ihop Posted April 28, 2015 Report Share Posted April 28, 2015 TCG only, as always Link to comment Share on other sites More sharing options...
CLG Klavier Posted April 28, 2015 Report Share Posted April 28, 2015 Don't tell me how to live my life >:C Anyways, considered Soul Charge? I really like it in such decks, especially since you got Rhongo. Link to comment Share on other sites More sharing options...
ihop Posted April 28, 2015 Author Report Share Posted April 28, 2015 It's a bit underwhelming since it's quite rare you want to bring back any more than just Altair so Call does a similar thing, and lets you make Rhongo just as easily. It's also important to be able to sponge a bit of damage if you want to dig for Deneb and so you're not forced to use Calls in Battle Phase. It's not bad, but I'm not a fan. Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted May 3, 2015 Report Share Posted May 3, 2015 Love the triple Mind Crush. I don't really look at decks as much anymore but is that a thing these days? If so, awesome! Link to comment Share on other sites More sharing options...
Spinny Posted May 3, 2015 Report Share Posted May 3, 2015 Love the triple Mind Crush. I don't really look at decks as much anymore but is that a thing these days? If so, awesome! It is very much so "a thing". Also, Ihop loves the card to bits. Link to comment Share on other sites More sharing options...
ihop Posted May 3, 2015 Author Report Share Posted May 3, 2015 Love the triple Mind Crush. I don't really look at decks as much anymore but is that a thing these days? If so, awesome! Yeah, it's widely considered the best trap this format because it puts in such a huge amount of work against every meta deck. edit: best unlimited trap Link to comment Share on other sites More sharing options...
Darj Posted May 4, 2015 Report Share Posted May 4, 2015 So Warning is good again? It was my understanding that 1-for-1s such as this weren't good enough this format, plus that 2k LP cost. I would like to know/learn: Why main Veiler over Breakthrough, and not running Fiendish? Link to comment Share on other sites More sharing options...
ihop Posted May 4, 2015 Author Report Share Posted May 4, 2015 So Warning is good again? It was my understanding that 1-for-1s such as this weren't good enough this format, plus that 2k LP cost. I would like to know/learn: Why main Veiler over Breakthrough, and not running Fiendish? It lets me stop stuff like Deneb in the mirror match and Djinn lock attempts vs Nekroz turn 1 which otherwise would probably lead to me losing. Realistically, I should probably be playing both because Breakthrough's an out to Winda and Unicore and what-not which is pretty annoying. Fiendish, ehh, honest answer is that I don't have room for it and I'd prefer Mirror Force, plus not having a monster on the board isn't something that happens particularly often. Warning can almost always be played in a way that makes it not a 1-for-1 and the advantage gained from a Warning is always much more than the advantage gained from, say, a compulsory, because it's guaranteed to stop all the things that one card can do, so if I stop, say, a Shaddoll Fusion or an Altair it means I'm a turn ahead since they can't gain any of the benefits from using that card. I am tempted to cut a Ring and a Duality for 2 Breakthrough, though Link to comment Share on other sites More sharing options...
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