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Flame Dragon

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Caught Uxie, yay.

 

Also, S Ranked 350, so whee, now to grind back coins before taking out my last few needed ones. Wow, on second check, I need more captures than S Ranks.

 

Golurk - need to capture

Ursaring - need to capture and S Rank

Skorupi - need to capture

Jynx - need to S Rank

Krookodile- need to capture

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Wow, Shuffle just got a major overhaul. It includes, and this is about funking time, a map that lets you jump to all zones you've unlocked, which also lists all mons you have captured in each area, plus all S ranks unlocked. There's also a survival mode as well. There is now an Enhancement menu for all enhancements, as now we have the ability to raise the max level of certain mons. I'm not quite sure what it does yet, but I assume it lets us make mons exceed level 10.

 

Also, there are now visible values for the amount of experience required for the next level, and when you tap a mon to face, you can press your stylus against the support mons to get their stats before you entire the item menu before battling them. Also, there are now arrow symbols on the pokemon icons when selecting mons, which tells you if its effective or ineffective against that particular opponent.

 

Lastly, there are symbols for how much the game recommends pokemon.

 

EDIT: Survival Mode requires 3 hearts to begin, and you get rewards for fighting in it. WARNING: Items don't pass over into each round, so buy only IF you need them for that particular stage.

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All in all, sounds very interesting.

 

Fast travel thing should be useful for getting to the Meowth grinding, and the info about captures and S Ranks will be helpful if you neglected a large section, or if you had been playing without that goal for a while.

 

Mission Mode definitely seems like a useful thing to do. From the looks of it, Lucarionite is going to be available through this method, which makes me think that some of the M-Stones will be (re-)available through this mode, rather than super-reliant on events.

 

What I really like right now is some of these modes look like a great thing to do "post-game", when you're waiting for updates, or if you just don't want to deal with your current plate.

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I cleared the first two mission cards. Pretty decent rewards for the effort, and the actual missions themselves for those two aren't too bad. I'm more worried about card 3, because one of those missions sounds like utter BS.

 

"Clear stage without Items". Which stage? Mega Mewtwo Y, of course!

 

I don't remember much about that stage, but the M-Stages were always REALLY hard, even with items.

 

EDIT: I'm right, but I'm wrong. The M-Mewtwo Y w/o Items is not the BS mission. I beat that on my first try.

 

The BS mission is "break 50 rocks on Throh's stage" because it's ridiculously luck dependant. It is IMPOSSIBLE to do it without using either Jewels for extra moves (+5 as well), or relying on Pokemon with Prank to make Throh do disruptions EARLIER, since it produces 12 rocks on Turn 1, and every 5 turns after that, with 15 base turns.

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So Sableye and Mew might actually become good with enough of the Level Increases? Mew's a base 50, so 70 max. So with 5 Increases, it can get up to 90...so Levels 11-15 give +4 base power each? That's...pretty nice. But you said Groudon and Kyogre hit 105. They're 70 bases, for a 90 max. That means they only get +3 base per level. Still good, but hm...is there an actual pattern to these?

 

And how did you find out their max base with items?

 

Groudon would be so much better even with that boost if its Ability actually worked on Electric Types, the only type that Ground is super-effective against.

 

Also, the Mission Card 3 mission of "Clear 100 coin(s)" has me slightly puzzled. I assume it's a "over time" thing and not a single stage, because the only level remotely capable of producing that many coins is the Sunday Meowth stage, which is once a day, once a week, and even then, I don't think I've ever cleared 100 coins in one go, even when aiming for as many coins as possible. The number seems WAY too high if it's a single go, since the 2nd mission card had a "Clear a thing of 4 coins in Meowth".

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So Sableye and Mew might actually become good with enough of the Level Increases? Mew's a base 50, so 70 max. So with 5 Increases, it can get up to 90...so Levels 11-15 give +4 base power each? That's...pretty nice. But you said Groudon and Kyogre hit 105. They're 70 bases, for a 90 max. That means they only get +3 base per level. Still good, but hm...is there an actual pattern to these?

 

And how did you find out their max base with items?

 

Groudon would be so much better even with that boost if its Ability actually worked on Electric Types, the only type that Ground is super-effective against.

 

Also, the Mission Card 3 mission of "Clear 100 coin(s)" has me slightly puzzled. I assume it's a "over time" thing and not a single stage, because the only level remotely capable of producing that many coins is the Sunday Meowth stage, which is once a day, once a week, and even then, I don't think I've ever cleared 100 coins in one go, even when aiming for as many coins as possible. The number seems WAY too high if it's a single go, since the 2nd mission card had a "Clear a thing of 4 coins in Meowth".

The shuffle reddit had the info. The boost for the Power 50 mon is +6 actually since the net increase over the 5 levels is 30 points. My guess is that the base 70s didn't need it AS much so only get +3.

 

At least Quake still works on Rock, Fire, and Poison types. It is dumb that Electric is immune though.

 

My guess is you do need to use Sunday Meowth. Reddit recommended Mega Rayquaza, three Quirky+ supports, a Moves +5, and a Mega Start. I've gotten into the 7000s before so it like is doable, but its still an insane thing to ask for.

 

That isn't the only stupid mission.

https://www.reddit.com/r/PokemonShuffle/comments/4blhmj/mission_card_3_erase_50_rocks/

 

Speaking of, now that I've caught all the Pokemon again, cleared out cards 1 and 2. Going to start on 3 then money grind for a bit.

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I actually mentioned the Break 50 thing earlier. It's stupidly luck-dependant.

 

Hm, I guess I'll give that strategy a try on Sunday. It'll probably pay for itself if it works, at least.

Right now I'm waiting for my hearts to refill and will start the mission 3 stuff then. Hopefully I'll finally catch a break.

 

The nice thing is that we've gotten a number of free Mega starts recently so it won't even cost more than a normal Meowth attempt since you should use +5 moves normally.

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Humorously, I have no idea what Mewtwo X's Mega Ability does. Charizard X was easy to guess from the moment Y's ability was known.

 

*looks it up* ...why does that ability seem like it sucks a lot compared to Mewtwo Y?

I'm actually a pretty big fan of the Mega Blaziken ability. It is pretty luck based, but it can clear out a lot of room pretty fast. Though Y certainly has the better ability.

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Just got to the Chimecho one now. Yea, that seems like it will suck. The 100 combo was also really annoying. Barely got that with Mega Mewtwo Y. Funny too since up until I got it I was only just hitting the 20s for the combo. Will likely use him for Chimecho.

 

Also, its fun going back and doing the challenges since all the Pokemon you have are so much better and such high levels and Mega Mawile (a stage I remember people finding hard to beat) can easily be S ranked without much trouble.

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Just got to the Chimecho one now. Yea, that seems like it will suck. The 100 combo was also really annoying. Barely got that with Mega Mewtwo Y. Funny too since up until I got it I was only just hitting the 20s for the combo. Will likely use him for Chimecho.

 

Also, its fun going back and doing the challenges since all the Pokemon you have are so much better and such high levels and Mega Mawile (a stage I remember people finding hard to beat) can easily be S ranked without much trouble.

Funny, I was trying to complete the 100 matches and 35000 score mission at the same time at the Chimecho stage (I had forgotten about the stage's own exclusive challenge) using a M-Gengar + Darkrai + Giratina team, taking the advantage of being a 3-mon stage that also happens to be weak against Gengs type, and I got the exact 20 matches totally by accident XD (later I did complete the other two challenges, but that's a whole other story)

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Funny, I was trying to complete the 100 matches and 35000 score mission at the same time at the Chimecho stage (I had forgotten about the stage's own exclusive challenge) using a M-Gengar + Darkrai + Giratina team, taking the advantage of being a 3-mon stage that also happens to be weak against Gengs type, and I got the exact 20 matches totally by accident XD (later I did complete the other two challenges, but that's a whole other story)

Best place for the 35000 score is Snorlax since his HP is close enough to that as is. At least, thats what I used.

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Best place for the 35000 score is Snorlax since his HP is close enough to that as is. At least, thats what I used.

 

I figured I'd probably score that mark should I complete the 100-match combo challenge anyway, so I opted to focus on it first. Chimecho was the perfect candidate, since it's a 3-mon stage that's weak against both M-Gengar and Darkrai (whose Sleep Charm skill increases damage from all types by 20%), but I guess Snorlax would be an easier target.

Now I've only got the 100-coin challenge left.

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I figured I'd probably score that mark should I complete the 100-match combo challenge anyway, so I opted to focus on it first. Chimecho was the perfect candidate, since it's a 3-mon stage that's weak against both M-Gengar and Darkrai (whose Sleep Charm skill increases damage from all types by 20%), but I guess Snorlax would be an easier target.

Now I've only got the 100-coin challenge left.

I'd actually would have recommend using NVE mon for those. You can easily beat the stage with a team of Psychics and using them gives you more tries for the 100 combo or exactly 20 combos.

 

Speaking of, my using Areo bit me in the ass in one of my 50 blocks runs since I'm pretty sure I destroyed enough, but I came up just short on damage. Seriously, at least with the others your not spending money to try and beat them. I've had like 8000 drained from me while trying and failing this stupid challenge.

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Not fond of the exactly 20 challenge. It's pure luck, and it's ridiculously easy to go over or under. I've gotten 19 a few times.

 

I also discovered that M-Mewtwo X is a M-Blaziken ability for Fighting types (Flame mentioned something to the effect, but I didn't realize that's what he meant). The description on Serebii made it seem like it just REMOVES 3 of the same Type (like a literally downgraded M-Mewtwo Y), rather than convert them into more Xs. That makes it better now that I realize this.

 

The Throh stage is just an utter pain, and I'm taking a break from that one.

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Not fond of the exactly 20 challenge. It's pure luck, and it's ridiculously easy to go over or under. I've gotten 19 a few times.

 

I also discovered that M-Mewtwo X is a M-Blaziken ability for Fighting types (Flame mentioned something to the effect, but I didn't realize that's what he meant). The description on Serebii made it seem like it just REMOVES 3 of the same Type (like a literally downgraded M-Mewtwo Y), rather than convert them into more Xs. That makes it better now that I realize this.

 

The Throh stage is just an utter pain, and I'm taking a break from that one.

Yea. Its stupid luck based. But at least that doesn't have you spending gold like Throh does. Stupid prankster. I got it, but it was super annoying.

 

Yea, I have NO idea what Mewtwo X, Blaziken, and Swampert have their ability worded that way when it isn't at all what it does.

 

Anyway, finished the missions (minus 100 coins). For Mewtwo recommend Steelix. Made it super easy. Though I did have some help from Darkrai. If your good at time attack I hear that the Mewtwo expert stage also clears this mission.

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I beat the Mewtwo Y one with M-Gengar and other super-effectives. Wasn't hard.

 

Still need the Exactly 20 matches, the 100 coins, and the Throh. Got the others pretty easily.

 

I definitely like the IDEA of the Mission Cards, and the little challenges for old stages. I just wish the ones like Chimecho and Throh weren't stupidly luck based. It's not a challenge of skill or strategy, just of whether the RNG is on your side.

 

EDIT: HAHAHAHAHAHAHAHAHAHA!

 

I got the Exactly 20 combo. And it perfectly demonstrates how f-ing STUPID the challenge was.

 

I used Uxie, Mew, and Chimecho, because I figured I had a better chance to succeed with no REAL strategy involved other than match stuff near the bottom and hope for skyfall combos. And it funking worked.

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I finally managed to luck into beating Chimecho, and did the Mewtwo Expert stage instead of Mewtwo Y.

 

EDIT: Okay, I'm doing the Throh stuff and, lemme get this straight. In the average run he will perform 3 disruptions, for a total of 36 blocks. BUT, with Moves +5 he will does 5, for 60. But, uhh, someone mind telling me how the high holy hell one is supposed to pull that off when the 5th disruption occurs on the last available move?

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I finally managed to luck into beating Chimecho, and did the Mewtwo Expert stage instead of Mewtwo Y.

 

EDIT: Okay, I'm doing the Throh stuff and, lemme get this straight. In the average run he will perform 3 disruptions, for a total of 36 blocks. BUT, with Moves +5 he will does 5, for 60. But, uhh, someone mind telling me how the high holy hell one is supposed to pull that off when the 5th disruption occurs on the last available move?

 

Prank.

 

Prank randomly changes the disruption counter when it activates between 1 and the maximum (which is 5). But it also could screw you over by increasing the counter. But that's the only way to do it without using a Jewel for an extra 5 moves.

 

It's stupid.

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