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[Archetype] Animal in "suits": the "Mechanimal" Archetype


EndUser

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They are animals, yet they are one step ahead in evolutionary terms. They are the Mechanimals! Good tacticians with offensive urges, they fight on land and fear nothing...
There are the basic troops, their Bosses and some Spell/Trap Cards support.

 [spoiler="Effect Monsters"][spoiler="Mechanimal Elephant"]EKPjsWi.jpg[spoiler=Lore(updated)]Once per turn, you can target 1 monster your opponent controls; switch its ATK and DEF.[/spoiler][/spoiler][spoiler="Mechanimal Jaguar"]l6evpnt.jpg[spoiler=Lore]When a Spell/Trap Card(s) you control is destroyed by your opponent's card effect, you can Tribute this face-up card; destroy a number of Spell/Trap card(s) your opponent controls equal to or less than that amount. You can only active this effect of "Mechanimal Jaguar" oncer per turn.[/spoiler][/spoiler][spoiler="Mechanimal Rhino"]BHzgCD1.jpg[spoiler=Lore]Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. This card cannot attack directly the turn you activate this effect.[/spoiler][/spoiler][spoiler="Mechanimal Ladybug"]hRUJRyd.jpg[spoiler=Lore]When your opponent Special Summons a Level 4 or higher monster(s) (except during the Damage Step): You can Tribute this card; they cannot attack this turn. During either player's turn, when your opponent would target 1 "Mechanimal" monster you control with an Effect Monster's effect, you can banish this card from your Graveyard: Negate that effect. You can only use 1 "Mechanimal Ladybug" effect per turn, and only once that turn.[/spoiler][/spoiler][spoiler="Mechanimal Mantis"]1usq3zg.jpg[spoiler=Lore]If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When this card is Summoned (except if Special Summoned from the Graveyard), you can send the top card of your Deck to the Graveyard; add 1 "Mechanimal" or "Mech" card from your Deck to your hand. You can only use this effect of "Mechanimal Mantis" once per turn. You cannot Special Summon monsters the turn you activate this effect, except "Mechanimal" monsters.[/spoiler][/spoiler][spoiler="Mechanimal Scorpion"]VO1mVl3.jpg[spoiler=Lore]At the start of the Damage Step, if this card battles a monster whose original DEF is lower than this card's ATK: Destroy that monster. Once per turn: You can discard 1 card, then target 1 face-up card on the field; banish it. During your opponent's Standby Phase after activation, return that card to its original position.[/spoiler][/spoiler][spoiler="Mechanimal Frog"]XUQ7SEo.jpg[spoiler=Lore]If the only monster you control is 1 "Mechanimal" monster, you can Special Summon this card from your Graveyard. You can only use this effect of "Mechanimal Frog" once per turn. When this is sent from your hand or Deck to your Graveyard, you can target 1 Spell/Trap on the field; destroy it.[/spoiler][/spoiler][spoiler="Mechanimal Vulture"]2vLOZoM.jpg[spoiler=Lore]When this card is Normal Summoned, you can target 1 level 3 or lower "Mechanimal" monster in your Graveyard except "Mechanimal Vulture": Special Summon it, but its effects are negated. Once per turn, during either payer's turn, when a "Mechanimal" monster you control is targeted by the effect of an opponent's Spell or Trap Card: You can destroy the targeted monster, then add 1 "Mechanimal" monster from your Graveyard to your hand.[/spoiler][/spoiler][spoiler="Mechanimal Wagtail"]JgyzAO6.jpg[spoiler=Lore(updated)]Once per turn, you can look at 1 Set card your opponent controls. If it is a monster, flip it face-up (Flip effects are not activated at this time). When your opponent Normal Summons a monster, if you control another face-up "Mechanimal" monster except "Mechanimal Wagtail": You can Tribute this card; return the Summoned monster to its owner's hand.[/spoiler][/spoiler][spoiler="Mechanimal Tyranno"]CUQMMUJ.jpg[spoiler=Lore]You can Special Summon this card (from your hand) by Tibuting 2 "Mechanimal" monsters. If you Special Summon it this way: You can target 1 card your opponent controls; destroy it. When this card destroys a monster by battle, you can add 1 "Mechanimal" monster from your Gaveyard to your hand at the end of the Damage Step. You must control this face-up card to activate and to resolve this effect.[/spoiler][/spoiler][spoiler="Mechanimal Hornet"]kQhWZIF.jpg[spoiler=Lore(updated)]When an opponent's monster declares an attack: You can discard this card; that monster loses 500 ATK. During either player's turn, when your opponent would activate an Effect Monster's effect: You can banish this card from your Graveyard; that monster loses 100 ATK x its Level/Rank, then inflict the same amount as damage to your opponent.. You can only use this effect of "Mechanimal Hornet" once per turn.[/spoiler][/spoiler][spoiler="Mechanimal Manticore"]mhTf7wL.jpg[spoiler=Lore]You can Normal Summon or Set this card without Tributing. When this card is Tribute Summoned: It gains ATK equal to the Tributed monster's original ATK. If this card attacks a Defense Position monster, before damage calculation, you can return it to its owner's hand.[/spoiler][/spoiler][spoiler="Mechanimal Scout Dog"]TvDWym4.jpg[spoiler=Lore]Once per turn, you can see 1 random card in your opponent's hand. If that card is a Monster Card, gain Life Points equal to its Level x 100. When this card is destroyed by battle and sent to your Graveyard: You can Special Summon 1 "Mechanimal" monster with 1000 or less ATK from your Deck.[/spoiler][/spoiler]
[spoiler="Advanced Mechanimal Tiger"]s7ljsb7.jpg[spoiler=Lore]1 "Mechanimal" Tuner + 1 or more non-Tuner monsters
After damage calculation, if this card attacks an opponent's monster; You can banish that monster.[/spoiler][/spoiler][spoiler="Advanced Mechanimal Mole"]
4RIS6CW.jpg[spoiler=Lore(updated)]
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can target this card and 1 monster your opponent controls: Switch their original ATK and DEF until the End Phase. Once per turn, if this card was face-up at the start of your opponent's Battle Phase, it cannot be destroyed by your opponent's monster's attack.
[/spoiler][/spoiler][spoiler="Advanced Mechanimal Hyena"]
Y3ID3ow.jpg[spoiler=Lore(updated)]{ATK:2100} 1 Tuner + 1 or more non-Tuner monsters
This card can attack twice during each Battle Phase. If it does, decrease its ATK by 200, also change it to Defense Position at the end of your Battle Phase.[/spoiler][/spoiler][spoiler="Advanced Mechanimal Trooper"]
uIVHc1p.jpg[spoiler=Lore]2 Level 2 monsters
Once per turn: You can detach 1 Xyz Material from this card; send the top card of your Deck to your Graveyard. Activate 1 of these effects, depending that card's type:
- Monster Card: Special Summon it in face-down Defense Position.
- Spell Card: You can discard 1 card to activate 1 "Mech" card from your Graveyard.
- Trap Card: Banish 1 "Mechanimal" monster in you Graveyard, then target 1 of your other banished cards; return it to your hand.[/spoiler]
[/spoiler][spoiler="Advanced Mechanimal Turtle"]HxCxkuj.jpg[spoiler=Lore]2 Level 3 EARTH monsters
While this card has Xyz Material, it cannot be destroyed by battle. Once per turn, during either player's turn, when a card effect is activated in the opponent's hand or Graveyard: You can detach 1 Xyz Material from this card; the effect of that card becomes "Increase the ATK of a monster your opponent controls by 300". When this card is destroyed and sent to the Graveyard, while it has 1 or less Xyz Materials, you can Special Summon 1 Level 4 or lower "Mechanimal" monster from your Graveyard.[/spoiler][/spoiler][/spoiler]
[spoiler="Tuner Monsters"][spoiler="Mechanimal Rat"]zxF2f5w.jpg[spoiler=Lore]When this card is destroyed by battle and sent to the Graveyard, add 1 "Mechanimal" monster from your Graveyard to your hand, except "Mechanimal Rat", with ATK equal to or less than the ATK of the monster that battled with this card.[/spoiler][/spoiler][spoiler="Mechanimal Dog"]uaZUPaR.jpg[spoiler=Lore]Your opponent cannot target another "Mechanimal" monster you control as an attack target. If this card attacks a monster, at the end of the Damage Step, you can increase the ATK of a "Mechanimal" monster, except "Mechanimal Dog", by 200 until the End Phase.[/spoiler][/spoiler][spoiler="Mechanimal Spider"]CAMq47V.jpg[spoiler=Lore]When you control no monsters: You can Special Summon this card (from your hand). You can only activate this effect once per Duel. During either player's turn: You can banish this card from your Graveyard, then target 1 "Mechanimal" monster you control; the first time it would be affected by a Trap Card, it is not affected. You can only activate this effect of "Mechanimal Spider" once per turn.[/spoiler][/spoiler][spoiler="Mechanimal Experiment"]86BzjVR.jpg[spoiler=Lore]Once per turn: You can target 1 Level 4 or lower "Mechanimal" monster in your Graveyard; this card's Level and ATK become the same as that target's until the End Phase. This card cannot be used as a Synchro Material monster, except for the Synchro Summon of a "Mechanimal" monster.[/spoiler][/spoiler][spoiler="Mechanimal Squirrel"]3v5Ngng.jpg[spoiler=Lore(updated)]Once per turn, you can target 1 Attack Position monster on each side of the field: change them to Defense Position, also their battle positions cannot be changed until this turn's End Phase. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; any Battle Damage you would take this turn becomes 0. You can only activate this effect of "Mechanimal Squirrel" once per turn.[/spoiler][/spoiler][/spoiler]
[spoiler="Boss Monsters"][spoiler="Super Mechanimal Gorgo Terror"]ezjiwvQ.jpg[spoiler=Lore]1 Tuner + 1 or more "Mechanimal" non-Tuner monsters[/spoiler][/spoiler][spoiler="Super Mechanimal Bug"]dARRfxD.jpg[spoiler=Lore(updated)]

2 Level 4 EARTH monsters
All "Mechanimal" monsters you control gain 200 ATK for each Xyz Material attached to this card. When your opponent declares an attack: You can detach 1 Xyz Material from this card; the attacking monster's ATK is decreased by half the DEF of the detached monster until the end of your next turn. [/spoiler][/spoiler][spoiler="Super Mechanimal Hydra"]
hZHcQAV.jpg[spoiler=Lore]
1 "Mechanimal" Tuner + 1 or more non-Tuner monsters
Once per turn, you can target 1 Spell/Trap card on the field: Destroy it. When this card inflicts Battle Damage to your opponent: Target 1 card in your opponent's Graveyard; return it to their Deck.[/spoiler][/spoiler][spoiler="Super Mechanimal Centaur"]4MD97fg.jpg[spoiler=Lore]1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can shuffle 1 "Mechanimal" monster into your Deck; this card gains 300 ATK until the next End Phase. When this card is destroyed by your opponent's card effect: You can draw 1 card, then send 1 card from your hand to the Graveyard.[/spoiler][/spoiler][spoiler="Super Mechanimal Beetle"]
TeoSemc.jpg[spoiler=Lore]

1 "Mechanimal" Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target 2 "Mechanimal" monsters in your Graveyard; shuffle them into your Deck, then draw 1 card. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. [/spoiler][/spoiler][spoiler="Super Mechanimal Dragon"]dSr2MFF.jpg[spoiler=Lore]1 "Mechanimal" Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn: You can negate the effect of a Spell or Trap Card that target this face-up card and destroy it. When this card inflicts Battle Damage to your opponent by attacking a monster: Draw 1 card.[/spoiler][/spoiler][spoiler="Super Mechanimal Spider"]n3tePqt.jpg[spoiler=Lore]1 Tuner + 1 or more non-Tuner monsters
Cannot be destroyed by battle. If you used a "Mechanimal" Tuner Monster to Synchro Summon this card, it gains the following effect:
- Reduce the ATK of any monster(s) your opponent Special Summons (except during the Damage Step) by 200.[/spoiler][/spoiler][spoiler="Super Mechanimal Anthro Beast"]
RLeF0wy.jpg[spoiler=Lore]

1 Tuner + 1 or more "Mechanimal" non-Tuner monsters
This card cannot be targeted by your opponent's monster effects. At the End Phase of the turn a "Mechanimal" monster attacked, you can Special Summon 1 Level 3 or lower "Mechanimal" monster from your Graveyard in face-up Defense Position.[/spoiler][/spoiler][/spoiler]
[spoiler="Spell Cards"][spoiler="Mech Evolution Factory"]X1JNGMn.jpg[spoiler=Lore(updated)]All monsters your opponent controls lose 100 ATK and DEF for each "Mechanimal" monster you control. At the End Phase of the turn a "Mechanimal" monster(s) is destroyed by your opponent and send to your Graveyard: You can target 1 "Mechanimal" monster in your Graveyard with a Level equal to or lower than the number of the destroyed "Mechanimal" monsters; Special Summon it.[/spoiler][/spoiler][spoiler="Emergency Reinforcements"]pSFbbDG.jpg[spoiler=Lore]Special Summon 1 "Mechanimal" monster from your Graveyard with the same Level as one of your face-up "Mechanimal" monsters. Destroy it during the End Phase.[/spoiler][/spoiler][spoiler="Mech Offensive-Defensive"]iyERuvH.jpg[spoiler=Lore(updated)]Target 1 face-up "Mechanimal" monster you control; during this Phase, it is unaffected by your opponent's Spell/Trap Cards' effects. When a "Mechanimal" monster you control destroys a monster in battle and sends it to the Graveyard: You can banish this card from your Graveyard; Activate 1 "Mech" card from your Graveyard, but destroy it during the next End Phase. You can only use 1 effect of "Mech Offensive-Defensive", and only once per turn.[/spoiler][/spoiler][spoiler="Mech Support Armory"]UptMjlf.jpg[spoiler=Lore]Equip to a "Mechanimal" monster you control; that monster gains 400 ATK. Negate the effects of the monsters that battle with the monster equipped with this card. When the equipped monster (and no other cards) would be destroyed by a card effect, you can send this card to the Graveyard instead.[/spoiler][/spoiler][spoiler="Supply Tactics"]2jcqrXN.jpg[spoiler=Lore]Send the top 2 cards of your deck to the Graveyard: Special Summon any "Mechanimal" monster(s) among the sent cards to your opponent's side of the field in face-up Defense Position, then draw 1 card for each. You can only activate 1 "Supply Tactics" per turn.[/spoiler][/spoiler][spoiler=Don t Mech at Me']1v9qauX.jpg[spoiler=Lore]Change the battle position of a face-up monster on the field. You can banish this card from your Graveyard, then target 1 monster your opponent controls that was targeted for an attack by a "Mechanimal" monster this turn; banish it. You can only use 1 "Don't Mech at Me" effect per turn, and only once per turn.[/spoiler][/spoiler][spoiler="The Easy Approach"]Ipsx4z3.jpg[spoiler=Lore]Send 1 Level 2 or lower "Mechanimal" monster from your Deck to the Graveyard. You can banish this card from your Graveyard; discard 1 card, then Special Summon 1 Level 2 or lower "Mechanimal" monster from your Graveyard. You can only use each effect of "The Easy Approach" once per turn.[/spoiler][/spoiler][spoiler="Mech Fury Battlefield"]swCUzWS.jpg[spoiler=Lore]Each turn, the first time a "Mechanimal" monster you control would be destroyed by battle, it is not destroyed. Halve any Battle Damage you take from battles involving "Mechanimal" monsters.[/spoiler][/spoiler][spoiler="Supplementary Measures"]lb6id9r.jpg[spoiler=Lore]Shuffle up to two "Mechanimal" or "Mech" cards from your hand into your Deck; activate 1 of these effects, depending the number of those cards:
- 1: Draw 2 cards.
- 2: Special Summon 1 "Mechanimal" monster from your Deck, then, if a monster's ATK your opponent controls is equal to or higher than the Special Summoned monster's original ATK, draw 1 card.[/spoiler][/spoiler][/spoiler]
[spoiler="Trap Cards"][spoiler=Countermeasures]qsMrCnc.jpg[spoiler=Lore]When your opponent targets 1 "Mechanimal" monster you control with a card effect that activates on the field: Negate that effect and destroy that card, then you can draw 1 card.[/spoiler][/spoiler][spoiler="Mech Counterattack"]KaMUhtD.jpg[spoiler=Lore]When a "Mechanimal" monter is destroyed by a card effect and send to the Graveyard: Special Summon it. During your Battle Phase, except the turn this card is sent to your Graveyard, if there is a monster on your opponent's side of the field while all your monsters have attacked this turn: You can banish this card, then target 1 "Mechanimal" monster you control; it can make a second attack during this turn.[/spoiler][/spoiler][spoiler="Mechs Are Standing"]AnueWFp.jpg[spoiler=Lore(updated)]When your opponent declares an attack while you control a "Mechanimal" monster: Send up to two Attack Position monsters your opponent controls to the Graveyard, also reduce the ATK and DEF of their remaining monsters (if any) by 700. When this Set card is destroyed by an opponent's card effect and sent to your Graveyard: You can target 1 "Mechanimal" monster you control and 1 face-up monster your opponent controls; change their battle positions.[/spoiler][/spoiler][spoiler="Enemy Ambush"]DqPOg8G.jpg[spoiler=Lore(updated)]When your opponent activates a Spell/Trap Card whille you control a face-up "Mechanimal" monster: Negate the activation, and if you, destroy it.[/spoiler][/spoiler][spoiler="An Unexpected Combat"]QUfniJJ.jpg[spoiler=Lore(updated)]When your opponent Special Summons a monster: Send 1 "Mechanimal" monster from your Deck to your Graveyard; The Special Summoned monster loses ATK equal to half that monster's ATK. If it attacks of activates its effect this turn, you can add the second monster to your hand.[/spoiler][/spoiler][/spoiler]

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Rhino is incrediably strong. Almost certainly needs nerfs. 

Mantis should maybe be on summon (maybe special summon only, or by its effect only) rather than OPT, but maybe not. I have no idea. Search effects are extremly powerful. 

Vulture should probably negate the effect of the summoned card, especially given the fact that vulture has a strong second effect as well.

Wagtail is exceptionally powerful. To the degree that this should probably be removed straighup. 



 

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Alright, I'll make some appropriate changes.

 

 

Rhino is incrediably strong. Almost certainly needs nerfs. 

Since there have to be 2 targets (minor condition) of the same type (major condition) and Rhino loses its direct attack (minor), isn't the card somewhat balanced?

I'll change it to one card (and maybe change the cost) or the cost will be stronger (regarding the number of cards or the entire thing). What do you suggest?

 

Wagtail is exceptionally powerful. To the degree that this should probably be removed straighup. 

I'm thinking of returning the monster to the hand instead of negating its Summon or keep it as it is, but Wagtail should be Tributed.

 

Vulture should probably negate the effect of the summoned card

I had this in mind, but for some reason forgot to include it.  :/

 

Mantis should maybe be on summon (maybe special summon only, or by its effect only) rather than OPT, but maybe not. I have no idea. Search effects are extremly powerful. 

I'll make it activate its effect the turn it is Summoned or the moment it is Summoned. Yeah, didn't have in mind that searching is powerful.

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*Bump*

 

I'm not sure if Mantis, SM Gorgo and SM Turtle would be ok with a light buff. Also, I don't know if Dog and SM Anthro need to be nerfed a bit.

SM Beetle will be nerfed for sure, but what should I do? My 1st thought was to make the drawing activate the time the monster is Summoned and change the way the Banishing effect works or remove it completely (with or without replenishing it), but I'm not sure yet.

 

In any case, any general opinions?

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