Jump to content

Why Would You Buy A Game?


Lonk

Recommended Posts

What I mean is, what factors would influence you to purchase a specific game?

 

For me, there are three things I look at; Musical Score, Art Style and Gameplay.  If the music is good, I would like to check out how the in-game looks.  If the art style is colorful and/or interesting, I look at the gameplay.  If the gameplay is within my league, then I will purchase it.

 

What about you?

Link to comment
Share on other sites

I firstly get to know that the game exists (because that is important, you know...). Then i look up at the gameplay, it can have 180 fps or 6000k graphics, but if the gameplay isn't interesting i ain't buying it, then i look at music and graphic.

Link to comment
Share on other sites

At this point, if they're brands/franchises that I trust and enjoy. Mostly Nintendo games too. 

It's mainly because I'm not as big a gamer as I used to be, so while I'm aware of the Dark Souls series, Fire Emblem, SMT, FNaF, etc, I'm not as eager to buy. That, and I have a huge backlog of games I own that I still need to beat.

Link to comment
Share on other sites

I mostly stick with tried and true franchises from when I was a kid (Mario, Pokemon, DK, Smash) and follow their new games as they come out. After that I look at the general buzz and response to a game or if a LPer I follow did it and I liked it enough to get (why I now own Xenoblade and Uprising).

Link to comment
Share on other sites

1) Story

2) Gameplay

3) Art (not graphics, art)

If any of the three horribly fail, the game tends not to work. If any of the three don't look interesting, I'm not buying, period. If any of the three look interesting, and the other things are mediocre, I'm sold. Two out of three and you've got a Good Game on your hands.

 

A couple of clarifying notes

Story: This is much more important than people think. I recently downloaded Big Bang Age, an old Alicesoft strategy/RPG thing, since my favourite RPG series ever (Labyrinth of Touhou) takes a lot of item names (DX Mechamonkey, Ancient Flying Squirrel, Bag of Willpower, Button of Aegis, etc) from it. And it was actually quite fun - essentially it was an extended exercise in resource allocation, as you moved your units around different zones like Risk pieces, trying to push as far as you could without overextending. The art and music, while not good, were certainly passable. But a bad story can completely dissolve the experience. And in the case of Big Bang Age, it did. I'll get back to it in a bit.

Now, "bad story" doesn't really mean what people think it means. "Bad story" and "minimal story" are not the same. The latter is often very good. The aforementioned Labyrinth of Touhou series does have a plot, but it's extremely minimal, especially in the early parts of the first game (where the developers, I think, were still trying to figure out what they wanted to do with the game). The plot it does have, however, is quite intriguing. The story also serves the gameplay in that it keeps the player from getting bored or complacent after finishing a part of the game; it dangles a cliffhanger like a carrot in front of a donkey, pulling them to the next part. So even though Labyrinth of Touhou has a very minimal story, it's still a good story.

As for Ye Olden Games where they put all the story in the manual: An important thing to remember is that the story isn't just cutscenes; it weaves itself into the very flow of the game. Mario's story was partly in the manual, but the actual plot of Mario was the one the player experienced by guiding him through the different worlds, facing all kinds of different enemies in all kinds of different settings, etc., etc. Mario would not be the classic he was if he were, say, a collision rectangle jumping on other collision rectangles. The aesthetics and flow of a game are as much part of the story as any dialogue or spoken word. (That's why the actual Touhou Project, for example, has such strong story and characters despite barely having any dialogue. Every aspect of the aesthetics - the music, the stage enemies, the backgrounds, the bullets, the gameplay itself - feeds into the characterization of each boss, and thus, into the story.)

A bad story, by contrast, could be extremely involved. Take Sonic '06, for example. They pulled out all the stops in that plot, careening around with plot twists, interwoven narratives, nonlinear storytelling... and it sucked, horribly, because it made no sense. And it makes the game damn near unbearable, at least for me. (Er, more unbearable than it actually is.) Also, relatedly, Sonic Heroes. That had barely any plot, but what plot it had was horrible, jumping from setpiece to setpiece without rhyme or reason, and unironically using the line "We'll show you the REAL POWER OF TEAMWORK!" The best thing you can say about Sonic Heroes's plot is that it was minimal - that it got out of the way for you to jump on robots in jungles and haunted houses and run away from frogs for... some reason.

So tl;dr: sometimes the story does have to get out of the way, because that's the best decision for the game - in which case, again, it's a minimal story, not a bad one.

As for Big Bang Age? Even though the gameplay was really fun, and the art was passable, it had some really brutal, awful scenes in it the players were expected to find sexy. This is Very Bad Storytelling. So bad I immediately uninstalled the game, even though I'd spent the better part of a day installing it and I had only played for maybe an hour or so. They also had a Gary Stu main character with an X-TREEM name, Oh, and it liked forcing you to choose between two sets of characters to recruit without telling you the choices were mutually exclusive, then punishing you for whatever you picked by having the other characters meet with a horrible fate (this is directly tied to the main problem I described earlier). It could never decide whether it wanted to be cute or goofy or grimdark, jumping straight from humorous exchanges to the main character giving inspirational speeches to stuff so bad I'd have to put trigger warnings all over this post if I wanted to detail it. That is a bad story.

So yeah. That's why I think story is actually the most important: because a really bad story can ruin even the best gameplay. And, it turns out, make you throw up a little in your mouth. I will certainly be paying much more attention to story in the future when evaluating games, because, well, that. I had better throw money down a sewer than pay for Big Bang Age.

 

Gameplay: I'm a traditionalist when it comes to gameplay. Turn-based RPGs with transparent formulae are my favourites. But I'll play anything if the story or art look interesting - that's why I wanted all the fighting games I'm interested in, for example (Soul Calibur because Link was in the second game and then I followed the series's plot, BlazBlue because art, Touhou fighters because story, Skullgirls because art). And mediocre gameplay can hook me with either of the other things.

Plus, it's impossible to really evaluate gameplay until you get hold of the game. I bought Record of Agarest War Zero on the promise of its gameplay, but it wasn't as fun or interesting as I had hoped, and so the art... lost me. So it's kind of hard to evaluate a game based on gameplay when I'm looking at a potential purchase.

 

Art: is a part of "story," really, but I think it deserves to be separated out. This is mainly a problem for MMOs, or sound-dependent games with awful music. Perfect World, TERA Online, etc. simply do not work because the design is so awful. Scarlet Blade can die in a fire for the same reason. I also find, say, Call of Duty's Zombies mode utterly intolerable even to listen to (my brother plays it; when he does, I have to flee). A big part of gameplay in that is tracking the awful screams of those creatures as they mindlessly pursue you. But the screams are just unbearable to listen to. (Call of Duty's other modes fail the story test and are boring gameplay-wise to boot, so.)

Art is different from graphics. Again, ye olde Mario games are a good example. No one's gonna argue gen-1 Mario or gen-1 Zelda had fantastic graphics. But they had good art. The designs for Mario, Link, Bowser, Ganon, et al. were so good, in fact, that they've endured to this day. Ditto, say, Pokemon Red. I don't care what kind of graphics engine a game is running (which is good, since most of the games I play are indie RPGs with 2D art) - it's what they do with the graphics they have that matters. Crap art in 1920P is still crap art.

Link to comment
Share on other sites

Story and challenge mainly.

 

Graphic is not something to fuss about for me mostly, and sound, while would be nice to have a good music and VAs to accompany you play, is not really that big of a problem.

 

Gameplay is kinda on a fence. On one side, a well crafted system would make me like a game more and more, but my inner masochism challenge gamer mentality often makes me tackle these games with horrid non-user friendly gameplay regardless due to the sheer challenge of it.

 

Novelty is also a big factor. Something like Super Robot Wars for example just due to the sheer crossoverness of it.

 

If a game's too easy, then at least I hope the story is good enough to make up for it. Or hey, story could be the main selling point at times.

 

Humor and references is also a big thing that could convince me to buy a game.

 

But well, this applies to whenever I want to try something new. Like Flame Dragon, I usually follow tried and true series mainly.

 

(and funnily, my favorite game ever is not even something you have to buy as it's a free RPGmaker fangame).

Link to comment
Share on other sites

w h i c h g a m e i s i t

i m u s t h a v e i t

>>

<<

 

Touhou Mother, you should've heard about it.

 

Oh, also, one more thing.

 

Effective gameplay hours. Since I'm the type that often binge clear a game and rarely strive for 100% completion unless the game's challenging/fun enough, how many hours a game has in itself would be quite important for me. Of course this doesn't apply to most people, I think.

Also, note that I say effective. That counts all the failures necessary to proceed through the game if the game's hard enough.

Link to comment
Share on other sites

Art is different from graphics. Again, ye olde Mario games are a good example. No one's gonna argue gen-1 Mario or gen-1 Zelda had fantastic graphics. But they had good art. The designs for Mario, Link, Bowser, Ganon, et al. were so good, in fact, that they've endured to this day. Ditto, say, Pokemon Red. I don't care what kind of graphics engine a game is running (which is good, since most of the games I play are indie RPGs with 2D art) - it's what they do with the graphics they have that matters. Crap art in 1920P is still crap art.


I feel like this is an important distinction that often gets lost when talking about how a game looks. One of Nintendo's strength, especially since their systems don't have the raw power of the competition, is that they do really interesting work with the visuals of their games. Another example is Okami which has a really eye catching art style.
Link to comment
Share on other sites

Hours of Gameplay.

 

When I am putting down £40-45 for a game, I damn well want my money's worth. This can be Grinding in a RPG or Online FPS's.

 

I also enjoy the musical score in games. Mario Galaxy brought a tear to my eye with its Soundtrack. So a good Soundtrack is important too.

Link to comment
Share on other sites

Gameplay is one of the most important things to me when playing a game. I mostly prefer slow games that allow me to take my time and think things through while playing as well as horribly break the game and bath in the blood of my enemies as I destroy them with the most broken tactics and abilities possible  and I enjoy a challenge. I want a game to make me think about how I'm going to tackle a difficult enemy or boss. That being said I don't hate games that require me to think on me feet, and make snap decisions, examples being Touhou or fighting games. Also I don't playing a FPS every once and while for some mindless fun (i.e. Halo, plus like Forge tho). One of my biggest things though, especially in the case of RPGs, is that it have either a New Game Plus+ mechanic, or an expansive post game for two reasons.

 

1) The biggest reason is that it's really frustrating that I just spent several hundred hours leveling my characters, and unlocking all the fancy endgame equipment, and now I have nothing to do with them. Like I would like to enjoy the fruits of my labor for more than just one or two battles. Hell I don't even mind a level reset as long as it's not ridiculously tedious to regain that level.

 

2) It's ridiculously satisfying to completely curbstomp really difficult bosses like they're nothing.

 

Probably on par with Gameplay is story for me. I want to be really engaged in a plot. I want something interesting. It doesn't even have to keep me guessing, like even if I can guess where a plot is going, as long as it's good I don't care. Though honestly really good plot, or really good/enjoyable gameplay will make up for each other, though I would enjoy having both.

 

After that I really enjoy seeing good music, art and graphics, though these are just secondary to me and I can live without them. 

Link to comment
Share on other sites

Depends on if it's from a company that I like, and if I really, really want the game or not(for various reasons like boobs or supposedly having a good story or fun gameplay), regardless of how much I'll enjoy it after I've bought it(You can't really tell until you buy the game).

 

Also if it's something I can emulate then I will probably do so, and only consider buying if it's obtainable without going through hassles and if I enjoyed pirating it enough to want to have a physical copy.

Link to comment
Share on other sites

  • 3 weeks later...

i look at - value for money

playability

gameplay

story

voice acting.

-in that order.

 

example- i recently bought the new forza horizon 2 for xbox 360

 value for money- not nearly as much content as the xbox one version- very disappointed.

playability- lots of options for difficulty changes and no major bugs

gameplay- impeccable

story- theres.. enough- considering its a run of the mill racer.

voice acting- normal… nothing to phone home about

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...