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can't think of a witty title

 

3 satellarknight deneb

3 satellarknight altair

1 satellarknight unukalhi

1 satellarknight vega

1 satellarknight rigel

3 star seraph scepter

3 star seraph sovereign 

2 summoner monk

15 

 

3 upstart goblin

3 reinforcement of the army

2 pot of duality

1 temple of the kings

9

 

3 satellarnova alpha

3 mind crush

3 mirror force

2 fiendish chain

2 call of the haunted

16

 

1 deltateros

1 triverr

1 ptolemaeus

1 castel

1 exciton

1 abyss dweller

1 crazy box

1 dire wolf

1 silent honor ark

1 rhapsody in berserk

1 lavalval chain

1 gandiva

1 rhongo congo bongo

1 cyber dragon nova

1 cyber dragon infinity

15

 

3 mystical space typhoon

3 maxx "c"

3 shared ride

2 rivalry of the warlords

2 d.d. crow

1 solemn warning

1 raigeki

15

 

side is super shaky but this is what i want to build irl once i have the funds.

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Monk is shit. You're not guaranteed spells in your hand and tbh if you draw rota you'd rather use it because at least then you're less blown out by Veiler as Monk is. I mean, I don't really agree with playing Seraphs at all but I guess you can get away with it. Cut them for Calls and an Oasis because that's the best thing about Tellars. You need another Triverr and a Diamond in the extra too, cut the Crazy Box and Gandiva imo.

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Monk is shit. You're not guaranteed spells in your hand and tbh if you draw rota you'd rather use it because at least then you're less blown out by Veiler as Monk is. I mean, I don't really agree with playing Seraphs at all but I guess you can get away with it. Cut them for Calls and an Oasis because that's the best thing about Tellars. You need another Triverr and a Diamond in the extra too, cut the Crazy Box and Gandiva imo.

 

yeah was really unsure about monk, it was testing bad. going to cut them for calls/oasis, also forgot that diamond exists derp

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is 1 vega optimal? I was under the impression that running more always meant options. Also it's like your only way to make 2-mat rank 4s that can still attack.

 

When you're playing Seraphs you're at risk of dead hands anyway and you want to minimise the amount of mediocre opening draws (this and unuk, basically). 2-mat 4s are pretty easy to make with Call/Oasis which is generally better anyway and you can make 3-mats fairly easily just with Seraphs.

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Just noticed, but where is Book of Moon? Card is way too versatile and is a Djinn out if it comes down to it.

Ring of Destruction?

Also, Vanity's Emptiness wouldn't hurt either.

 

I personally decided against Star Seraphs in Satellars, so if during testing you find Satellar Seraphs to be a little too inconsistent, you can take them out for some staple cards or Assault Halberd.

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