Nathanael D. Striker Posted April 20, 2015 Report Share Posted April 20, 2015 Rules: All Leaderboard rules apply. First to 3 votes or most votes by April 22nd, 11:59PM PDT wins. All voters must elaborate on their votes. Both contestants and myself have the right to refuse votes, but must explain why we don't accept it. Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)Card C Votes are allowed. 3 Card C votes result in a tie. If the deadline passes with Card C leading, then it's a tie. Create a Level 4 or lower DARK monster with a Graveyard-centric effect..Rewards: The winner gets a rep from the loser. All voters get a rep for voting.Card A [i][color=black]When this card is Normal Summoned: You can reveal 1 Level 4 or lower DARK monster in your hand; send 1 DARK monster with the same Level but different name as the revealed monster from your Deck to the Graveyard, and if you do, Special Summon the revealed monster.[/color][/i] Card B If this card attacks your opponent's lifepoints directly and deals damage, you can send this card to your opponent's Graveyard at the end of the Damage Step. Duing each Standby Phase, Banish 1 monster card from the Graveyard that this monster currently occupies. If this card is in a Graveyard and a monster card is sent from the controlling player's hand or field to the same Graveyard; banish this card. Link to comment Share on other sites More sharing options...
ÆƵ– Posted April 21, 2015 Report Share Posted April 21, 2015 Card A has the potential to be a swarmer and Xyzer for Shaddolls and a good bit of graveyard setup for Burning Abyss. It can't be brought back to hand with either common DARK recovery, which is both good and bad imo. I would say something about an opt clause, but since it only goes off during normal summon it doesn't really need one. Card B is most definitely interesting. It has the unique effect of being able to be sent to the opponent's Graveyard (albeit under very specific circumstances), which sounds cool, but the effect itself is underwhelming considering it can be banished turn one and doesn't need to be dealt with at all anymore. I prefer Card A in all honesty. Card B has a cool concept, but the execution is poor, imho. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted April 21, 2015 Author Report Share Posted April 21, 2015 1-0 Card A Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted April 22, 2015 Author Report Share Posted April 22, 2015 BUMP. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted April 23, 2015 Author Report Share Posted April 23, 2015 Deadline has passed. Zeaux wins 1-0. Link to comment Share on other sites More sharing options...
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