Jump to content

Ice Barrier Archetype Support!(Maybe)


The Nyx Avatar

Recommended Posts

Over time, a few archetypes have gained a bit more support (Atlanteans, Madolche, Gusto, ect.), but the last time a card was added to the Ice Barrier Archetype was Prior of the Ice Barrier, back when Xyz Monsters were still new. So for better, or worse, I decided to make some cards for said archetype. Please comment on suggestions of cards I should add/make for the archetype and effects I could fix, whether to promote or hinder something that's already powerful enough. Also, as for the Synchro Monster, I made it to be Synchro Summoned using certain materials and only accessible by Synchro Summon (and on a quick note, I apologize for not coming up with a better name for the Synchro Monster).

 

 

[spoiler=Show Monsters]
BxBgrMB.jpg

 

LORE:When this card is Normal or Special Summoned, you can target 1 monster your opponent controls; switch control of this card with that target. Once per turn, you can target 1 monster your opponent controls; banish it until the End Phase. When this card is destroyed by battle, you can Special Summon 1 Level 4 or lower "Ice Barrier" monster from your Graveyard; it cannot declare an attack.

 

YC0YG17.jpg

 

LORE:When an "Ice Barrier" monster you control is destroyed, you can Special Summon this card from your hand. Up to twice per turn, you can target 1 "Ice Barrier" monster you control; increase/decrease its Level by 1. This card cannot be used as an Xyz Material for and Xyz Summon or as a Synchro Material for a Synchro Summon, except for the Synchro Summon of a WATER monster.

 

g4jRtcT.jpg

 

LORE:When this card is Normal Summoned, you can Special Summon 1 "Ice Barrier" monster from your hand. If this card battles a Special Summoned monster, increase this card's ATK by 800 during the Damage Step only.

 

EL20NzZ.jpg

 

LORE:When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Ice Barrier" monster from your Graveyard. When this card is destroyed by a card effect, you can target 1 monster on the field; it loses 500 ATK and DEF.

 

3du3492.jpg

 

LORE:When this card destroys an opponent's monster by battle, you can add 1 "Ice Barrier" monster from your Graveyard to your hand.

 

uYSLDcE.jpg

 

LORE:While you control no monsters, you can Special Summon this card from your hand.

 

wj4xBKJ.jpg

 

LORE:Once per turn, you can send the top card of your Deck to the Graveyard to Special Summon 1 "Ice Barrier" monster from your Graveyard; it cannot declare an attack and it is destroyed during the End Phase. When this card is destroyed by battle, you can inflict 800 damage to your opponent.

 

Y8SfAeD.jpg

 

LORE:While you control a face-up "Ice Barrier" monster with a different name, you can Special Summon this card from your hand.
[/spoiler]

 

[spoiler=Show Spells]
40nraIZ.jpg

 

LORE:Once per turn, you can Special Summon 1 Level 4 or Lower "Ice Barrier" monster from your hand or Graveyard.

 

QB2Fkfv.jpg

 

LORE:Activate only if your opponent controls a Ritual Monster or a monster that was Special Summoned from the Extra Deck. Special Summon 1 Level 4 or lower "Ice Barrier" monster from your Deck, then pay Life Points equal to its ATK. You cannot Summon other monsters the turn you activate this card, except "Ice Barrier" monsters. You can only activate 1 "Aria of the Ice Barrier" once per turn.
[/spoiler]

 

[spoiler=Show Synchro]
CTI30hS.jpg

 

LORE:1 "Ice Barrier" Tuner + 2 or more non-Tuner WATER monsters
Cannot be Normal Summoned or Set. Must be Synchro Summoned and cannot be Special Summoned by other ways. When this card is Synchro Summoned, you can banish 1 card on the field. Once per turn: You can discard up to 2 cards to the Graveyard to target the same number of cards on the field; return them to the hand. When this card is destroyed by a card effect, you can Special Summon 1 Level 4 or Lower "Ice Barrier" monster from your Deck, then pay Life Points equal to the Special Summoned monster's ATK.
[/spoiler]

Link to comment
Share on other sites

well, most of them fix the swarm problem of the Ice Barrier Archtype, but i feel like they dont fit this well, idk why

Gale, Scout, Sthealt and Fortune helps a lot and they really fit, but the rest i dont think so, i think they shoud be a lot more simplier

The spell is ones of the things that the deck needed, summon monsters are a problem, except when you play the Ice Barrier 4-Axis~

i really like this card, but think about simplier cards~

Link to comment
Share on other sites

more than summon easily, that can keep the the opponent in line or swarm the field to make the effects work~

take in mind all other monsters, the archtype is based on binding the opponent but need field, and thats something hard to do in the deck~

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...