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[Leaderboard] Divine Dragon Sage vs Admiral_Stalfos19


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Rules:

All Leaderboard rules apply.
First to 3 votes or most votes by May 2nd, 11:59PM PDT wins.
All voters must elaborate on their votes.
Both contestants and myself have the right to refuse votes, but must explain why we don't accept it.
Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)
Card C Votes are allowed. 3 Card C votes result in a tie. If the deadline passes with Card C leading, then it's a tie.

Create a Synchro Monster with an effect upon Summon and a OPT effect.

Rewards:
The winner gets a rep from the loser.
All voters get a rep for voting.

Card A

QSgnj2G.jpg
1 tuner + 1 or more non-tuner FIRE monsters
You can only control 1 "Incubator Inosaur". When this card is Synchro Summoned: You can Special Summon "Shell Tokens" (Dinosaur-type/FIRE/Level 1/ATK 0/DEF 500) up to the number of Synchro Materials used to Synchro Summon this card. They cannot be used for a Summon, except the Summon of a Dinosaur-type monster. Tokens you control cannot be targeted for attacks. You can destroy 1 "Shell Token" you control, and if you do; Special Summon 1 Level 4 or lower Dinosaur-type monster from your hand or Graveyard. You can only activate this effect of "Incubator Inosaur" once per turn.

 

Card B

iFHJorQ.jpg

 

1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: Both players target 1 card in their Graveyards; return those targets to the Decks and shuffle them. Once per turn: You can target 1 card your opponent controls; send that target to the bottom of its owner's Deck.

 

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card A

A jurrac support, can provide and protect tribute fodder for dinosaurs, which got a pretty good high level beater, or going to jurrac meteor by reviving the tuner, an okay support for dinosaur, especially the jurracs

 

card B

generic opt removal, that is...too simple, no restriction or cost for universal non destroy removal is a bit strong for a generic level 7

its low stat kind of make up for it, but still a bit strong in my opinion

 

vote goes to card A

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Card A is Dinosaur support and would fit in with Jurracs; although being Level 6, it's not really something that they can make easily with their current members.

It can be done, but it's not really ideal.

 

Only ways I can see you making this in Jurrac is either Monoloph/Dino/Brachis + Ptera OR Gallim + 1 of the Level 4 members.

 

The Tokens being Level 1 doesn't exactly help them too much either in their Synchros, although it does help them to revive members (by popping them).

 

It supports other Dinos in general, yes, but mainly on Jurracs, since they fulfill requirements for its summon.

 

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Card B is generic removal on a 24/24 body.

First effect is alright for recycling purposes, but second effect is not good on a generic Level 7.

 

Don't get me wrong; the effect is good, but it's removal that avoids the Graveyard and for the most part, forces the opponent to fulfill the requirements again to bring it out; especially for Extra Deck things. Also, lack of hard OPT is screaming for abuse in the case of multiple copies.

 

Also remember that Level 7 is still very accessible, and because it's generic, any Deck that can fulfill the summon requirements will run it, if only to bounce stuff away hard.

2400 is still a respectable amount for a L7 (even if stuff like Yazi / DSF and whatever outclass it nowadays).

 

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So yeah, while I have some doubts on its usage, card A gets it for balance.

If it was intended for Jurracs (probably is), then it'll still work although not in an idealistic way.

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