Darklord Draxon Posted April 18, 2015 Report Share Posted April 18, 2015 Candy Cane Man Effect [spoiler= Effect]Each time this card attacks or is attacked, place 1 Candy Counter on this card at the end of the Damage Step. When this card is summon, you can place 2 Candy Counters on a face-up card on the field that can have Candy Counters on it. You can only use this effect of "Candy Cane Man" once per turn. Once per turn, you can remove 2 Candy Counters from anywhere on the field; Special Summon 1 "Candy Cane Token" (EARTH / Warrior-type / LV 2 / ATK: 1000 / DEF; 1000) to your side of the field in defense mode.[/spoiler] King Candy Effect [spoiler= Effect]Each time this card attacks or is attacked, place 1 Candy Counter on this card at the end of the Damage Step. When this card is summon, place 1 Candy Counter on all face-up cards on the field that can have Candy Counters on it. You can only use this effect of "King Candy" once per turn. Once per turn, you can remove 3 Candy Counters from anywhere on the field; Target 1 card on the field and shuffle it into the Deck.[/spoiler] Candy Lord Licorice Effect [spoiler= Effect]Each time this card attacks or is attacked, place 1 Candy Counter on this card at the end of the Damage Step. Once per turn, you can place 1 Candy Counter on a face-up card on the field that can have Candy Counters on it. Once per turn, you can remove 2 Candy Counters from anywhere on the field; Target 1 monster on the field and destroy it.[/spoiler] Candy Princess Lolly Effect [spoiler= Effect]Each time this card attacks or is attacked, place 1 Candy Counter on this card at the end of the Damage Step. When this card is summon, you can add 1 "Candy" monster from your Deck to your hand. You can remove 3 Candy Counters from anywhere on the field; Target 1 "Candy" monster in your Graveyard other than "Candy Princess Lolly" and Special Summon it. You can only use each effect of "Candy Princess Lolly" once per turn.[/spoiler] Candy Queen Frostine Effect [spoiler= Effect]Each time this card attacks or is attacked, place 1 Candy Counter on this card at the end of the Damage Step. When this card is summon, you can Special Summon 1 "Candy" monster from your hand. You can only use this effect of "Candy Queen Frostine" once per turn. Once per turn, you can remove 2 Candy Counters from anywhere on the field; Target 1 Spell/Trap card on the field and destroy it.[/spoiler] Candy Kingdom Effect [spoiler= Effect]Each time a monster you control attacks or is attacked, place 1 Candy Counter on this card. All monsters you control gain 100 ATK and DEF for each Candy Counter on this card. If this card would be destroyed, you can remove 2 Candy Counters from this card instead. When this card is destroyed and sent to the Graveyard, you can target 1 monster in your Graveyard whose Level is equal to or less than the number of Candy Counters that were on this card and Special Summon it.[/spoiler] Candy Land - Candy Castle Effect [spoiler= Effect]Each time a monster you control attacks or is attacked, place 1 Candy Counter on this card. All monsters you control gain 100 ATK and DEF for each Candy Counter on this card. Once per turn, you can remove 2 Candy Counters from anywhere on the field and then draw 1 card. You can only control 1 face-up "Candy Land - Candy Castle" on the field.[/spoiler] Candy Land - Gumdrop Mountains Effect [spoiler= Effect]Each time a monster you control attacks or is attacked, place 1 Candy Counter on this card. All monsters you control gain 100 ATK and DEF for each Candy Counter on this card. Up to twice per turn, you can remove 1 Candy Counter from anywhere on the field; All monsters you control gain 500 ATK until the End Phase.[/spoiler] Candy Land - Peppermint Forest Effect [spoiler= Effect]Each time a monster you control attacks or is attacked, place 1 Candy Counter on this card. All monsters you control gain 100 ATK and DEF for each Candy Counter on this card. Once per turn, you can remove 2 Candy Counter counters from anywhere on the field; target 1 monster you control and that monster can attack twice during the Battle Phase this turn.[/spoiler] Hope everyone likes the Candy Land theme. I thought it would be funny plus it reminds me of Madolches. Link to comment Share on other sites More sharing options...
Conrad.Xtopia Posted April 19, 2015 Report Share Posted April 19, 2015 Great Deck! I really enjoy the use of counters and the theme and artwork. One thing I have to say about the continuous spell card effects that give the buffs to the monster is a little on the over whelming side. Most the monsters have extremely high attack so it can really stack up. I would recommend taking the effect off of some of the cards. (Candy mountains.) Otherwise it seems like a fun deck, and if u upload it to duel portal Id love to give it a try. Link to comment Share on other sites More sharing options...
LegoLord91 Posted April 21, 2015 Report Share Posted April 21, 2015 I have to agree. Having the field spell, plus all 3 continuous spells is nuts. After just 1 attack from anyone (you or your opponent), all of your monsters are getting 400 ATK. Another attack and it's 800 ATK, then 1200, then 1600, so on and so on. Not to mention, most of your monsters can place more Candy Counters on these spells, just furthering their massive ATK gain. For one, I would intentionally crash my monsters into my opponents monsters so I could gain the extra ATK. Secondly, these cards completely deter the opponent from attacking since any attack made by them would also increase the ATK of your monsters. Lastly, attacking directly is just broken. Especially since one of the spells allows two attacks per turn. I wouldn't even play these spells with the Candy monsters. I would fill my deck with cards that attack directly like Raging Flame Sprite, Blackwing - Fane the Steel Chain, Crystal Beast - Amethyst Cat, Drill Barnacle, etc. Not to mention how nuts the Earthbound Immortals would be considering one of the Candy spells is a Field Spell. I would recommend changing the shared effect of the Spell Cards to something like this: "Once per turn, if a "Candy" monster you control declares an attack, place 1 Candy Counter on this card. All face-up "Candy" monsters you control gain 100 ATK for each Candy Counter on this card. That way, the spells are specific to Candy monsters, have a once per turn clause, and also only trigger when one of your monsters declare an attack. Also, like Conrad mentioned, if you wanted to keep the boosting effects of the Spells in place, then you should greatly reduce the ATK of your monsters. They are all pretty beefy monsters. Overall, I like the theme. I have an overwhelming desire to play Candyland now. Link to comment Share on other sites More sharing options...
Darklord Draxon Posted April 22, 2015 Author Report Share Posted April 22, 2015 (FROM: Legolord91) I have to agree. Having the field spell, plus all 3 continuous spells is nuts. After just 1 attack from anyone (you or your opponent), all of your monsters are getting 400 ATK. Another attack and it's 800 ATK, then 1200, then 1600, so on and so on. Not to mention, most of your monsters can place more Candy Counters on these spells, just furthering their massive ATK gain. For one, I would intentionally crash my monsters into my opponents monsters so I could gain the extra ATK. Secondly, these cards completely deter the opponent from attacking since any attack made by them would also increase the ATK of your monsters. Lastly, attacking directly is just broken. Especially since one of the spells allows two attacks per turn. I wouldn't even play these spells with the Candy monsters. I would fill my deck with cards that attack directly like Raging Flame Sprite, Blackwing - Fane the Steel Chain, Crystal Beast - Amethyst Cat, Drill Barnacle, etc. Not to mention how nuts the Earthbound Immortals would be considering one of the Candy spells is a Field Spell. I would recommend changing the shared effect of the Spell Cards to something like this: "Once per turn, if a "Candy" monster you control declares an attack, place 1 Candy Counter on this card. All face-up "Candy" monsters you control gain 100 ATK for each Candy Counter on this card. That way, the spells are specific to Candy monsters, have a once per turn clause, and also only trigger when one of your monsters declare an attack. Also, like Conrad mentioned, if you wanted to keep the boosting effects of the Spells in place, then you should greatly reduce the ATK of your monsters. They are all pretty beefy monsters. Overall, I like the theme. I have an overwhelming desire to play Candyland now. I agree with all your stand points and thanks for the input. I will have to change the effects of the Spells to Specificly revolve around the "Candy" monsters. and also weaken the "Candy" monsters ATK and DEF to make it more balanced. (FROM: Conrad.Xtopia) Great Deck! I really enjoy the use of counters and the theme and artwork. One thing I have to say about the continuous spell card effects that give the buffs to the monster is a little on the over whelming side. Most the monsters have extremely high attack so it can really stack up. I would recommend taking the effect off of some of the cards. (Candy mountains.) Otherwise it seems like a fun deck, and if u upload it to duel portal Id love to give it a try. Thank you for your feedback and I got inspired this idea by what legolord91 said "Candyland" and I am glad you like the deck idea. If anyone else has any more feed back or ideas for the deck. let me know. Link to comment Share on other sites More sharing options...
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