misterPopo Posted April 16, 2015 Report Share Posted April 16, 2015 After idiotically posting several topics based off these monsters, here is the complete monsters set of my Five Nights At Freddy's (FNaF) set. Thanks to a moderator (Sakura Haruno), the posts all got merged. The monsters will be split into their respective series's, and a Spoiler flap will reveal them. Inside these, the Lore & other helpful information will be listed, hopefully making the cards easier to understand, as well as making this topic easier to read. [Spoiler=FNaF1] In this section, the original cast will be covered, as well as their souped up counterparts known as "Aggressive" monsters. Here are the base monsters, they're basic, and are simple enough, self explanatory I hope. EFFECTS Freddy: This card cannot be normal summoned/set. This card can only be special summoned by banishing 1 level 5 or higher Freddy Fazbear. As long as this card remains face-up on the field, only this card can be destroyed by monster effects. If another Aggressive monster is face-up on the field when this card is summoned, add 1 Machine-type monster from your graveyard to your hand. Bonnie: This card cannot be normal summoned/set. This card can only be special summoned by banishing 1 Level 5 or higher Bonnie The Bunny you control. As long as this card remains face-up on the field, only this card can be destroyed by spell cards. If another Aggressive monster is on the field when this card is summoned, add 1 spell card from your graveyard to your hand. Chica: This card cannot be normal summoned/set. This card can only be special summoned by banishing 1 level 5 or higher Chica The Chicken. As long as this card remains face-up on the field, only this card can be destroyed by trap cards. If another Aggressive monster is face-up on the field when this card is summoned, add 1 trap card from the graveyard to your hand. Foxy: This card cannot be normal summoned/set. This card can only be special summoned by banishing 1 level 5 or higher Foxy The Pirate. As long as this card is face-up on the field, only this card can be destroyed by battle. If another Aggressive monster is face-up on the field when this card is summoned, this card can attack twice during the following battle phase. These are the "Aggressive" monsters. These are the first phase of the reign of terror that these animatronics spread. Their effects are designed to annoy opponents, since they're OP as well as hard to counter against. [/spoiler] [Spoiler=FNaF2] In this section, the Toy monsters, the withered monsters, and some extras will be covered. If you didn't notice, they're gonna be vaguely explained. EFFECTS Toy Freddy: This card cannot be summoned/set unless "Pizzeria Vents" is face-up on the field. You can discard 1 card from your hand; negate the activation of a monster effect, and destroy that monster. You can tribute this card to add 1 Freddy Monster with "Withered" in it's name from your deck to your hand. Toy Bonnie : This card cannot be summoned/set unless "Pizzeria Vents" is on the field. You can discard 1 card from your hand; negate the activation of a spell card, and destroy it. You can tribute this card to add 1 Bonnie monster with "Withered" in it's name from your deck to your hand. Toy Chica : This card cannot be summoned/set unless "Pizzeria Vents" is face-up on the field. You can discard 1 card from your hand; negate the activation of a trap card & destroy it. You can tribute this card to add 1 Chica card with "Withered" in it's name from your deck to your hand. The Mangle : This card cannot be normal summoned unless "Pizzeria Vents" is face-up on the field. You can discard one card from your hand; this card attack twice during the battle phase. If this card declares an attack, shuffle & return this card to your deck during the end phase. You can tribute this card to add 1 Foxy card with "Withered" in it's name from your deck to your hand. Marionette Puppet : This card cannot be normal summoned/set. This card can only be special summoned by the effect of "The Music Box". This card's ATK and DEF increases by 1000 for every Machine-type monster you have banished. If a monster you control is destroyed, banish 1 "Pizzeria Vents" & all machine-type monsters on the field & in the graveyard & add 1 "Fazbear's Fright" to your hand. You can tribute this card to add 1 Phantom monster from your deck to your hand. These toy monsters, are catalysts for the second phase. These monsters follow similar effects to the "Aggressive" ones, just in a slower fashion and are easier to get on the field. They're also ways to quickly get hold of the Withered cast, to ravish the field. EFFECTS W.Freddy : This card cannot be special summoned. If "Pizzeria Vents" is not face-up on the field, destroy this card. If a Freddy card with "Aggressive" in it's name is in your graveyard, you can normal summon this card without tributes. As long as this card remains face-up on the field, negate the effects of all monster effects that select targets. W.Chica : This card cannot be special summoned. If "pizzeria vents" is not face-up on the field, destroy this card. If a Chica monster with "Aggressive" in it's name is in your graveyard, you can normal summon this card without tributes. As long as this card remains face-up on the field, negate the effects of all trap cards. W. Bonnie : This card cannot be special summoned. If "Pizzeria Vents" is not face-up on the field, destroy this card. If a Bonnie monster with "Aggressive" in it's name is in your graveyard, you can normal summon this card without tributes. As long as this card remains face-up on the field, negate the effect of all spells cards except "Pizzeria Vents" or "Surveillance Cameras". W. Foxy : This card cannot be special summoned. If "Pizzeria Vents" is not face-up on the field, destroy this card. If a Foxy monster with "Aggressive" in it's name is in your graveyard, you can normal summon this card without tributes. As long as this card remains face-up on the field, only this monster can attack during your battle phase and must attack once for monster your opponent controls. The withered monsters are the second phase of terror to this set. Since they'd preferably be used whenever your Aggressive cards are destroyed, you can summon them easily without tributes. And Pizzeria Vents, a field spell required for the Withered & Toy Cards, can allow you to summon 2 monsters a turn by paying 500 life points a time, meaning you can devour an opponent with these broken, unwanted fiends. [/spoiler] [Spoiler=FNaF3 & More] Almost finished now, here in this section, we'll be looking at the "Phantom" cards as well as the Limited Editions. These are the final part to the demolition that these cards can provide. EFFECTS P.Freddy : This card cannot be summoned unless "Fazbear's Fright" is face-up on the field. If Freddy monsters with "Withered", "Aggressive" and have been banished, special summon this card from your deck or hand. If another "Phantom" monster is on your side of the field when this card is summoned, destroy every monster on the field, except Machine-type monsters. Return this card to your deck during the end phase. P. Chica : This card cannot be summoned unless "Fazbear's Fright" is face-up on the field. If Chica monsters with "Withered, "Aggressive" have been banished, you can special summon this card from your hand or deck. If another "Phantom" monster is on your side of the field when this card is summoned, destroy all trap cards on the field. Return this card to your deck during the end phase. P. Foxy : This card cannot be summoned unless "Fazbear's Fright" is face-up on the field. If Foxy monsters with "Aggressive" and "Withered" have been banished, you can special summon this card from your hand or deck. If another "Phantom" monster is on your side of the field when this card is summoned, your opponent cannot attack during their next battle phase. Return this card to your deck during the end phase. P. Marionette : This card cannot be summoned unless "Fazbear's Fright" is face-up on the field. If a "Marionette" card has been banished, you can special summon this card from your hand or deck. If another "Phantom" card is on your side of the field when this card is summoned, inflict 1000 damage to your opponent. Return this card to your deck during the end phase. Finally, the end of the terror, or is it? These cards also follow similar effects to the Aggressive, Toy & Withered monsters, but to a more devastating fashion. Also, since they're phantoms after all, they return back to your deck during the end phase, and their ATK & DEF is 0 to show that "They're all in your mind". And since Fazbear's Fright allows the player to banish machines twice per turn from anywhere, the nightmare that the phantoms bring is just never going to end. The ironic part, is that a spell card exists in the set (next spell & trap post) that allows you to reverse the cycle, and start afresh with the base cast, and repeat the hell that you just gave. FINALLY, Here are the Limited Editions, or cards I found interesting to make. Keep in mind though, they won't serve as much purpose as the above cards, since they're just for show. But note that Golden Freddy can be crucial to speed up the process of phase 2 in the terror-filled reign. EFFECTS Golden Freddy : This card cannot be normal summoned set. This card can only be special summoned by banishing 1 Freddy Fazbear's Pizzeria. The summoning of this card cannot be negated. As long as this card remains face-up on the field, negate the effect of any card that destroys a Machine-Type monster you control.. When this card is destroyed, add 1 Pizzeria Vents from your deck to your hand. Purple Guy : This card cannot be normal summoned/set. This card can only be special summoned when a "Pizzeria" card has been banished. When this card is special summoned, banish all Machine-type monsters your opponent controls. This card cannot declare an attack the turn this card is activated. So there's every monster of the set. Yup. I'll update the topic daily if any flaws are spotted, or if card effects, ATK & DEFs etc need editing. Hopefully you can tell me what you think. [/spoiler] Link to comment Share on other sites More sharing options...
MetalRock547 Posted April 24, 2015 Report Share Posted April 24, 2015 I like how you Special Summon them by banishing the real deal but if there is no real deal than how are you suppose to summon them? Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 25, 2015 Report Share Posted April 25, 2015 I recall another thread also involving the FNaF cast. Could that be yours, too? If so, are these cards meant to work in tandem with the cards in the earlier thread? Link to comment Share on other sites More sharing options...
MetalRock547 Posted April 27, 2015 Report Share Posted April 27, 2015 I recall another thread also involving the FNaF cast. Could that be yours, too? If so, are these cards meant to work in tandem with the cards in the earlier thread? That would make sense. Link to comment Share on other sites More sharing options...
misterPopo Posted April 29, 2015 Author Report Share Posted April 29, 2015 That would make sense.I'll post the ordinary cards here : [img]http://i.imgur.com/9sOf9KL.jpg[/img [img]http://i.imgur.com/FTdyFqF.jpg[/img I hope them images appear, but yeah there they are. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 29, 2015 Report Share Posted April 29, 2015 Alright, something to address first: Â Monsters can't have two printed Types at the same time. Usually there's one original Type, then an effect/condition that also allows it to be treated as a secondary Type. Â Next, to pull out the Aggressive monsters you need their corresponding Normal counterparts to sit on the field for at least 2 turns. During that time the opponent can take their time to destroy either your Field Spell or just the original animatronics. Yes, the Pizzeria streamlines the process by somewhat protecting the original animatronics from attacks and tutoring the Aggressive versions once they reach the right Level, but nothing's stopping the opponent from dropping a Smashing Ground or the like. Â The effort needed to hold these monsters down means that you can afford to have their Aggressive versions strong enough to be worth the investment. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted May 1, 2015 Report Share Posted May 1, 2015 Ok, first things first.Monsters cannot be two types at the same time. Bonnie and Freddy cannot be "Machine/Beast". It has to be machine-type with a condition in the effect that allows it to be treated as two types. An example of this would be Light and Darkness Dragon. It doesn't have two attribute symbols or one that's half light and half dark. It's light and has a condition in the effect that allows it to also be a dark monster. Even then, why do they need to be treated as that anyway? It doesn't really serve any purpose.Second, is the discard a cost? Because if it is, then you need to separate with a semi-colon, which indicates a cost.Third, on Pizza Vents, the continuous symbol isn't appearing, and the wording is off. It should say "Add up to 3 machine-type monsters from your deck to your hand." to make be worded properly. It's also pretty OP. You discard only 1 card and add 3 cards to hand. So, you go up 2 for a small cost. You should probably raise that cost.Finally, in practical use, these cards are kind of meh for level 4 monsters. They each can negate an effect, which is nice. They also gain attack for having copies of them in the grave, which is nice, though why Bonnie gains the most I'll never know. However, requiring them to have a certain field spell active makes them a bit slow. Also, treating Pizzeria Vents as a field spell doesn't seem to have any purpose. The only thing it would actually benefit is Earthbound Immortals, Malefics, and everything else that requires a field spell.On a last note, if you're wanting Pizzeria Vents to be treated as Freddy Fazbear's Pizzeria, it doesn't. Since it says "This card can be treated as a field spell.", it doesn't really have a name. It's just a nameless field spell.Also, where's Puppet and Balloon Boy?EDIT: I thought they said Freddy's Pizzeria had to active. I was wrong. Link to comment Share on other sites More sharing options...
misterPopo Posted May 1, 2015 Author Report Share Posted May 1, 2015 Ok, first things first.Monsters cannot be two types at the same time. Bonnie and Freddy cannot be "Machine/Beast". It has to be machine-type with a condition in the effect that allows it to be treated as two types. An example of this would be Light and Darkness Dragon. It doesn't have two attribute symbols or one that's half light and half dark. It's light and has a condition in the effect that allows it to also be a dark monster. Even then, why do they need to be treated as that anyway? It doesn't really serve any purpose.Second, is the discard a cost? Because if it is, then you need to separate with a semi-colon, which indicates a cost.Third, on Pizza Vents, the continuous symbol isn't appearing, and the wording is off. It should say "Add up to 3 machine-type monsters from your deck to your hand." to make be worded properly. It's also pretty OP. You discard only 1 card and add 3 cards to hand. So, you go up 2 for a small cost. You should probably raise that cost.Finally, in practical use, these cards are kind of meh for level 4 monsters. They each can negate an effect, which is nice. They also gain attack for having copies of them in the grave, which is nice, though why Bonnie gains the most I'll never know. However, requiring them to have a certain field spell active makes them a bit slow. Also, treating Pizzeria Vents as a field spell doesn't seem to have any purpose. The only thing it would actually benefit is Earthbound Immortals, Malefics, and everything else that requires a field spell.On a last note, if you're wanting Pizzeria Vents to be treated as Freddy Fazbear's Pizzeria, it doesn't. Since it says "This card can be treated as a field spell.", it doesn't really have a name. It's just a nameless field spell.Also, where's Puppet and Balloon Boy?EDIT: I thought they said Freddy's Pizzeria had to active. I was wrong. I better edit the Bonnie card, forgot to edit the ATK and DEF increasement. And I forgot to remove the "beast" part from their attributes, my bad. The discarding a card is a cost yes, since being capable of negating card effects is helpful. And since the effect can be continuously used, I don't know whether to remove that or not. I'll fix the wording too, thanks. The field spell card effect that activates when Freddy Fazbear's Pizza is there so you could use field barrier to make sure it doesn't get destroyed. And Toy Bonnie & chica are capable of preventing the spell cards from being destroyed. They're intended to be slow really. And as for the Vents card, I'll increase the cost, or reduce the amount of monsters you can add to your hand. And also, the ATK & DEF increasement is there in case you have the other animatronics from a topic I made a couple days ago. They're also not too over powered because the Aggressive Animatronics (Other thread) are mad overpowered. And lastly, Balloon Boy, Withered Animatronics & The Marionette (Puppet) will be posted soon, need to balance them out. Thanks for the feedback Link to comment Share on other sites More sharing options...
misterPopo Posted May 6, 2015 Author Report Share Posted May 6, 2015 Sadly the IMGUR URLs are glitching, Foxy will be up asap. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted May 6, 2015 Report Share Posted May 6, 2015 Just to let you know, the image tag on what I assume to be Freddy isn't working. You don't have a closing bracket on the end. For the effects, you need to add "other" to Bonnie. With the way it's worded, it will destroy itself. I also like how they are essentially faster versions of Jinzo. Though, what's the point of the self-inflicting damage? Sorry. My phone lagged and multi-posted. Link to comment Share on other sites More sharing options...
misterPopo Posted May 6, 2015 Author Report Share Posted May 6, 2015 [quote name="egotisticalghost" post="6612608" timestamp="1430954209"]Just to let you know, the image tag on what I assume to be Freddy isn't working. You don't have a closing bracket on the end. For the effects, you need to add "other" to Bonnie. With the way it's worded, it will destroy itself. I also like how they are essentially faster versions of Jinzo. Though, what's the point of the self-inflicting damage? Sorry. My phone lagged and multi-posted.[/quote Just edited Withered Bonnie's effect, as well as updated the link for Withered Freddy. Jinzo & Royal Decree gave me the idea of making these cards. And Ultimate Tyrano gave me Withered Foxy's effect, sort of. These cards are intended to be "last resort" cards to a deck IF these were to be real. As in these would be the final option when you no longer have any animatronic cards left. The damage is there to ensure a player wouldn't try to summon the Aggressive or Toy animatronics again, hence the Last Resort description. I'm gonna update the toy animatronics topic soon, fixing the monster attributes, Toy Bonnie's +500 ATK instead of 200, and adding the Marionette & Balloon Boy. Just a curious question - Should the Phantom Animatronics & Spring Trap be considered? Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted May 6, 2015 Report Share Posted May 6, 2015 Maybe Springtrap. Make it like an aggressive Battle Fader or something. I wouldn't add the Phantoms. Too much of something good is bad. Link to comment Share on other sites More sharing options...
misterPopo Posted May 7, 2015 Author Report Share Posted May 7, 2015 :UPDATE: Edited card types, as well as weakened the Aggressive card effects. Removed the spells that were included in the topic due to another topic that'll consist of every spell & trap of the set. Link to comment Share on other sites More sharing options...
misterPopo Posted May 12, 2015 Author Report Share Posted May 12, 2015 . Link to comment Share on other sites More sharing options...
DoctorMiracle Posted May 12, 2015 Report Share Posted May 12, 2015 This is interesting, using their rundown counterparts to power up themselves and sending cards to the hand to the graveyard to annihilate your opponent's stuff. Interested to see what cards are added to this archetype/mechanical monsters of doom. Link to comment Share on other sites More sharing options...
misterPopo Posted May 12, 2015 Author Report Share Posted May 12, 2015 This is interesting, using their rundown counterparts to power up themselves and sending cards to the hand to the graveyard to annihilate your opponent's stuff. Interested to see what cards are added to this archetype/mechanical monsters of doom. Thanks for the feedback, I appreciate it! If you go onto my content, there's two other posts with the "Aggressive" animatronic cards as well as the "Withered" ones, which are all pretty different to each other. As for the standard base monsters, I'd rather not make a topic for them, since they're just average level 3 1000 ATK and DEF monsters. Thanks very much for your response though! Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted May 15, 2015 Report Share Posted May 15, 2015 Next time, don't double post just to announce a small error. If you catch it, then just fix it. Â Posts merged and overall post count reduced. Â --- Also, post your card's lore underneath, for ease of reading for members who can't read them off the cards. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted May 17, 2015 Report Share Posted May 17, 2015 I haven't seen monsters that special summon themselves from the deck since Red-Eyes Metal Dragon. As a whole, the entire set don't really seem to flow too well together. They all seem to be doing their own thing. For the effects, they kinda remind me of Yubel. While slow, the effects more than make up for that. Though, if it were me, I would do it this way. "All monsters are changed to attack mode and cannot change their vattle position. All your opponent's monsters must attack if able. Your opponent can only attack Phantom monsters. If your opponent attacks a Phantom monster, they take the damage instead and the monster it battled is shuffled into the deck." (OCG wording may vary) Or something like that. Link to comment Share on other sites More sharing options...
MetalRock547 Posted May 19, 2015 Report Share Posted May 19, 2015 This seems over powered. Just a bit. Once per turn they can be summoned if the specified monster is banished. Once the summon they can do major damage to your opponent, then the end phase comes and they go back to the deck, waiting till the next turn to be summoned and do more damage. I like it... Just really strong. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted May 20, 2015 Report Share Posted May 20, 2015 [spoiler Aggressive Animatronics]Freddy: This card Cannot be Normal Summoned/Set. This card can only Must first be Special Summoned (from your hand) by banishing 1 Level 5 or higher "Freddy Fazbear" you control. As long as this card remains face-up on the field, only this Cards you control, except "Aggressive Freddy Fazbear", cannot be destroyed by monster effects. When this card is Summoned, and If another "Aggressive" monster is face-up on the field: Target when this card is summoned, add 1 Machine-Type monster from in your Graveyard; add it to your hand. Bonnie: This card Cannot be Normal Summoned/Set. This card can only Must first be Special Summoned (from your hand) by banishing 1 Level 5 or higher "Bonnie The Bunny" you control. As long as this card remains face-up on the field, only this Cards you control, except "Aggressive Bonnie The Bunny", cannot be destroyed by Spell effects cards. When this card is Summoned, and If another "Aggressive" monster is face-up on the field: Target when this card is summoned, add 1 Spell Card from in your Graveyard; add it to your hand. Chica: This card Cannot be Normal Summoned/Set. This card can only Must first be Special Summoned (from your hand) by banishing 1 level 5 or higher "Chica The Chicken" you control. As long as this card remains face-up on the field, only this Cards you control, except "Aggressive Chica The Chicken", cannot be destroyed by Trap effects cards. When this card is Summoned, and If another "Aggressive" monster is face-up on the field: Target when this card is summoned, add 1 Trap Card from in your Graveyard; add it to your hand. Foxy: This card Cannot be Normal Summoned/Set. This card can only Must first be Special Summoned (from your hand) by banishing 1 level 5 or higher "Foxy the Pirate" you control. As long as this card remains face-up on the field, only this Cards you control, except "Aggressive Foxy The Pirate", cannot be destroyed by battle. When this card is Summoned, and If another "Aggressive" monster is face-up on the field: when this card is summoned, This card can make a second attack twice during the following this turn's Battle Phase.[/spoiler] At the moment, we have no means of raising the original animatronics' Levels, until you post the revised version of the Pizzeria that will bump them up and fulfill their conditions. Will follow up on them once we see the revised Pizzeria. Until then, wording correction. Â ... Â Uh, yeah. All these monsters require cards that haven't been revised or updated yet. Will be waiting on their respective environment-related cards to be uploaded. Link to comment Share on other sites More sharing options...
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