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A new kind of Synchro (Extra Deck) Summoning - 20 cards and counting


razzy

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This is my newest archetype. As some of you may have noticed I try to be as creative as possible when coming up with a theme for a new archetype. And this one is no different. So far all the monsters a FIRE Fairy-Type. The only real reason for this is I wanted to give some support to a small group of monsters while creating them. 
The main deck monsters all have two effects each of which can only be used once per turn. Their first effect varies in terms of how they are activated but their second effects all activate when they are banished, and to add a little twist they even get a bonus if they are banished during your opponent's turn.
The spell/trap cards are what I feel make the archetype unique. They have a couple of the "general" ones such as draw power, and negate counter trap. But what really sets them apart is that their Extra Deck monster need to be summoned by certain Spell/Trap cards. You're probably now thinking it sounds a lot like Fusion monsters (and in a way it is), but at the time of post this all of extra deck monster are synchros! Doing it this way makes combines Fusion (needing cards and monsters to summon from extra deck) and rituals (needing cards and monster with certain levels to summon) into a rather unique archetype. 
 
Without further ado here is the "Flamairy" archetype. (Yes I would kind of like a better name, I got this from Flame and Fairy.)
[spoiler=Monsters]
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You can only use each effect of "Flamairy Archorest" once per turn.
* When this card is Normal or Special Summoned: You can banish 1 card you control or in your Graveyard, except "Flamairy Archorest".
* If this card is banished: Special Summon this banish card, then, if this card was banished during your opponent's turn, each time an opponent's monster declares an attack this turn, your opponent must banish the top card of their Deck face-down.
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You can only use each effect of "Flamairy Aubade" once per turn.
* If this card is in your hand or Graveyard: You can Tribute or banish 1 FIRE monster you control; Special Summon this card.
* If this card is banished: You can shuffle 1 "Flamairy" card, except, "Flamairy Aubade", from your Graveyard or that is banished into the Deck, then, if this card was banished during your opponent's turn, you can banish 1 card from your opponent's Graveyard.
 
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You can only use each effect of "Demizephyr Light Crimson" once per turn.
* You can target 1 "Flamairy" card you control; banish it, and if you do, add 1 "Flamairy" monster from your Deck to your hand, except "Flamairy Crimsavian".
* If this card is banished: You can target 1 of your other banished "Flamairy" monsters; add it to your hand, also if this card was banished during your opponent's turn, you can Special Summon 1 of your banished "Flamairy" monsters, except "Flamairy Crimsavian".

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You can only each effect of "Flamairy Explodilian" per turn.
* During either player's turn: You can destroy this card, then target 1 card in both player's Graveyards, except this card; banish those targets.
* If this card is banished: You can draw 1 card, also if this card is banished during your opponent's turn, you can draw 1 more card.

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You can only use each effect of "Flamairy Prodigy" once per turn.
* If this card is used to activate a FIRE monster effect: You can target 1 Spell/Trap card on the field; if you control that target, banish it, otherwise return it to the hand.
* If this card is banished: All FIRE monsters you currently control gain 300 ATK, also if this card was banished during your opponent's turn, you can add this banished card to your hand.

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You can only use each effect of "Flamairy Sol" once per turn.
* If this card is in your hand or Graveyard: You can banish 1 other FIRE monster from your Graveyard; Special Summon this card.
* If this card is banished: You can send 1 "Flamairy" card from your Deck to the Graveyard, then, if this card was banished during your opponent's turn, you can place 1 FIRE Fairy-Type monster from your Deck on top of your Deck, except "Flamairy Sol".

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You can only use each effect of "Flmairy Nympyro" once per turn.
* If a Fairy-Type monster is banished (except during the damage step): You can Special Summon this card from your hand.
* If this card is banished: If this card is banished during your opponent's turn, you can target 1 monster they control; gain control of that target until your next End Phase (if any), also after that, you can add 1 "Flmairy" Spell/Trap card from your Deck to your hand.

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You can only use each effect of "Flamairy Archorest" once per turn.
* When your opponent Normal Summons/Sets a monster: You can banish 1 FIRE Fairy-Type monster from your hand; destroy that monster.
* If this card is banished: If this card is banished during your opponent's turn, you can target 1 monster on the field; return that target to the hand (if any), also after that, you can add 1 FIRE Fairy-Type monster from your Graveyard to your hand.

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You can only use each effect of "Flamairy Phoenixtector" once per turn.
* When this card is flipped face-up: You can add 1 "Flamairy" Spell/Trap card from your Deck to your hand.
* If this card is banished: If this card was banished during your opponent's turn, monsters your opponent controls cannot attack "Flamairy" monsters you control this turn, also, you can target 1 of your banished "Flamiry" Spell/Trap cards; add it to your hand.

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You can only use each effect of "Flamairy Paragon" once per turn.
* If this card is in your hand or Graveyard: You can send 1 "Flamairy Prodigy" from your hand, Deck, or side of the field to the Graveyard; Special Summon this card.
* If this card is banished: All FIRE-Type monsters you currently control gain 600 ATK, also if this card is banished during your opponent's turn, you can target 3 of your banished "Flamairy" cards; shuffle any of those targets into the Deck, and return the rest to the Graveyard, and if you do, draw 1 card.
[/spoiler]
[spoiler=Spells/Traps] 
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When your opponent activates a card or effect in response to the activation of a "Flamairy" card or targets a "Flamairy" card(s) you control: Negate the activation, and if you do, destroy that card, then you can add 1 "Flamairy" card of that type (monster, spell, or trap), except "Flamairy Barrier from your Graveyard to your hand.
 
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When this card is activated: You can add 1 FIRE Fairy-Type monster from your Deck to your hand. You can only use this effect of "Flamairy Axis Mundi" once per turn. If you summon a "Flamairy" monster(s) with a card effect, your opponent cannot activate cards or effects when that monster(s) is summoned. During your opponent's turn, if you control no monsters: You can target any number of our banished "Flamairy" monsters; shuffle them into the Deck, then Special Summon 1 "Demi-Flamairy" monster from your Extra Deck whose Level equals the number of the monsters returned. If this card on the field is banished: You can add 1 "Flamairy" Trap Card from your Deck to your hand.
 
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Banish Fire Fairy-Type monsters from your hand, field or Graveyard, then, Special Summon 1 "Demi-Flamiary" monster from your Extra Deck or Graveyard whose Level equals the Level of the monsters banished by this cards effect. You can only activate 1 "Flamairy Resumption" per turn. If this card on the field is banished: Inflict 1000 damage to your opponent.
 
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If this card on the field is banished: You can add 1 "Flamiary" Spell Card from your Deck to your hand. You can only use the following effect of "Flamiary Eruption" once per turn. Target 1 "Flamairy" monster you control; banish it, and if you do, Special Summon 1 "Demi-Flamiary" monster from your Extra Deck whose Level is equal to that banished monster's Level +3. After damage calculation, if that monster battled an opponent's monster: You can activate 1 of these effects.
* Banish the opponent's monsters
* Banish 1 card from either player's Graveyard.

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Place 3 of your banished "Flamairy" cards, except "Mirror of the Flamairy" on the bottom of the Deck; banish 1 other "Flamairy" card from the field, 1 "Flamairy" card from your hand, and 1 "Flamairy" card in the Graveyard, and if you do, draw 3 cards. You cannot Special Summon monsters the turn you activate this card, except FIRE Fairy-Type monsters. You can only activate 1 "Mirror of the Flamairy" per turn.

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Reveal 1 "Demi-Flamairy" monster from your Extra Deck, then excavate cards from your the top of your Deck until you excavate "Flamairy" monsters whose combined Levels equal or are more than that of the Level of the revealed monster's Level, then Special Summon that monster, and banish any excavated "Flamairy" monsters, also shuffle the rest of the cards into the Deck. You can only use this effect of "Flamairy Summoning Circle" per turn. If this card on the field is banished: You can add 1 "Flamairy" monster from your Deck to your hand.
[/spoiler]
[spoiler=Extra Deck]
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Must be Special Summoned with a "Flamairy" card effect and cannot be Special Summoned other ways. Your opponent cannot banish cards. During your Standby Phase you can target of your banished FIRE Fairy-Type monsters: Place that target on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Flamairy Assailant" once per turn. 
 
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Must be Special Summoned with a "Flamairy" card effect and cannot be Special Summoned other ways. All of your opponent's monster lose ATK equal to the number of your banished FIRE Fairy-Type monsters x100. While this card is on the field, it is unaffected by Spell/Trap cards that do no target it. Once per turn, during either players turn, when a banished monster effect or monster effect in the Graveyard is activated: You can banish 1 FIRE Fairy-Type monster from your hand; negate the activation, and if you do, destroy that card, then draw 1 card.
 
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Must be Special Summoned with a "Flamairy" card effect and cannot be Special Summoned other ways. During the turn this card is Special Summoned: Negate the effects of all face-up cards your opponent currently controls, also their effects cannot be activated. Once per turn, during either player's turn when your opponent activates a Spell/Trap card: You can banish the top card of either player's Graveyard, then activate the following effect based on the card that was banished.
* Monster: This card gains 500 ATK, until the end of this turn.
* Spell: This card cannot be targeted or destroyed by your opponent's card effects, until the end of your next turn.
* Trap: You can banish 1 Spell/Trap card on the field.

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Must be Special Summoned with a "Flamairy" card effect and cannot be Special Summoned other ways. When this card is Special Summoned: You can target 1 "Flamairy" card in your Graveyard; banish it or add it to your hand. Neither player can Special Summon monsters. While you control another "Demi-Flamairy" monsters, your opponent cannot target this card with Spell/Trap cards or for attacks.
[/spoiler]

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