Peridank Posted April 14, 2015 Report Share Posted April 14, 2015 I call it 'Chaos Possessed' even tho it isn't a 'Chaos Deck'... idk what to call it. Main (40) ------------------------ -Monster (17) 3x Fire Hand 3x Ice Hand 2x Familiar-Possessed - Hiita 2x Familiar-Possessed - Eria 2x Familiar-Possessed - Aussa 2x Familiar-Possessed - Wynn 3x Familiar-Possessed - Dharc -Spell (16) 3x Mask Change II 3x Supply Squad 2x MST 3x Upstart Goblin 1x Raigeki 1x Dark Hole 1x Gold Sarcophagus 2x Pot of Duality -Trap (7) 3x Unpossessed 2x Mirror Force 2x Dimensional Prison Extra (15) ----------------------------- -Xyz (9) 2x Castel 1x Lavalval Chain 1x Honor Ark 1x Daigusto Emeral 1x Dark Rebellion Xyz Dragon 1x Gagaga Cowboy 1x Abyss Dweller 1x Number 66: Master Key Beetle -Fusion (6) 2x Masked HERO Acid 2x Masked HERO Anki 2x Masked HERO Dark Law Good CnC gets a rep ig... Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted April 14, 2015 Report Share Posted April 14, 2015 Honestly, I'd swap out the Synchro angle for some Mask Changes and include some Masked HEROs. Link to comment Share on other sites More sharing options...
Peridank Posted April 14, 2015 Author Report Share Posted April 14, 2015 That is not a bad idea at all... I have been thinking the syncs are a bit too wonky. I think I will try to convert the build and give it a few test runs... I'll edit the main post if I'm happy Link to comment Share on other sites More sharing options...
Zauls Posted April 14, 2015 Report Share Posted April 14, 2015 This deck is a nice idea and it looks fun, but there are a lot of issues with your build. I agree with going down a Mask Change II route, which means you'll want to focus on the good Attributes, which would be DARK, WATER and WIND (mostly DARK, cos Dark Law). There also seem to be consistency issues here. If you don't get to your Unpossessed soon enough, you will likely lose. I've just spent the last few minutes throwing this together. I've helped alleviate the consistency issues and given you a means of recycling other than Emeral. Jar of Avarice can also recover dead Unpossesseds, which is vital. Only playing the 3 good attributes. Maxed out on Dark Hole and playing TT because they synergise with Unpossessed and Supply Squad. Mind Crush seems like the Trap of choice: Doesn't clog the backrow like Fiendish and you're not that fussed about stopping attacks. Duality massively increases consistency and is Monk fodder. Nefarious Archfiend is a good Rank 4 enabler that synergises with Unpossessed. Playing Dharc gives you access to Master Key Beetle, which protects Unpossessed, which is nice. Side Deck is generic + Needle Ceilings. Everything else is self-explanatory. Also, realized while I was doing this that Unpossessed + Hand = OTK, provided your opponent had 2 backrow and 2 monsters, which is pretty nifty. Could be useful against Satellars. Hope I helped. Link to comment Share on other sites More sharing options...
Peridank Posted April 14, 2015 Author Report Share Posted April 14, 2015 Thank you both... I was having trouble with the syncs and wondered if i should use a Yuki Usagi like build but this is much better. I haven't found myself having to use Avarice yet but it's always good to have. Link to comment Share on other sites More sharing options...
Peridank Posted April 14, 2015 Author Report Share Posted April 14, 2015 Update: Switched Avarice 4 Duality yay or nay? Link to comment Share on other sites More sharing options...
Peridank Posted April 15, 2015 Author Report Share Posted April 15, 2015 Thinking of switching out master key for divine wind... should i? I have a better chance of getting it out but master key helps a lot more... Link to comment Share on other sites More sharing options...
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