 wall is nothing to laugh about.'

 

You could be pro and run 3 Playmaker and 3 Trade in.  JK that is a horrible idea.  Unless it isn't.

 

2 Stormforth.  Always.  The fact that we got signing deal doesn't change the necessity of the normal summon.  You NEED something out turn 1-2.  Stormforth does that.

 

I think teching it 1 Feast of the Wild LV5 would be fine.  It's pretty irrelevant with it's previous use now, but a 1 card rank 5 Xyz is pretty good.

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I dont think you need 3 Rebounder.  I would rather just complete the set by adding in 1 Goalkeeper.  It has its uses and a 2800 wall is nothing to laugh about.'

 

You could be pro and run 3 Playmaker and 3 Trade in.  JK that is a horrible idea.  Unless it isn't.

 

2 Stormforth.  Always.  The fact that we got signing deal doesn't change the necessity of the normal summon.  You NEED something out turn 1-2.  Stormforth does that.

 

I think teching it 1 Feast of the Wild LV5 would be fine.  It's pretty irrelevant with it's previous use now, but a 1 card rank 5 Xyz is pretty good.

I don't think Goalkeeper is that good. It does give protection, but...yeah. Rebounder's really fucking good though, would be even better if I had space for CotH.

 

Yeah that sounds pretty horrible :P Especially since Playmaker is shit.

 

Whoopsie, I knew I forgot about something there.

 

I still don't think it's good, it's conditional as fuck. You said it yourself, it's original use isn't there anymore.

 

Any ideas what to cut for the 2 Stormforths? I'm also thinking of swapping the numbers of Jersey and Turnover.

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As I said, Rebounder is amazing, but I don't think he's worth running 3.  It requires a normal summon OR a Special Summon on your opponent's turn.  That's a bit too conditional, at least for me, especially when you aren't running CotH.  I means you either can't NS Midfielder, or you have to actually use midefielder's other effect.  I think dropping it to 2 is safer.

 

Other than that.....I'm not sure.  Maybe a chain?  I think Turnover is actually going to be much, MUCH better now that Rebounder and Signing are things.

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As I said, Rebounder is amazing, but I don't think he's worth running 3.  It requires a normal summon OR a Special Summon on your opponent's turn.  That's a bit too conditional, at least for me, especially when you aren't running CotH.  I means you either can't NS Midfielder, or you have to actually use midefielder's other effect.  I think dropping it to 2 is safer.

 

Other than that.....I'm not sure.  Maybe a chain?  I think Turnover is actually going to be much, MUCH better now that Rebounder and Signing are things.

Exactly what I mean for Turnover. Now it's live so much more than before. 

 

I could cut a Fiendish, but I'm really not sure how do I feel about going out with basically no backrow. I'll try to cut stuff around.

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Also, idk but consider 3x Penalty Box? It's a great fodder for Perfect Ace, after all.

Not entirely sold on the concept of 3 jersey tbh. Penalty searches for it, and drawing multiples in a deck like this sounds completely horrid.

Yeah, was about to do that anyways. Cut a Rebounder for a 3rd Box and a Jersey for Turnover.

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I'd say, change the third turnover and the third chain for Stormforth. Also, how about Trap Stun over Chain?

Trap Stun might be what I'm looking for, though maybe I'd cut a Lance and something else for it. The deck's main weakness is stuff like Mirror Force and whatnot really, since due to the tag out mechanic you're mostly safe from Raigeki etc. and the only moment when they can nuke you out is during the Battle Phase. Not sure whether Lance or Trap Stun will be better for that.

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Trap Stun might be what I'm looking for, though maybe I'd cut a Lance and something else for it. The deck's main weakness is stuff like Mirror Force and whatnot really, since due to the tag out mechanic you're mostly safe from Raigeki etc. and the only moment when they can nuke you out is during the Battle Phase. Not sure whether Lance or Trap Stun will be better for that.


Ironic that the deck be weak to mirror force when its first member stops it from activating.

I always had trap stun as an otk enabler, shutting down the field for one turn to go nuts. I think it might also be what you need, since lance makes your monsters immune to your own spells like tactics and jersey, and if you need to make a game winning play, those two are usually why.
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