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YU-GI-OH the zero dimention (duel compition)


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In this RPG 16 random people from around the world are pulled into another dimention cald zero. Were two evil lord rule over all and the only way out is to beat the zero lords. bet the lords find out about the atempet and decide to trun it in to a compition to find their strongest adversaries.

 

To entre PM me a deck of 40 to 50 cards and duelist info shown below

Name:

Age:

Apperance:

Personality:

Country of orgine:

Deck:

Signature Card:

 

Here's mine:

Name Tom

Age:15

Apperance:

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Personality:dark, loner, fearless, respectful

Country of orgine:

Tom`s Deck:

Ritual: Relinquished; ATK-0/DEF-0 Dark, level-1, spellcaster/ritual/effect~~this monster can take on the ATK and DEF of 1 opponent`s monster on the field (a face down monster results in an ATK and Def of 0) treat the selected monster as an equip magic card and use it to equip "Relinquished". You may use this effect only once per turnand can equip "Relinquished" with only 1 monster at a time. When your opponent`s monster attacks this monster with an Atk higher then "Relinquished". the equipped monster is destroyed instead of "Relinquished". Any Life Point damage you recieve from the attacking monster when "Relinquished is equipped is also inflicted on your opponent.

 

Fusion: Thousand Dragon; ATK-2400/DEF-2000 Wind, level 7, dragon/fusion~~"Time Wizard" + "Baby Dragon"

Fusion effects(2 cards): card 1/Thousand-Eyes Restrict; ATK-0/DEF-0 Dark, level-1, spellcaster/fusion/effect~~"Relinquished" + "Thousand-Eyes Idol"~- As long as this card remains face-up on the field, other monsters cannot change their postions or attack. this monster can take on the ATK and DEF of 1 opponent`s monster on the field (a face down monster results in an ATK and Def of 0) treat the selected monster as an equip magic card and use it to equip "Thousand-Eyes Restrict". You may use this effect only once per turnand can equip "Thousand-Eyes Restrict" with only 1 monster at a time.

card 2/Five-Headed Dragon; ATK-5000/DEF-5000 Dark, level 12, Dragon/fusion/effect~~The fusion material monsters for this card are any 5 dragon-type monsters. This monster cannot be Special Summoned except by fusion summon. This card does not take any Battle Damage and cannot be destroyed by Battle with an Earth, Water, Fire, Wind, or Dark monster.(Battle Damage is still inflicted to players.)

 

Normal Monsters: Gemini Elf; ATK-19/DEF-900 Earth, level 4, spellcaster.

Baby Dragon; ATK-1200/DEF-700 Wind, level 3, Dragon.

Divine Dragon Ragnarok; ATK-1500/DEF-1000 light, level 4, Dragon.

Hyozanryu; ATK-2100/DEF-2800 light, level 7, Dragon.

Red-Eyes B. Dragon; ATK-2400/DEF-2000 Dark, level 7, Dragon.

Thousand-Eyes Idol; ATK-0/DEF-0 Dark, level 1, Spellcaster.

Ryu-Ran; ATK-2200/DEF-2600 Fire, level 7, Dragon.X2

 

Effect Monsters: Masked Dragon; ATK-1400/DEF-1100 Fire, level 3, Dragon/Effect~~When this card is destroyed and sent to the graveyard as a result of battle, you can Special Summon 1 Dragon-Type monsterwith an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck.X2

Ameba; ATK-300/DEF-350 Water, level 1,Aqua/Effect~~ When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent`s Life Points. This effect can only be used once as long as this card remains face-up on the field.

DarkBlaze Dragon; ATK-1200/DEF-1000 Fire, level 7, Dragon/Effect~~ When this card is Special Summoned from the Graveyard, its ATK and DEF increase to become twice its original ATK and DEF. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equel to the ATK of the destroyed monster.

Tyrant Dragon; ATK-2900/DEF-2500 Fire, level 8, Dragon/effect~~ During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can attack once again. negate the effect of any Trap Cards that targets this this card, destroy that Trap Card. If this card is Special summoned from the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster.

Armed Dragon LV3; ATK-1200/DEF-900 Wind, level 3, Dragon/effect~~ During your Standby Phase, send this face-up card to the Graveyard to Specail Summon 1 "Armed Dragon LV5" from your hand or deck.

Armed Dragon LV5; ATK-2400/DEF-1700 Wind, level 5, Dragon/effect~~ Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less then the ATK of the sent monster. During your End Phase fo a turn that this card destroys a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or deck.

Mysterious Guard; ATK-800/DEF-1200 Earth, level 3, Spellcaster/effect~~ FLIP: Return 1 face-upmonster on the field to the top of its owner's Deck. At the same time, if there is a face-up Warrior-Type monster on your side of the field, you can re turn another face-up monster to its owner's hand.

Injection Fairy Lily; ATK-400/DEF-1500 Earth, level 3, Spellcaster/effect~~ This card's effect can be activated only during the Damage step of either player's turn. Pay 2000 Life Points to increase the ATK of this monster by 3000 Points only during the Damage Step.

Dweller InThe Depths; ATK-1500/DEF-700 Earth, level 3, Dragon/effect~~ This card gains 300 ATK for each Face-up Continuous Spell Card you control.

Maha Vailo; ATK-1550/DEF-1400 Light, level 4, Spellcaster/effect~~ In addition to the effects of Equep Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster.

Spirit Caller; ATK-1000/DEF-1000 Light, level 3, Spellcaster/effect~~ FLIP: You can Special Summon 1 level 3 or lower Normal Monster from your Graveyard to you side of the field.

Mei-Kou, Master of Barriers; ATK-1700/DEF-600 Light, level 4, Spellcaster/effect~~ You can Tribute this card to destroy 1 face-up Contrinuous Spell or Trap card from the field.

Cyber Archfiend; ATK-1000/DEF-2000 Dark, level 4, fiend/effect~~ At the begining of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase ,if you have 1 or more card9s0 in your hand, destroy this card.

Cabernetic Magician; ATK-2400/DEF-1000 Light, level 6, Spellcaster/effect~~ Discard 1 card from your hand. The ATK of 1 face-up monster on the field becomes 2000 untill the End Phase of this turn.

Royal Magical Library; ATK-0/DEF-2000 Light, level4, Spellcaster/effect~~ Each time you or your opponent activates 1 Spell Card put 1 Spell Counter on this card (max3). you can remove 3 Spell Counters from this card to draw 1 card from your deck.

Red-Eyes B. Chick; ATK-800/DEF-500 Dark, level 1, Dragon/effect~~ Send this face-up card on your side of the field to the Graveyard to Special Summon 1 "Red-Eyes B. Dragon" from your hand.

Lord of D.; ATK-1200/DEF-1100 Dark, level 4, Spellcaster/effect~~ All Dragon-Type monster cannot be targeted by Spell Cards, Trap Cards, or other effects that specifically designate a target while this card is face-up on the field.

Gravi-Crush Dragon; ATK-2400/DEF-1200 Dark, level 6, Dragon/Effect~~ You can send 1 face-up Contiuous Spell Card you control to the Graveyard to destroy 1 monster your opponent controls.

Big Eye; ATK-1200/DEF-1000 Dark, level 4, Fiend/Effect~~ FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on the top of your Deck.

Time Wizard; ATK-500/DEF-400 Light, level 2, Spellcaster/Effect~~ Toss a coin and call Heads or Tails. If you call it right, your opponent`s monsters on the field are destroyed. If you call it wrong, your own monsters on the field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only once during your own turn, once per turn.

Felgrand Dragon; ATK-2800/DEF-2800 Light, level 8, Dragon/Effect~~ This monster cannot be Special Summoned execpt from the Graveyard, and only if it was sent there from the field. When this caard is Special Summoned, select 1 monster in your Graveyard. This card gains ATK equal to the level of that monster times 200.

 

Spell Cards: Black Illusion Ritual; Ritual~~ This card is used to Ritual Summon "Relinquished". You must also offer monster`s whose total level Stars equal 1 or more from the field or your hand as a tribute.

Creature Swap; normal~~ Both players select 1 monster on their respective fields and switch control of them to each other. The battle positions of these cards cannot change during the turn this card is actived.

Gravekepper`s Servant; continuous~~ Each time your opponent attacks with a monster, the opponent must send 1 card from the top of his/her Deck to the Graveyard.

Premature Burial; equip~~ Pay 800 Life Point. Select 1 monster from your Graveyard. Special Summon it on the field in face-up position, and equip it with this card. When this card is destroyed the equipped monster.

Swodrs of Revealing Light; normal~~ Flip all face-down monsters on your opponent`s side of the field face-up. This card remains face-up on the field for 3 of your opponent`s turns. As long as this caard remains face-up on the field, your opponent cannot declare an attack.

Yami; field~~ Increases the Atk and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the Atk and DEF of Fairy-Type monsters by 200 points.

The Flute of Summoning Dragon; normal~~ Playing this card when you have a Lord of D. card face-up on the field allows you to play up to 2 Dragon-Type cards from your hand as a Special Summon.

Dragon Treasure; EQUIP~~ a Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.

Polymerization; normal~~ Fuses 2 or more Fusion-Material Monsters to form a new Fusion Monster. X3

Heavy Storm; normal~~ destroy all Spell and Trap Cards on the field.

The Shallow Grave; normal~~ Each player selects a monster in their Graveyard and Special Summons it ni face-down Defense Posion.

 

Trap Cards:Cemetary Bomb; normal~~ Inflict 100 points of Damage to Your opponent's Life Points for each card in their Graveyard.

Magic Cylinder; normal~~ Negate the attack of 1 of your opponent's monsters and inflict damage equal to the attacking monsters ATK to your opponent's Life Points.

Dust Tornado; normal~~ Destroy 1 spell or Trap Card on your opponents side of the field. You can then Set 1 Spell or Trap Card from your hand.

Compulsory Evacuation Device; normal~~ Return 1 monster on the field to its owner's hand.

Negate Attack; Counter~~ Active only when an opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.

Reckless Greed; normal~~ Draw 2 cards, and after that skip your next 2 Draw Phases.

Sakuretsu Armor; normal~~ Active only when your opponent declares an attack. Destroy the attacking monster.

Call of The Hunted; Countinuous~~ Select 1 monster from your Graveyard and Special Summon it in face-up attack Position. When this card ic removed from the field, destroy the monster. When the monster is destroyed, destroy this card.

A Rival Appears!; normal~~ Select 1 face-up monster on your opponent's side of the field. Special Summon from your hand 1 monster that has the same Level as the slected monster.

Signature Cards:FIVE-HEADED DRAGON

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