TF2_The_Scout Posted April 29, 2015 Report Share Posted April 29, 2015 Recently, I saw a post about FNaF Yugioh cards. Well, a while ago, I also created cards based on the game. The playstyle is to banish the animatronics, which refers to how they were forgotten, in order to set up for an OTK. [spoiler=Balloon Boy] Animatronic Balloon Boy level 2 Machine/Effect DARK Attack: 0 Defense: 0 During the damage step: If an "Animatronic" monster you control battles an opponent's monster, you can send this card to the graveyard; Double the attack of that "Animatronic" monster. [/spoiler] [spoiler=Marionette] Animatronic Marionette level 3 Machine/Effect DARK Attack: 3000 Defense: 0 Cannot be normal summoned or set. Must first be special summoned by this effect. During the end phase of the turn only "Animatronic" effects have been activated: You can special summon this card from hand. This card can attack your opponent directly, but if it does so using this effect, the attack of this card becomes 1000 during damage calculation. During the end phase: If only "Animatronic" effects have been activated: You can banish 1 "Animatronic" monster from your deck. [/spoiler] [spoiler=Bonnie] Bonnie, Animatronic Rabbit Level 4 Machine/Effect DARK Attack: 1600 Defense: 2000 Once per turn, this card cannot be destroyed by battle. If this card attacks a set monster, negate that monster's effect(s). During your end phase, you can banish this card from your graveyard; Add 1 banished "Animatronic" monster to your hand. [/spoiler] [spoiler=Chica] Chica, Animatronic Chicken Level 4 Machine/Effect DARK Attack: 1500 Defense: 2000 When this banished card is special summoned: Add 1 banished "Animatronic" monster to hand. Once per turn: You can banish 1 "Animatronic" monster from your hand; Add 1 banished "Animatronic" to your hand. [/spoiler] [spoiler=Endoskeleton] Endoskeleton Machine/Effect DARK Attack: 0 Defense: 0 This card is always treated as an "Animatronic" monster. When this card is normal summoned: You can special summon 1 "Freddy Suit" from your deck. You cannot Synchro Summon or Ritual Summon the turn this effect is activated. [/spoiler] [spoiler=Foxy] Foxy, Animatronic Fox Level 5 Machine/Effect DARK Attack: 1900 Defense: 2000 If your opponent controls a monster and all the monsters you control are "Animatronic" monsters: You can special summon this card from hand. When you take battle damage from a battle with this card an opponent's monster; Target that monster and banish it and this card. During the second standby phase of this card being banished: Special summon this card. [/spoiler] [spoiler=Freddy Suit] Freddy Suit Level 4 Machine/Effect DARK Attack: 0 Defense 0 This card is always treated as an "Animatronic" monster. If this card was summoned by the effect of "Endoskeleton": You can substitute this monster as 1 xyz material, but the others must be correct. This card can only be used to xyz summon "Animatronic" xyz monsters. [/spoiler] [spoiler=Freddy's Animatronic Dragon] Freddy's Animatronic Dragon Level 8 Machine/Effect DARK Attack: 3000 Defense: 0 Cannot be normal summoned/set. Must first be special summoned by removing from play 1 "Freddy, Animatronic Bear" from your graveyard. If this card is sent from the field to the graveyard: You can banish this card; Add 2 banished "Animatronic" monsters to your hand. [/spoiler] [spoiler=Freddy] Freddy, Animatronic Bear Level 4 Machine/Effect DARK Attack: 2500 Defense: 0 Cannot be normal summoned/set. If an "Animatronic" monster is banished, except by the effect of another "Animatronic" card: You can special summon this card from hand. During the battle phase: Effects on the field cannot be activated. [/spoiler] [spoiler=Mangle] Mangled Animatronic Level 5 Machine/Effect DARK Attack: 0 Defense: 2000 When an "Animatronic" monster is banished(except "Mangled Animatronic"): You can special summon this banished card in defense mode. During your standby phase: You can banish this card(from your hand or your side of the field); Special summon 1 banished "Animatronic" monster to your side in defense mode. [/spoiler] [spoiler=Animatronic Shipment] Animatronic Shipment Spell Your opponent shuffles 1 of their banished cards into their deck; Place 1 "Animatronic" monster from your deck on top of your deck. [/spoiler] [spoiler=Birthday Party] Birthday Present Spell Send 2 "Animatronic" monsters from your hand to the graveyard; Special summon 1 monster in your opponent's graveyard in defense mode and make its attack and defense 0. It cannot change its battle position. [/spoiler] [spoiler=Birthday Present] Birthday Present Continuous Spell This card cannot be destroyed by card effects. Both players banish 1 card from their decks face-down. The next player to inflict battle damage to their opponent adds that card to hand and this card is sent to the graveyard. [/spoiler] [spoiler=Five Nightly Messages] Five Nightly Messages Continuous Spell You can only control 1 "Five Nightly Messages". When this card is activated: Place 5 "Message Counters" on this card. When your opponent summons a monster(s): Remove 1 counter from this card and place 1 "Message Counter" on the monster(s) summoned. If a monster with a "Message Counter" battles an "Animatronic" monster: Destroy it at the start of the damage step. [/spoiler] [spoiler=Freddy Fazbear TV Ad] Freddy Fazbear TV Ad Spell Shuffle all banished "Animatronic" monsters into your deck and draw 2 cards. Pay 500 life points for each monster shuffled into your deck by this effect. [/spoiler] [spoiler=Freddy's Pizzeria] Freddy Fazbear's Pizzeria Field Spell All "Animatronic" monsters gain 500 attack. During your draw phase: Instead of drawing; You can add 1 banished "Animatronic" to your hand. During your Main Phase: You can banish 1 "Animatronic" monster in your graveyard and banish 1 card in your opponent's graveyard. You cannot special summon for the rest of the turn this effect is used.[/spoiler] [spoiler=It's Me!] It's Me! Quickplay Spell You can only activate 1 "It's Me" per turn. Banish all "Animatronic" monsters in your hand(min. 3);Add 3 "Freddy" cards from your deck to your hand. [/spoiler] [spoiler=Jumpstart] Jumpstart Spell The original attack power of all "Animatronic" monsters you control becomes 1500. This turn, all "Animatronic" monsters can attack directly. During the end phase: Send all monsters you control to the graveyard. [/spoiler] [spoiler=Newspaper Clippings] Newspaper Clippings Quickplay Spell If your opponent adds a card(s) from their deck to their hand: Add 1 "Animatronic" card from your deck to hand. This effect lasts until the end phase of this turn. [/spoiler] [spoiler=Pirate Cove] Pirate Cove Curtain Continuous Spell During each of your standby phases: Place 2 "Curtain Counter" on this card. You can remove 4 counters from this card; and apply one of these effects: -Banish 1 "Animatronic" monster from your deck. -Special summon 1 banished "Animatronic" monster in defense mode. [/spoiler] [spoiler=Showtime] Showtime! Quickplay Spell Banish 2 "Animatronic" monsters from your deck and apply 1 of these effects: - Special summon 1 "Animatronic" fusion monster from your extra deck(This summon is considered a fusion summon). - Special summon 2 banished "Animatronic" monsters, except the ones banished by this effect. [/spoiler] [spoiler=Souls of the Animatronics] Souls of the Animatronics Continuous Spell During your opponent's battle phase: You can special summon 1 banished "Animatronic" monster in defense mode. You can only use this effect once per turn. [/spoiler] [spoiler=Eviction Notice] Eviction Notice Trap Activate only during your opponet's Main Phase 1. This turn, if your opponent's monster destroys an "Animatronic" monster by battle: Banish that monster at the end of damage calculation. [/spoiler] [spoiler=Freddy Hallucination] Freddy Hallucination Counter Trap If your opponent activates a monster effect: Negate it, then banish 1 "Animatronic" monster from your deck. [/spoiler] [spoiler=Freddy's Surprise Party] Freddy's Surprise Party Trap Your opponent sends monsters they control to the graveyard, up to the number of "Animatronic" monsters you control. [/spoiler] [spoiler=Iron Security Doors] Iron Security Doors Counter Trap When a trap card is activated that would target an "Animatronic" monster; Negate the activation and destroy it. [/spoiler] [spoiler=Opening Celebration] Opening Celebration Trap If "Freddy Fazbear's Pizzeria" is active and under your control, send it to the graveyard; Special summon 1 banished "Freddy's Animatronic Dragon" in attack mode, ignoring its summoning condition. [/spoiler] [spoiler=Animatronic Manager]] Animatronic Manager Rank 2 Machine/Effect DARK Attack: 1500 Defense: 0 2 Level 2 "Animatronic" monsters As long as this card is face-up, "Animatronic" monsters cannot be targeted by your opponent's card effects. Once per turn, you can detach 1 Xyz Material from this card; Banish 1 "Animatronic" monster from your deck and move 1 banished "Animatronic" monster to your graveyard.[/spoiler] [spoiler=Party Van] Animatronic Party Van Rank 3 Machine/Effect DARK Attack: 2000 Defense: 0 2 level 3 "Animatronic" monsters While this card has an Xyz material attached to it, "Animatronic" monsters cannot be destroyed by battle. Once per turn, you can detach 1 Xyz material from this card; Shuffle 3 banished "Animatronic" monsters into your Deck and banish 1 "Animatronic" monster from your Deck. [/spoiler] [spoiler=Freddy's Animatronic Band] Freddy's Animatronic Band Level 8 Machine/Fusion/Effect DARK Attack: 2500 Defense: 1000 This card can only be Fusion Summoned by the effect of "Showtime!" and no other ways. When this card is summoned: Both players banish the top 2 cards of their decks. Any level 4 or lower monsters removed from play by this effect can be special summoned, ignoring any summoning conditions. [/spoiler] [spoiler=Golden Freddy] Golden Animatronic Freddy 2 Level 4 "Animatronic" monsters Machine/Xyz/Effect Rank 4 DARK Attack: 0 Defense: 2000 2 level 4 "Animatronic" monsters Once per turn: You can attach 1 "Animatronic" monster in your graveyard to this card as xyz material(max 2). Once per turn, you can activate one of these effects: -Detach 1 material from this card; Negate the activation of a spell or trap card and destroy it(this is a quick effect). -Detach 2 materials from this card; Banish 1 card in your opponent's hand. [/spoiler] [spoiler=Scott] Scott, Animatronic CEO Rank 8 Machine/Xyz/Effect DARK Attack: 3000 Defense: 2000 2 level 8 monsters This card must have a "Freddy" monster as Xyz material, otherwise, banish it. Once per turn, you can banish 1 "Animatronic" monster in your hand; Send 1 monster your opponent controls to the graveyard. During the end phase: You can detach 1 Xyz material from this card; Special summon 1 banished "Animatronic" monster in attack mode. [/spoiler] [spoiler=Spare Endoskeleton] Spare Endoskeleton Rank 4 Machine/Xyz/Effect DARK Attack: 1500 Defense: 0 2 level 4 "Animatronic" monsters Once per turn, during either player's turn, you can detach 1 material from this card and banish 1 "Animatronic" monster you control; All monsters you control are unaffected by card effects this turn.[/spoiler] [spoiler=Divine Animatronic Dragon] Divine Animatronic Dragon Level 8 Machine/Fusion/Effect DARK Attack: 4000 Defense: 3000 This card can only be fusion summoned by the effect of "Showtime!", using "Freddy's Animatronic Dragon" as both Fusion Materials. Card effects cannot be activated in response to this card's summoning. You can only control 1 "Divine Animatronic Dragon". "Animatronic" monsters you control cannot be destroyed by battle or card effect until your next standby phase after this card's summoning. If this card is in your graveyard: You can banish 2 "Freddy" cards in your graveyard; Special summon this card in defense mode. If this card is banished: Special summon 1 banished "Animatronic" monster in attack mode. [/spoiler] Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted May 1, 2015 Author Report Share Posted May 1, 2015 EDIT: Added Divine Animatronic Dragon and fixed the formatting. Any critique is welcome. I think I have too many effects that banish and too few effects that summon. Link to comment Share on other sites More sharing options...
Kidan Dragneel Posted May 2, 2015 Report Share Posted May 2, 2015 seems like you put some serious thought into the playstyle into this set and made some additions let me ask what would you consider the Toy Bonnie, Chica and Freddy Xyz or Fusions which need BB to make? Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted May 2, 2015 Author Report Share Posted May 2, 2015 seems like you put some serious thought into the playstyle into this set and made some additions let me ask what would you consider the Toy Bonnie, Chica and Freddy Xyz or Fusions which need BB to make?The Toy versions I have no immediate plans for, but I think I'll make them something like "Banish 1 "Animatronic" monster; All "Animatronic" monsters gain 500 attack points.", except for Freddy, who will negate effects.A fusion for BB might have an effect like "Any monster that battles this card is banished at the end of the damage step." Link to comment Share on other sites More sharing options...
Kidan Dragneel Posted May 2, 2015 Report Share Posted May 2, 2015 No I meant to ask is would you see the Toy versions as Xyz Monsters or Fusions with like BB and the Original to form them since I kind of think since you have BB as a card, use him to form a Fusion with like Freddy to make toy Freddy. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted May 2, 2015 Author Report Share Posted May 2, 2015 Oh, I would see them as fusions. BB + the original. Link to comment Share on other sites More sharing options...
Kidan Dragneel Posted May 2, 2015 Report Share Posted May 2, 2015 Yea it kind of makes sense to be Fusions of the Original and BB to make the Toy Versions but I like the Play Style with Banishing others to go for the Kill sort of speak. Link to comment Share on other sites More sharing options...
Tinkerer Posted May 5, 2015 Report Share Posted May 5, 2015 Hm. Unfortunately, I do not know about the lore of Fnaf. As a playstyle though, these cards seem quite solid. To be honest, I feel that maybe you could add a few Animatronics that have effects that only work when banished. I have a couple questions/comments about a few cards though. Marionette/Freddy - their ATK is really high. Just as a reminder, the highest ATK, low level monster before these was Giant Kozaky, a card that self-destructs and deals heavy burn... and it has less ATK then your animatronics. Since they have no drawbacks on-field, I think it might be prudent to lower their ATK to 2300 or less. Freddy Suit - I'm not sure I understand. Does it mean that it counts as any level for an XYZ Summon? It's Me! - Hm... so you banish 1 monster and you can add 3? Maybe it could be re-worded so that you can add +1 monsters than the number you banished. Showtime! - Eh, it's really your choice, but I think it's pretty powerful for a quick-play. Activate it during your battle phase to summon 1 strong fusion that's battle ready, or 2 monsters, also combat ready. Party Van - Whew! A monster that turns all your monsters into Beelze + it can take control of a monster. To be honest though, the control effect seems unlike the rest of the animatronic effects. Maybe it could be something that puts the banished monsters back into the deck/graveyard instead. Again, these seem well-thought out. Keep it up! Link to comment Share on other sites More sharing options...
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