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Five Nights At Freddy's Archetype


TF2_The_Scout

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Recently, I saw a post about FNaF Yugioh cards. Well, a while ago, I also created cards based on the game. The playstyle is to banish the animatronics, which refers to how they were forgotten, in order to set up for an OTK.

[spoiler=Balloon Boy]
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Animatronic Balloon Boy
level 2
Machine/Effect
DARK
Attack: 0 Defense: 0

During the damage step: If an "Animatronic" monster you control battles an opponent's monster, you can send this card to the graveyard; Double the attack of that "Animatronic" monster.
[/spoiler]

[spoiler=Marionette]
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Animatronic Marionette
level 3
Machine/Effect
DARK
Attack: 3000 Defense: 0

Cannot be normal summoned or set. Must first be special summoned by this effect. During the end phase of the turn only "Animatronic" effects have been activated: You can special summon this card from hand. This card can attack your opponent directly, but if it does so using this effect, the attack of this card becomes 1000 during damage calculation. During the end phase: If only "Animatronic" effects have been activated: You can banish 1 "Animatronic" monster from your deck.
[/spoiler]

[spoiler=Bonnie]
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Bonnie, Animatronic Rabbit
Level 4
Machine/Effect
DARK
Attack: 1600 Defense: 2000

Once per turn, this card cannot be destroyed by battle. If this card attacks a set monster, negate that monster's effect(s). During your end phase, you can banish this card from your graveyard; Add 1 banished "Animatronic" monster to your hand.
[/spoiler]

[spoiler=Chica]
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Chica, Animatronic Chicken
Level 4
Machine/Effect
DARK
Attack: 1500 Defense: 2000

When this banished card is special summoned: Add 1 banished "Animatronic" monster to hand. Once per turn: You can banish 1 "Animatronic" monster from your hand; Add 1 banished "Animatronic" to your hand.
[/spoiler]

[spoiler=Endoskeleton]
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Endoskeleton
Machine/Effect
DARK
Attack: 0 Defense: 0

This card is always treated as an "Animatronic" monster. When this card is normal summoned: You can special summon 1 "Freddy Suit" from your deck. You cannot Synchro Summon or Ritual Summon the turn this effect is activated.
[/spoiler]

[spoiler=Foxy]
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Foxy, Animatronic Fox
Level 5
Machine/Effect
DARK
Attack: 1900 Defense: 2000

If your opponent controls a monster and all the monsters you control are "Animatronic" monsters: You can special summon this card from hand. When you take battle damage from a battle with this card an opponent's monster; Target that monster and banish it and this card. During the second standby phase of this card being banished: Special summon this card.
[/spoiler]

[spoiler=Freddy Suit]
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Freddy Suit
Level 4
Machine/Effect
DARK
Attack: 0 Defense 0

This card is always treated as an "Animatronic" monster. If this card was summoned by the effect of "Endoskeleton": You can substitute this monster as 1 xyz material, but the others must be correct. This card can only be used to xyz summon "Animatronic" xyz monsters.
[/spoiler]

[spoiler=Freddy's Animatronic Dragon]
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Freddy's Animatronic Dragon
Level 8
Machine/Effect
DARK
Attack: 3000 Defense: 0

Cannot be normal summoned/set. Must first be special summoned by removing from play 1 "Freddy, Animatronic Bear" from your graveyard. If this card is sent from the field to the graveyard: You can banish this card; Add 2 banished "Animatronic" monsters to your hand.
[/spoiler]

[spoiler=Freddy]
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Freddy, Animatronic Bear
Level 4
Machine/Effect
DARK
Attack: 2500 Defense: 0

Cannot be normal summoned/set. If an "Animatronic" monster is banished, except by the effect of another "Animatronic" card: You can special summon this card from hand. During the battle phase: Effects on the field cannot be activated.
[/spoiler]

[spoiler=Mangle]
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Mangled Animatronic
Level 5
Machine/Effect
DARK
Attack: 0 Defense: 2000

When an "Animatronic" monster is banished(except "Mangled Animatronic"): You can special summon this banished card in defense mode. During your standby phase: You can banish this card(from your hand or your side of the field); Special summon 1 banished "Animatronic" monster to your side in defense mode.
[/spoiler]

[spoiler=Animatronic Shipment]
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Animatronic Shipment
Spell

Your opponent shuffles 1 of their banished cards into their deck; Place 1 "Animatronic" monster from your deck on top of your deck.
[/spoiler]

[spoiler=Birthday Party]
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Birthday Present
Spell

Send 2 "Animatronic" monsters from your hand to the graveyard; Special summon 1 monster in your opponent's graveyard in defense mode and make its attack and defense 0. It cannot change its battle position.
[/spoiler]

[spoiler=Birthday Present]
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Birthday Present
Continuous Spell

This card cannot be destroyed by card effects. Both players banish 1 card from their decks face-down. The next player to inflict battle damage to their opponent adds that card to hand and this card is sent to the graveyard.
[/spoiler]

[spoiler=Five Nightly Messages]
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Five Nightly Messages
Continuous Spell

You can only control 1 "Five Nightly Messages". When this card is activated: Place 5 "Message Counters" on this card. When your opponent summons a monster(s): Remove 1 counter from this card and place 1 "Message Counter" on the monster(s) summoned. If a monster with a "Message Counter" battles an "Animatronic" monster: Destroy it at the start of the damage step.
[/spoiler]

[spoiler=Freddy Fazbear TV Ad]
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Freddy Fazbear TV Ad
Spell

Shuffle all banished "Animatronic" monsters into your deck and draw 2 cards. Pay 500 life points for each monster shuffled into your deck by this effect.
[/spoiler]

[spoiler=Freddy's Pizzeria]

Freddy Fazbear's Pizzeria
Field Spell

All "Animatronic" monsters gain 500 attack. During your draw phase: Instead of drawing; You can add 1 banished "Animatronic" to your hand. During your Main Phase: You can banish 1 "Animatronic" monster in your graveyard and banish 1 card in your opponent's graveyard. You cannot special summon for the rest of the turn this effect is used.
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[/spoiler]

[spoiler=It's Me!]
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It's Me!
Quickplay Spell

You can only activate 1 "It's Me" per turn. Banish all "Animatronic" monsters in your hand(min. 3);Add 3 "Freddy" cards from your deck to your hand.
[/spoiler]

[spoiler=Jumpstart]
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Jumpstart
Spell

The original attack power of all "Animatronic" monsters you control becomes 1500. This turn, all "Animatronic" monsters can attack directly. During the end phase: Send all monsters you control to the graveyard.
[/spoiler]

[spoiler=Newspaper Clippings]
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Newspaper Clippings
Quickplay Spell

If your opponent adds a card(s) from their deck to their hand: Add 1 "Animatronic" card from your deck to hand. This effect lasts until the end phase of this turn.
[/spoiler]

[spoiler=Pirate Cove]
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Pirate Cove Curtain
Continuous Spell

During each of your standby phases: Place 2 "Curtain Counter" on this card. You can remove 4 counters from this card; and apply one of these effects:
-Banish 1 "Animatronic" monster from your deck.
-Special summon 1 banished "Animatronic" monster in defense mode.
[/spoiler]

[spoiler=Showtime]
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Showtime!
Quickplay Spell

Banish 2 "Animatronic" monsters from your deck and apply 1 of these effects:
- Special summon 1 "Animatronic" fusion monster from your extra deck(This summon is considered a fusion summon).
- Special summon 2 banished "Animatronic" monsters, except the ones banished by this effect.
[/spoiler]

[spoiler=Souls of the Animatronics]
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Souls of the Animatronics
Continuous Spell

During your opponent's battle phase: You can special summon 1 banished "Animatronic" monster in defense mode. You can only use this effect once per turn.
[/spoiler]

[spoiler=Eviction Notice]
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Eviction Notice
Trap

Activate only during your opponet's Main Phase 1. This turn, if your opponent's monster destroys an "Animatronic" monster by battle: Banish that monster at the end of damage calculation.
[/spoiler]

[spoiler=Freddy Hallucination]
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Freddy Hallucination
Counter Trap

If your opponent activates a monster effect: Negate it, then banish 1 "Animatronic" monster from your deck.
[/spoiler]

[spoiler=Freddy's Surprise Party]
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Freddy's Surprise Party
Trap

Your opponent sends monsters they control to the graveyard, up to the number of "Animatronic" monsters you control.
[/spoiler]

[spoiler=Iron Security Doors]
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Iron Security Doors
Counter Trap

When a trap card is activated that would target an "Animatronic" monster; Negate the activation and destroy it.
[/spoiler]

[spoiler=Opening Celebration]
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Opening Celebration
Trap

If "Freddy Fazbear's Pizzeria" is active and under your control, send it to the graveyard; Special summon 1 banished "Freddy's Animatronic Dragon" in attack mode, ignoring its summoning condition.
[/spoiler]

[spoiler=Animatronic Manager]
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Animatronic Manager
Rank 2
Machine/Effect
DARK
Attack: 1500 Defense: 0

2 Level 2 "Animatronic" monsters
As long as this card is face-up, "Animatronic" monsters cannot be targeted by your opponent's card effects. Once per turn, you can detach 1 Xyz Material from this card; Banish 1 "Animatronic" monster from your deck and move 1 banished "Animatronic" monster to your graveyard.[/spoiler]


[spoiler=Party Van]
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Animatronic Party Van
Rank 3
Machine/Effect
DARK
Attack: 2000 Defense: 0

2 level 3 "Animatronic" monsters
While this card has an Xyz material attached to it, "Animatronic" monsters cannot be destroyed by battle. Once per turn, you can detach 1 Xyz material from this card; Shuffle 3 banished "Animatronic" monsters into your Deck and banish 1 "Animatronic" monster from your Deck.
[/spoiler]

[spoiler=Freddy's Animatronic Band]
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Freddy's Animatronic Band
Level 8
Machine/Fusion/Effect
DARK
Attack: 2500 Defense: 1000

This card can only be Fusion Summoned by the effect of "Showtime!" and no other ways. When this card is summoned: Both players banish the top 2 cards of their decks. Any level 4 or lower monsters removed from play by this effect can be special summoned, ignoring any summoning conditions.
[/spoiler]

[spoiler=Golden Freddy]
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Golden Animatronic Freddy
2 Level 4 "Animatronic" monsters
Machine/Xyz/Effect
Rank 4
DARK
Attack: 0 Defense: 2000

2 level 4 "Animatronic" monsters
Once per turn: You can attach 1 "Animatronic" monster in your graveyard to this card as xyz material(max 2). Once per turn, you can activate one of these effects:
-Detach 1 material from this card; Negate the activation of a spell or trap card and destroy it(this is a quick effect).
-Detach 2 materials from this card; Banish 1 card in your opponent's hand.
[/spoiler]

[spoiler=Scott]
UTEojx0.jpg

Scott, Animatronic CEO
Rank 8
Machine/Xyz/Effect
DARK
Attack: 3000 Defense: 2000

2 level 8 monsters
This card must have a "Freddy" monster as Xyz material, otherwise, banish it. Once per turn, you can banish 1 "Animatronic" monster in your hand; Send 1 monster your opponent controls to the graveyard. During the end phase: You can detach 1 Xyz material from this card; Special summon 1 banished "Animatronic" monster in attack mode.

[/spoiler]

[spoiler=Spare Endoskeleton]
NKcS6vS.jpg

Spare Endoskeleton
Rank 4
Machine/Xyz/Effect
DARK
Attack: 1500 Defense: 0

2 level 4 "Animatronic" monsters
Once per turn, during either player's turn, you can detach 1 material from this card and banish 1 "Animatronic" monster you control; All monsters you control are unaffected by card effects this turn.[/spoiler]

[spoiler=Divine Animatronic Dragon]
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Divine Animatronic Dragon
Level 8
Machine/Fusion/Effect
DARK
Attack: 4000 Defense: 3000

This card can only be fusion summoned by the effect of "Showtime!", using "Freddy's Animatronic Dragon" as both Fusion Materials. Card effects cannot be activated in response to this card's summoning. You can only control 1 "Divine Animatronic Dragon". "Animatronic" monsters you control cannot be destroyed by battle or card effect until your next standby phase after this card's summoning. If this card is in your graveyard: You can banish 2 "Freddy" cards in your graveyard; Special summon this card in defense mode. If this card is banished: Special summon 1 banished "Animatronic" monster in attack mode.

[/spoiler]

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seems like you put some serious thought into the playstyle into this set and made some additions let me ask what would you consider the Toy Bonnie, Chica and Freddy Xyz or Fusions which need BB to make?


The Toy versions I have no immediate plans for, but I think I'll make them something like "Banish 1 "Animatronic" monster; All "Animatronic" monsters gain 500 attack points.", except for Freddy, who will negate effects.

A fusion for BB might have an effect like "Any monster that battles this card is banished at the end of the damage step."
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Hm.  Unfortunately, I do not know about the lore of Fnaf.  As a playstyle though, these cards seem quite solid.  To be honest, I feel that maybe you could add a few Animatronics that have effects that only work when banished.  I have a couple questions/comments about a few cards though.

 

Marionette/Freddy - their ATK is really high.  Just as a reminder, the highest ATK, low level monster before these was Giant Kozaky, a card that self-destructs and deals heavy burn... and it has less ATK then your animatronics.  Since they have no drawbacks on-field, I think it might be prudent to lower their ATK to 2300 or less.

 

Freddy Suit - I'm not sure I understand.  Does it mean that it counts as any level for an XYZ Summon?

 

It's Me! - Hm... so you banish 1 monster and you can add 3?  Maybe it could be re-worded so that you can add +1 monsters than the number you banished.

 

Showtime! - Eh, it's really your choice, but I think it's pretty powerful for a quick-play.  Activate it during your battle phase to summon 1 strong fusion that's battle ready, or 2 monsters, also combat ready.

 

Party Van - Whew!  A monster that turns all your monsters into Beelze + it can take control of a monster.  To be honest though, the control effect seems unlike the rest of the animatronic effects.  Maybe it could be something that puts the banished monsters back into the deck/graveyard instead.

 

 

Again, these seem well-thought out.  Keep it up!

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