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Pokemon Shuffle


Flame Dragon

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Personally, I kind of like they're making alternate forms that not only have a different ability, but often a different Type, too. But...then we also get alternate forms that are nearly worthless, because the original Pokemon was nearly worthless. Like say...the 5 different versions of Pikachu. Uh...Pikachu stopped being remotely good by like Stage 30. Doesn't matter how many variations you give us, it's still not useful.

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Been working on the Escalation Battle, mostly. Been doing really well, using M-Gengar, both Hoopa, and Yveltal.

 

Happened to look up what's to come in the later stages. Seems pretty normal up to a point, certain stage levels getting a significant HP spike (like...26000 HP area). Still, not too ridiculous, I guess. Obvious boss stages are obvious boss stages.

 

Actually, wait, to really hammer this point home, I want to type out what they put for the obvious boss stages.

 

Stage 100 - 26,065 HP

Stage 150 - 28,000 HP

Stage 200 - 287,000 HP.

 

Uh...WHAT?! Either that's a typo, or Stage 200 is the most ludicrously hardcore stage I've ever heard of in this game.

 

Wait, wait...

 

Stage 250 - 49,000 (oh, that's more reasonable, maybe 200 is a typo, and supposed to be 28,700 or something.

 

Stage 300 - 239,500 HP

 

WHAT?!

 

First off, that's smaller than Stage 200's HP value. Secondly, such a bizarre number makes it even LESS likely to be a typo.

 

I want to get to stage 200 just to confirm with my own eyes how ludicrous this HP cap is.

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Knowing the makers of this game... triple disruptions each activation that put unbreakable blocks covered in barriers for the entire top 2 rows, and then turning all of your Hoopa and Yveltal into Eevee.

 

EDIT: Just beat level 50. I gotta say, it was nice not needing items to beat it this time. Also, can I just say that I am BEYOND glad that Hoopa (Confined) exists as it does. Barrier Bash+ is a god damn godsend, even if the 3 match is a 50% chance to activate that acts like it's a 30% chance.

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Knowing the makers of this game... triple disruptions each activation that put unbreakable blocks covered in barriers for the entire top 2 rows, and then turning all of your Hoopa and Yveltal into Eevee.

 

EDIT: Just beat level 50. I gotta say, it was nice not needing items to beat it this time. Also, can I just say that I am BEYOND glad that Hoopa (Confined) exists as it does. Barrier Bash+ is a god damn godsend, even if the 3 match is a 50% chance to activate that acts like it's a 30% chance.

 

Yeah, Hoopa Confined is awesome. Also really fond of Hoopa Unbound and Risk Taker in general. It can do like 1300 damage on some activations, and it's only Skill Level 2.

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Beat Stage 150 of the Escalation Battle. I don't consider 175's reward of an Exp Booster M worthwhile, and I consider 200's HP cap to be so absurd and expensive as to not even bother, so I'm done with that.

 

I've done of a run of the M-Banette stage. Got 85K, so I was in the top 300, but I expected to be bumped out (and I was, currently 309), so most likely, I'll get 2x Speedup/RML.

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I just  looked up Sinister Power's activation requirements. 15% on a 3 mtch, 35% of 4, and 60% on 5. Early power-up moves are funking god awful. Pyre is 100% by a 4 match.

 

I think that was the activation requirement prior to Skill Levels being introduced. Because even at Level 1 SL, the rates should be 15%, 40%, 80%, according to the Pokemon Shuffle Wiki.

 

But my Zoroark is SL 3, making its rate more along the lines of 40%, 65%, 100%.

 

And yes, Pyre is better for activation rates. But Pyre boosts by 1.2x. Sinister Power boosts by 1.5x.

 

With 3 RML, Zoroark's max base power is 99, and it's already produced via disruptions that make it a cinch to combo and activate. Either way, you're going to want to use Zoroark for the battle.

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I just missed the double reward finishing in the 1600s. Not gonna lie, that really kind of sucks.

 

 

O well, new update.

 

First more winking Pokemon. Because if you missed the first batch hahaha screw you. (seriously tilting that I'm missing ONE Pokemon now)

 

Manaphy, Hitmontop, and Machamp are all special Pokemon you can face.

 

Speaking of special Pokemon, Sunkern and its Evo have been added to the Safari.

 

More raise max level and skill swap compatible Pokemon have been added.

 

And more main stages.

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I've found Sharpedo and Sunflora twice before I found Sunkern once. Part of me wanted to just use the Great Ball and end the safari, but looking at the odds of finding it I'm like, "no, thats a waste". Lets see how long it takes for it to show up a second time.

 

Likewise.

 

I actually spent a JEWEL (worth it. I had purchased a small batch of them because I ran out last week, I tend to spend 1 for the Sunday Meowth, and you get 6 bonus gems if you buy Jewels) because I failed to beat Sunkern, and I was just bored of the Safari, especially with new main stages and such to make better use of my hearts and gold. If the Exp Booster drop rate didn't suck so much, I wouldn't have cared. But I'd get 1 Exp Booster S once every three hearts, it seemed. And Exp Booster S are meh as hell in low quantities.

 

I've also caught and S Ranked all the main stages up to...480? Shiftry.

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