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Noctilum [Aroma Control]


Lonk

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https://www.youtube.com/watch?v=ZeSlh24sF5c

 

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1x Aromage Bergamot

3x Aromage Canagna

3x Aromage Jasmine

3x Aromage Rosemary

1x Cactus Bouncer

1x Glow-Up Bulb

3x Lonefire Blossom

1x Spore

16

 

3x Aroma Garden

2x Magic Planter

2x Mystical Space Typhoon

1x Raigeki

1x Symbols of Heritage

1x Terraforming

10

 

2x Call of the Haunted

2x Fiendish Chain

2x Parching Wind

3x Refreshing Wind

2x Solemn Scolding

2x Tri-and-Guess

1x Vanity's Emptiness

 

1x Ancient Fairy Dragon

1x Ancient Pixie Dragon

1x Moonlight Rose Dragon

1x Blackwing - Nothung the Starlight

1x Clear Wing Synchro Dragon

1x Hot Red Dragon Archfiend

1x HTS Psyhemuth

1x Leoh, Keeper of the Sacred Tree

1x Magical Android

1x Mist Bird Clausolas

1x Scrap Dragon

1x Stardust Dragon

1x Underworld Fighter Balmung

1x Vulcan the Divine

1x Yazi, Evil of Yang Zing

 

Basically, it revolves around keeping a field presence of Aromast to use their effects to gain Life Points.  Parching Wind is another star player despite being @2 due to being a Lightning Vortex during your opponent's turn.  Tri-and-Guess is the best generic LP gain trap because no one ever runs 15 Synchros and this Deck doesn't really need to Synchro to win (even if it does have Tuners).  I tried maxing out Cactus Bouncer, but not being able to be Special Summoned hurts its playability @3.  But, 1 Cactus Bouncer is very effective.

 

What to neg?  What to add?  Also, that music.

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I mean, this is a reeeeeeeeeeaaaaaaallllllllyyyy dumb idea, but would you be willing to try Side Effect?

 

If they pick any more than 1 you are in a very very good position.

 

Siding Effect might be a good idea.  Against certain Decks, the Extra draws won't do that much when compared to others.  So Maindeck Vanity over Draining?

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